Well now i know that blenders .x exporter is at fault because i could neither import it back to blender or to Microsoft Mview.
Well.. Umm.. Wich program do you guys recommend me to use then for modeling and animating? Should i give up on blender?
-Ali
Search found 22 matches
- Mon Jan 05, 2009 9:02 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 583
- Mon Jan 05, 2009 5:39 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 583
Can someone please answer this question if you cannot answer the one above. I just started using irrlicht and ive tried to implement animation with no sucess. Ive tried 3ds files, .x files, collada 1.4 (showed nothing), .obj files (exported 500 obj files XD with blender). Please can someone tell me ...
- Sun Jan 04, 2009 11:46 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 583
- Sun Jan 04, 2009 11:01 pm
- Forum: Beginners Help
- Topic: Problem loading .x file
- Replies: 8
- Views: 583
Problem loading .x file
Hello. My problem is that the animation wont load when i put it into my game. The console says: " Not matching normal and face index count found in x file " when i load the mesh. I made the mesh and added the animation with blender and then exported it into an .x file. This is the code use...
- Thu Dec 25, 2008 12:29 pm
- Forum: Beginners Help
- Topic: collision "masks" using CollisionResponseAnimator
- Replies: 1
- Views: 375
collision "masks" using CollisionResponseAnimator
Hello, im making a 3d platformer. Currently i have a non-animated non-rotated tank mesh that has collisions with a 3ds file. It works perfectly. My problem is, whenever i rotate the tank the collision changes alittle bit. It seems as if the collision "mask" for the tank changes when i chan...
- Sun Dec 21, 2008 6:26 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 293
- Sun Dec 21, 2008 1:51 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 293
- Sun Dec 21, 2008 12:24 pm
- Forum: Beginners Help
- Topic: [Solved]Another question about collisions in irredit.
- Replies: 4
- Views: 293
[Solved]Another question about collisions in irredit.
Hello. I have managed to load a .irr file and apply collision to it. After that i added a collisionanimator to an object(the player). When i start the game the player falls down on the landscape and stands on it. No problem. The .irr files consists of one terrain generated from a bitmap. Now the pro...
- Tue Dec 16, 2008 11:36 pm
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 824
- Tue Dec 16, 2008 10:35 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 824
- Mon Dec 15, 2008 5:37 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 824
- Mon Dec 15, 2008 5:26 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 824
- Mon Dec 15, 2008 5:15 am
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 824
A quick question about my own functions/scripts
Hello. How do i make my own script that i will use later on, and make it not complain about undeclared variables? Example. File Name : LoadLevel1.h void loadLevel1() { LevelGravity=0.6; } File Name : main.cpp #include "LoadLevel1.h" int LevelGravity; loadLevel1(); That is how i want to do ...
- Sun Dec 14, 2008 12:00 am
- Forum: Beginners Help
- Topic: 3 questions about movement and collisions. *solved*
- Replies: 11
- Views: 530
- Sat Dec 13, 2008 5:30 pm
- Forum: Beginners Help
- Topic: 3 questions about movement and collisions. *solved*
- Replies: 11
- Views: 530
Thanks alot guys. I do not use fps camera. I simply set it to the players x and y-100, something like that. First two questions solved now i just have to learn how to use getCollisionPoint(). Any hint or ideas what on how i use it? Like what parameters are needed and what they do? Or is there is the...