Got to admit that I'm an idiot -.-
It does compile and it does what it's supposed to do the error was between the screen and the back of the chair. I'm still somewhat getting used to visual studio and when it did work, I just managed to skip the part of me noticin it working.
Search found 8 matches
- Mon Jan 26, 2009 12:26 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 35955
- Sat Jan 24, 2009 7:39 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 35955
I'm trying to compile the code, but I'm getting a huge bunch of linker errors even though the libraries are there and header files aswell, I managed to get rid of the header file errors, but the libraries are still causing problems. I'm tried pretty much everything excluding forgetting the whole ...
- Sun Dec 28, 2008 12:14 pm
- Forum: Beginners Help
- Topic: Fog doesn't work
- Replies: 1
- Views: 467
Fog doesn't work
Been poking around, but I can't seem to get the fog to work.
#include <irrlicht.h>
#include <iostream>
using namespace irr;
int main()
{
// create device and exit if creation failed
IrrlichtDevice* device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(1024, 768),
32, false, false ...
#include <irrlicht.h>
#include <iostream>
using namespace irr;
int main()
{
// create device and exit if creation failed
IrrlichtDevice* device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(1024, 768),
32, false, false ...
- Fri Dec 19, 2008 11:15 pm
- Forum: Beginners Help
- Topic: Physics question (kula world type)
- Replies: 0
- Views: 451
Physics question (kula world type)
I'm figuring out how to make a kula world type thing as a way to learn how to do things. I pretty much don't have any ideas on how to do it though, but so far I've managed to get irrlicht to render a scene (.obj) with textures and another one which is quite obviously the ball.
Now the problem is ...
Now the problem is ...
- Wed Dec 17, 2008 12:10 am
- Forum: Beginners Help
- Topic: Movement problem
- Replies: 3
- Views: 441
- Tue Dec 16, 2008 10:06 pm
- Forum: Beginners Help
- Topic: Movement problem
- Replies: 3
- Views: 441
Movement problem
Ok, I've been poking around a little. I took some snippets from the examples, but I can't seem to get the movement thing working.
I get the model to render via
scene::IAnimatedMeshSceneNode* ball = smgr->addAnimatedMeshSceneNode(smgr->getMesh("data/ball.obj"));
ball->setMaterialFlag(video ...
I get the model to render via
scene::IAnimatedMeshSceneNode* ball = smgr->addAnimatedMeshSceneNode(smgr->getMesh("data/ball.obj"));
ball->setMaterialFlag(video ...
- Wed Dec 10, 2008 12:32 pm
- Forum: Beginners Help
- Topic: tons of undeclared first use of this function errors :/
- Replies: 4
- Views: 748
- Tue Dec 09, 2008 6:11 pm
- Forum: Beginners Help
- Topic: tons of undeclared first use of this function errors :/
- Replies: 4
- Views: 748
tons of undeclared first use of this function errors :/
Ok, I've been poking around irrlicht via Dev-C++ I managet to do something with it and something I did not, which is the problem.
Topic is a bit misleading since I already fixed tons of errors due to tutorial authors typos... Not mad about typos I learned a bit while correcting those and now I know ...
Topic is a bit misleading since I already fixed tons of errors due to tutorial authors typos... Not mad about typos I learned a bit while correcting those and now I know ...