Search found 22 matches

by DarksideX
Mon Jan 05, 2009 9:02 pm
Forum: Beginners Help
Topic: Problem loading .x file
Replies: 8
Views: 583

Well now i know that blenders .x exporter is at fault because i could neither import it back to blender or to Microsoft Mview.

Well.. Umm.. Wich program do you guys recommend me to use then for modeling and animating? Should i give up on blender?

-Ali
by DarksideX
Mon Jan 05, 2009 5:39 pm
Forum: Beginners Help
Topic: Problem loading .x file
Replies: 8
Views: 583

Can someone please answer this question if you cannot answer the one above. I just started using irrlicht and ive tried to implement animation with no sucess. Ive tried 3ds files, .x files, collada 1.4 (showed nothing), .obj files (exported 500 obj files XD with blender). Please can someone tell me ...
by DarksideX
Sun Jan 04, 2009 11:46 pm
Forum: Beginners Help
Topic: Problem loading .x file
Replies: 8
Views: 583

Here is the .blend file.

http://host-a.net/legg3r/bluerobot.blend

Thank you.

-Ali
by DarksideX
Sun Jan 04, 2009 11:01 pm
Forum: Beginners Help
Topic: Problem loading .x file
Replies: 8
Views: 583

Problem loading .x file

Hello. My problem is that the animation wont load when i put it into my game. The console says: " Not matching normal and face index count found in x file " when i load the mesh. I made the mesh and added the animation with blender and then exported it into an .x file. This is the code use...
by DarksideX
Thu Dec 25, 2008 12:29 pm
Forum: Beginners Help
Topic: collision "masks" using CollisionResponseAnimator
Replies: 1
Views: 375

collision "masks" using CollisionResponseAnimator

Hello, im making a 3d platformer. Currently i have a non-animated non-rotated tank mesh that has collisions with a 3ds file. It works perfectly. My problem is, whenever i rotate the tank the collision changes alittle bit. It seems as if the collision "mask" for the tank changes when i chan...
by DarksideX
Sun Dec 21, 2008 6:26 pm
Forum: Beginners Help
Topic: [Solved]Another question about collisions in irredit.
Replies: 4
Views: 293

After changing selector to meta, I replaced:

selector->drop(); with meta->drop();

and it worked :) dont know why.. But it worked.

Thanks alot vitek!

-Ali
by DarksideX
Sun Dec 21, 2008 1:51 pm
Forum: Beginners Help
Topic: [Solved]Another question about collisions in irredit.
Replies: 4
Views: 293

When you create the collision response animator, you pass selector which is a pointer to the last triangle selector that you created. You probably want to pass meta instead. Travis I tried to replace "selector" with "meta" in this line ISceneNodeAnimator* anim = smgr->createColl...
by DarksideX
Sun Dec 21, 2008 12:24 pm
Forum: Beginners Help
Topic: [Solved]Another question about collisions in irredit.
Replies: 4
Views: 293

[Solved]Another question about collisions in irredit.

Hello. I have managed to load a .irr file and apply collision to it. After that i added a collisionanimator to an object(the player). When i start the game the player falls down on the landscape and stands on it. No problem. The .irr files consists of one terrain generated from a bitmap. Now the pro...
by DarksideX
Tue Dec 16, 2008 11:36 pm
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 824

Thanks alot guys =D

I will take my time to read a tutorial, or this book and then continue with the experimentation.

I just wish i was not an employee at mcdonalds! XD
Takes so much time!

Thanks again

-Ali
by DarksideX
Tue Dec 16, 2008 10:35 am
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 824

Now i have another problem.

I have a code with the device inside a funtion and now its complaining about the device not being declared.

Is there no way to make it so that c++ ignores the script until i call it?

-Ali
by DarksideX
Mon Dec 15, 2008 5:37 am
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 824

Ive found it easier for me to jump right in programming and then experiment with codes. I started programmign i GML "gamemaker language" and mastered the language in one month. I think experimentation is the best way. Maybe not for anyone, but i feel so for me :) I aldready got a halfstabl...
by DarksideX
Mon Dec 15, 2008 5:26 am
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 824

Thanks alot Ion Dune but what if i have a function that has alot of variables. Do i have to declare all of them between the parantheses?

Thanks again.

-Ali

Edit: Also, what does & stand for?
by DarksideX
Mon Dec 15, 2008 5:15 am
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 824

A quick question about my own functions/scripts

Hello. How do i make my own script that i will use later on, and make it not complain about undeclared variables? Example. File Name : LoadLevel1.h void loadLevel1() { LevelGravity=0.6; } File Name : main.cpp #include "LoadLevel1.h" int LevelGravity; loadLevel1(); That is how i want to do ...
by DarksideX
Sun Dec 14, 2008 12:00 am
Forum: Beginners Help
Topic: 3 questions about movement and collisions. *solved*
Replies: 11
Views: 530

Dark_Kilauea you are my hero!

Thanks :)

-Ali
by DarksideX
Sat Dec 13, 2008 5:30 pm
Forum: Beginners Help
Topic: 3 questions about movement and collisions. *solved*
Replies: 11
Views: 530

Thanks alot guys. I do not use fps camera. I simply set it to the players x and y-100, something like that. First two questions solved now i just have to learn how to use getCollisionPoint(). Any hint or ideas what on how i use it? Like what parameters are needed and what they do? Or is there is the...