Search found 7 matches
- Fri Dec 12, 2008 12:03 pm
- Forum: Beginners Help
- Topic: Movement and gravity Problem
- Replies: 8
- Views: 855
- Fri Dec 12, 2008 3:10 am
- Forum: Beginners Help
- Topic: Movement and gravity Problem
- Replies: 8
- Views: 855
- Thu Dec 11, 2008 5:03 pm
- Forum: Beginners Help
- Topic: Movement and gravity Problem
- Replies: 8
- Views: 855
- Thu Dec 11, 2008 2:32 pm
- Forum: Beginners Help
- Topic: Movement and gravity Problem
- Replies: 8
- Views: 855
Movement and gravity Problem
I'm having a big problem with the movement and the gravity. Because if I hold the W or the forward key, it ignores the gravity. Is there checkgravity() function or something like that?
vector3df rotation = camera->getRotation();
vector3df newcamera = camera->getPosition();
if(receiver.IsKeyDown ...
vector3df rotation = camera->getRotation();
vector3df newcamera = camera->getPosition();
if(receiver.IsKeyDown ...
- Wed Dec 10, 2008 10:18 am
- Forum: Beginners Help
- Topic: Cana anyone explain me the Metaselector
- Replies: 11
- Views: 730
- Tue Dec 09, 2008 3:49 am
- Forum: Beginners Help
- Topic: Cana anyone explain me the Metaselector
- Replies: 11
- Views: 730
- Tue Dec 09, 2008 2:49 am
- Forum: Beginners Help
- Topic: Cana anyone explain me the Metaselector
- Replies: 11
- Views: 730
Cana anyone explain me the Metaselector
How can I set the z axis? Does vector3df goes like this vector3df(x,z,y);?
Because when I try to set the middle to 1000, I started from the top so that's why I think the middle is z. Can anyone explain it?
camera->setPosition(core::vector3df(-100,0,-150));
By the way, check out the image below ...
Because when I try to set the middle to 1000, I started from the top so that's why I think the middle is z. Can anyone explain it?
camera->setPosition(core::vector3df(-100,0,-150));
By the way, check out the image below ...