Search found 80 matches
- Tue Aug 12, 2014 6:55 am
- Forum: Beginners Help
- Topic: Antialise on irrmesh
- Replies: 1
- Views: 363
Antialise on irrmesh
Hi, Here is a image of the problem that I am having right now - https://dl.dropbox.com/s/nmf9n1rr22mecsg/Antialise.PNG It seems like antialise is not working on irrmesh, but it is working on obj file, antialise value is 4. See the Stash/wall corner. How to solve it? irrlicht 1.8.1/gcc Thanks, Iso.
- Tue Jun 03, 2014 4:01 pm
- Forum: Beginners Help
- Topic: irrAllocator!!!
- Replies: 1
- Views: 288
Re: irrAllocator!!!
Never mind, I find out the problem.
- Tue Jun 03, 2014 3:33 pm
- Forum: Beginners Help
- Topic: irrAllocator!!!
- Replies: 1
- Views: 288
irrAllocator!!!
Hi,
I am a bit confused, when debugger stops here -
Is this related to list or something else?
Thanks.
I am a bit confused, when debugger stops here -
Code: Select all
virtual void internal_delete(void* ptr)
{
operator delete(ptr);
}
Thanks.
- Mon Jun 24, 2013 6:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Zuleyka - Lowpoly model!!!
- Replies: 0
- Views: 1472
Zuleyka - Lowpoly model!!!
Hi, Made a lowpoly female model. Just the raw .blend file. You can export it to any format you like. See the txt files for more information. http://fc08.deviantart.net/fs71/f/2013/175/2/1/zuleyka_by_birdaogwra-d6agkqy.jpg Mediafire download - http://www.mediafire.com/download/1ht44vpnanjdtc7/Zuleyka...
- Thu Feb 14, 2013 5:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animations are very bad
- Replies: 11
- Views: 2303
Re: Animations are very bad
After loading x model it seems like right upper leg is not influenced by weight paint, but looking at exported b3d file it seems like weight is working well. I don't work with constraint, so I don't think I will be able to help you here. You should ask kira on dbpro forum.
Regards.
Regards.
- Tue Feb 12, 2013 12:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animations are very bad
- Replies: 11
- Views: 2303
Re: Animations are very bad
Hi,
Check your vertex weight properly. Sometime it does not show any problem in blender even if no weight is painted. If you have no problem, you can upload your model.
Check your vertex weight properly. Sometime it does not show any problem in blender even if no weight is painted. If you have no problem, you can upload your model.
- Thu Jan 24, 2013 9:03 am
- Forum: Game Programming
- Topic: Open source game engines
- Replies: 10
- Views: 6591
Re: Open source game engines
Dim3 - http://www.klinksoftware.com/
Mratis3D - http://www.maratis3d.org/
I used both of them and like them :3
Regards.
Mratis3D - http://www.maratis3d.org/
I used both of them and like them :3
Regards.
- Tue Dec 18, 2012 9:50 pm
- Forum: Everything 2d/3d Graphics
- Topic: Export Animated Mesh from Blender to irrlicht
- Replies: 7
- Views: 5570
Re: Export Animated Mesh from Blender to irrlicht
I could export it and load it in irrlicht only as a single object. If you have multiple object in blender it will create artifacts in irrlicht if you won't join it. I use 2.61. There might be some other way to export as b3d without joining it but I never tried to find it since I only work with x for...
- Wed Oct 24, 2012 11:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Faerie !!!
- Replies: 8
- Views: 2144
Re: Irrlicht Faerie !!!
Yeah, It looks so ![Smile :)](./images/smilies/icon_smile.gif)
Regards
![Smile :)](./images/smilies/icon_smile.gif)
Regards
- Thu Oct 04, 2012 11:17 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Faerie !!!
- Replies: 8
- Views: 2144
Re: Irrlicht Faerie !!!
I use Blender, yes.
Ok, I will upload the .blend file later tonight.
EDIT:
.blend file uploaded.
Regards.
Ok, I will upload the .blend file later tonight.
EDIT:
.blend file uploaded.
Regards.
- Thu Oct 04, 2012 9:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Faerie !!!
- Replies: 8
- Views: 2144
Re: Irrlicht Faerie !!!
It is 1.7.1.
Yes, it shows the alpha portion white in MeshViwer. I also see it white.
Regards.
Yes, it shows the alpha portion white in MeshViwer. I also see it white.
Regards.
- Wed Oct 03, 2012 1:36 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Faerie !!!
- Replies: 8
- Views: 2144
Re: Irrlicht Faerie !!!
Hi,
I only loaded it in MeshViwer to see whether it is working or not as expected. I made the wing a png file for a material type - Alpha_channel_ref.
Did you see the white in wing texture?
Thank you,
Regards.
I only loaded it in MeshViwer to see whether it is working or not as expected. I made the wing a png file for a material type - Alpha_channel_ref.
Did you see the white in wing texture?
Thank you,
Regards.
- Wed Oct 03, 2012 12:50 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Faerie !!!
- Replies: 8
- Views: 2144
Irrlicht Faerie !!!
Hi, Just thought to model the irrlicht faerie :). http://fc04.deviantart.net/fs71/f/2012/277/5/a/faerie_screen_3_by_birdaogwra-d5gsbib.jpg http://th08.deviantart.net/fs70/PRE/i/2012/277/7/2/faerie_screen_1_by_birdaogwra-d5gsb23.jpg I tried to model this same like the irrlicht faerie, just with a lit...
- Fri Aug 31, 2012 4:27 pm
- Forum: Beginners Help
- Topic: Object ID and Mask!
- Replies: 4
- Views: 468
Re: Object ID and Mask!
Ok, got it. Thanks for the reply.
Regards.
Regards.
- Fri Aug 31, 2012 11:15 am
- Forum: Beginners Help
- Topic: Object ID and Mask!
- Replies: 4
- Views: 468
Re: Object ID and Mask!
I am a little confused about numbering the node with lower bitmask. Could you kindly explain a little please.
Thanks for the reply.
Regards
Thanks for the reply.
Regards