Search found 5 matches

by Ion
Thu Dec 11, 2008 6:37 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 403

Oh, that is a good idea Frank. It would make jumping a bit more difficult, too. I ended up realizing it was Dev C++ that was at fault. I switched to VC++ 2008, it works SO much faster! But thanks for the help!
by Ion
Tue Dec 09, 2008 3:09 pm
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 403

Main.cpp #include <irrlicht.h> #include <iostream> #pragma comment(lib, "Irrlicht.lib") #include "EventReceiver.cpp" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main(){ EventReceiver receive...
by Ion
Tue Dec 09, 2008 8:09 am
Forum: Code Snippets
Topic: NewtonWOWstyle
Replies: 8
Views: 4486

This is really nice! It clarified a few IrrNewt things for me, and I might consider using it! But you may have posted it in the wrong section. I don't know the sections well enough to justify that, though.
by Ion
Tue Dec 09, 2008 7:07 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 403

Ok, I fixed it... I set up my terrain improperly. Before it was: ITerrainSceneNode *terrain = smgr->addTerrainSceneNode("terrain-heightmap.bmp"); terrain->setScale(vector3df(40, 4.4f, 40)); And now it is: ITerrainSceneNode *terrain = smgr->addTerrainSceneNode("terrain-heightmap.bmp&qu...
by Ion
Tue Dec 09, 2008 6:39 am
Forum: Beginners Help
Topic: Terrain Collision Problem
Replies: 4
Views: 403

Terrain Collision Problem

Hello, this is my first post. However, I have use the engine for quite some time. This is the first time I have needed to ask my own question because I cant find an answer through the search. My problem is this: When I add a terrain collision (such as in the tutorial), to an animated mesh (such as t...