Well now i know that blenders .x exporter is at fault because i could neither import it back to blender or to Microsoft Mview.
Well.. Umm.. Wich program do you guys recommend me to use then for modeling and animating? Should i give up on blender?
-Ali
Search found 22 matches
- Mon Jan 05, 2009 9:02 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 884
- Mon Jan 05, 2009 5:39 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 884
- Sun Jan 04, 2009 11:46 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 884
- Sun Jan 04, 2009 11:01 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 884
Problem loading .x file
Hello.
My problem is that the animation wont load when i put it into my game. The console says: " Not matching normal and face index count found in x file " when i load the mesh.
I made the mesh and added the animation with blender and then exported it into an .x file.
This is the code used ...
My problem is that the animation wont load when i put it into my game. The console says: " Not matching normal and face index count found in x file " when i load the mesh.
I made the mesh and added the animation with blender and then exported it into an .x file.
This is the code used ...
- Thu Dec 25, 2008 12:29 pm
- Forum: Beginners Help
- Topic: collision "masks" using CollisionResponseAnimator
- Replies: 1
- Views: 469
collision "masks" using CollisionResponseAnimator
Hello, im making a 3d platformer.
Currently i have a non-animated non-rotated tank mesh that has collisions with a 3ds file. It works perfectly.
My problem is, whenever i rotate the tank the collision changes alittle bit. It seems as if the collision "mask" for the tank changes when i change ...
Currently i have a non-animated non-rotated tank mesh that has collisions with a 3ds file. It works perfectly.
My problem is, whenever i rotate the tank the collision changes alittle bit. It seems as if the collision "mask" for the tank changes when i change ...
- Sun Dec 21, 2008 6:26 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 410
- Sun Dec 21, 2008 1:51 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 410
- Sun Dec 21, 2008 12:24 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 410
[Solved]Another question about collisions in irredit.
Hello.
I have managed to load a .irr file and apply collision to it. After that i added a collisionanimator to an object(the player). When i start the game the player falls down on the landscape and stands on it. No problem.
The .irr files consists of one terrain generated from a bitmap.
Now the ...
I have managed to load a .irr file and apply collision to it. After that i added a collisionanimator to an object(the player). When i start the game the player falls down on the landscape and stands on it. No problem.
The .irr files consists of one terrain generated from a bitmap.
Now the ...
- Tue Dec 16, 2008 11:36 pm
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1040
- Tue Dec 16, 2008 10:35 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1040
- Mon Dec 15, 2008 5:37 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1040
Ive found it easier for me to jump right in programming and then experiment with codes. I started programmign i GML "gamemaker language" and mastered the language in one month. I think experimentation is the best way. Maybe not for anyone, but i feel so for me :) I aldready got a halfstable engine ...
- Mon Dec 15, 2008 5:26 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1040
- Mon Dec 15, 2008 5:15 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1040
A quick question about my own functions/scripts
Hello.
How do i make my own script that i will use later on, and make it not complain about undeclared variables?
Example.
File Name : LoadLevel1.h
void loadLevel1()
{
LevelGravity=0.6;
}
File Name : main.cpp
#include "LoadLevel1.h"
int LevelGravity;
loadLevel1();
That is how i want to ...
How do i make my own script that i will use later on, and make it not complain about undeclared variables?
Example.
File Name : LoadLevel1.h
void loadLevel1()
{
LevelGravity=0.6;
}
File Name : main.cpp
#include "LoadLevel1.h"
int LevelGravity;
loadLevel1();
That is how i want to ...
- Sun Dec 14, 2008 12:00 am
- Forum: Beginners Help
- Topic: 3 questions about movement and collisions. *solved*
- Replies: 11
- Views: 797
- Sat Dec 13, 2008 5:30 pm
- Forum: Beginners Help
- Topic: 3 questions about movement and collisions. *solved*
- Replies: 11
- Views: 797