Search found 2057 matches

by devsh
Sat Feb 20, 2021 7:32 pm
Forum: Beginners Help
Topic: Graphics API's
Replies: 4
Views: 839

Re: Graphics API's

Clarification You might take a look at https://github.com/buildaworldnet/IrrlichtBAW It was started based on Irrlicht, thought it has developed by now in it's own direction. And it supports Vulkan. IrrlichtBAW has now changed its name to Nabla https://github.com/Devsh-Graphics-Programming/Nabla Impo...
by devsh
Sat Feb 20, 2021 7:26 pm
Forum: Beginners Help
Topic: What does everyone use for animated meshes?
Replies: 4
Views: 652

Re: What does everyone use for animated meshes?

Apparently the industry standard is FBX, I find it bloated so we use glTF
by devsh
Wed Dec 09, 2020 10:19 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69111

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

I saw you popped into the the discord, but wrote not a peep, if you dont ask for help I can't help you (nor can my juniors).

Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be
by devsh
Thu Nov 19, 2020 12:14 pm
Forum: Advanced Help
Topic: sampling 3D textures
Replies: 2
Views: 2642

Re: sampling 3D textures

you're using the wrong GLSL function? does that shader even compile? you dont have a bracket at the end of texture2D

it should be `sampler3D` and the function to sample `texture3D`
by devsh
Sat Oct 31, 2020 11:57 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69111

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Make sure you use either the `shader_pipeline` or `property_pool` branch.

Come onto out discord, a junior programmer can help you.

make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
by devsh
Sun Jun 21, 2020 11:09 am
Forum: Advanced Help
Topic: Clipping at the Near Plane?
Replies: 1
Views: 2143

Re: Clipping at the Near Plane?

Are you on OpenGL and 1.8.4, if yes then its a bug I helped to solve CuteAlien.
by devsh
Mon Jun 15, 2020 8:12 am
Forum: Open Discussion and Dev Announcements
Topic: GLTF support?
Replies: 1
Views: 2410

Re: GLTF support?

Yes I have a glTF loader planned.
by devsh
Sat Jun 13, 2020 9:31 am
Forum: Beginners Help
Topic: GLSL version 3 and 4
Replies: 3
Views: 668

Re: GLSL version 3 and 4

You can use everything on the GLSL side you want, as long as it doesn't need to interface with extra C++ code, so things not supported by irrlicht are: - SSBOs - UBOs - Certain dimensions of matrices being used as uniforms (and the tranpose option) - Atomic Counter Buffers - Transform Feedback - Sto...
by devsh
Wed Jun 03, 2020 8:18 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69111

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

No, Radeon Rays its an OpenCL lib.. currently porting to OptiX because of performance/licensing conundrum w.r.t RR.
by devsh
Thu May 28, 2020 12:41 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69111

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

The 3000 commits milestone has been reached
by devsh
Sat May 09, 2020 9:21 pm
Forum: Advanced Help
Topic: Advanced Effects
Replies: 253
Views: 711849

Re: Advanced Effects

Long time no see Vectrotek ;)
by devsh
Wed Mar 11, 2020 6:48 pm
Forum: Everything 2d/3d Graphics
Topic: quadratic equations
Replies: 3
Views: 2922

Re: quadratic equations

nope IEEE754 sqrt is much faster than floating point division applied multiple times.