Search found 5 matches

by Ion
Thu Dec 11, 2008 6:37 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 486

Oh, that is a good idea Frank. It would make jumping a bit more difficult, too. I ended up realizing it was Dev C++ that was at fault. I switched to VC++ 2008, it works SO much faster! But thanks for the help!
by Ion
Tue Dec 09, 2008 3:09 pm
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 486

Main.cpp

#include <irrlicht.h>
#include <iostream>

#pragma comment(lib, "Irrlicht.lib")

#include "EventReceiver.cpp"

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

int main(){
EventReceiver receiver ...
by Ion
Tue Dec 09, 2008 8:09 am
Forum: Code Snippets
Topic: NewtonWOWstyle
Replies: 8
Views: 5108

This is really nice! It clarified a few IrrNewt things for me, and I might consider using it! But you may have posted it in the wrong section. I don't know the sections well enough to justify that, though.
by Ion
Tue Dec 09, 2008 7:07 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 486

Ok, I fixed it... I set up my terrain improperly.

Before it was:
ITerrainSceneNode *terrain = smgr->addTerrainSceneNode("terrain-heightmap.bmp");
terrain->setScale(vector3df(40, 4.4f, 40));

And now it is:
ITerrainSceneNode *terrain = smgr->addTerrainSceneNode("terrain-heightmap.bmp", 0, -1 ...
by Ion
Tue Dec 09, 2008 6:39 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 486

Terrain Collision Problem

Hello, this is my first post. However, I have use the engine for quite some time. This is the first time I have needed to ask my own question because I cant find an answer through the search.

My problem is this: When I add a terrain collision (such as in the tutorial), to an animated mesh (such as ...