Search found 51 matches
- Mon Dec 22, 2008 10:41 am
- Forum: Beginners Help
- Topic: Probleme compiling wiht irrXML.h
- Replies: 6
- Views: 460
- Sun Dec 21, 2008 9:27 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
- Sun Dec 21, 2008 8:48 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
- Sun Dec 21, 2008 8:23 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
i can't compile under linux could you provide a makefile? i tried with codeblocks, but i am getting following errors: ||=== IrrNewt, default ===| /home/bachir/lib/aresfps/IrrNewt/source/IrrNewt_src/IrrBox/IrrBox.cpp|5|error: irrbox.h: No such file or directory| /home/bachir/lib/aresfps/IrrNewt/sour...
- Sun Dec 21, 2008 8:19 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
- Sun Dec 21, 2008 3:20 pm
- Forum: Beginners Help
- Topic: Probleme compiling wiht irrXML.h
- Replies: 6
- Views: 460
Probleme compiling wiht irrXML.h
Hi, I tried to compile all2pov(livred with irrnewt), it uses irrlicht. but when compiling, i get the following errors(all in irrXML.h): ../../irrlicht-1.4.2/include/irrString.h||In constructor ‘irr::core::string<T, TAlloc>::string(double)’:| ../../irrlicht-1.4.2/include/irrString.h|59|error: there a...
- Sun Dec 21, 2008 3:05 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
and when trying to compile all2pov: /usr/local/include/irrString.h||In constructor ‘irr::core::string<T, TAlloc>::string(double)’:| /usr/local/include/irrString.h|59|error: there are no arguments to ‘_snprintf’ that depend on a template parameter, so a declaration of ‘_snprintf’ must be available| /...
- Sun Dec 21, 2008 3:02 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
i can't compile under linux could you provide a makefile? i tried with codeblocks, but i am getting following errors: ||=== IrrNewt, default ===| /home/bachir/lib/aresfps/IrrNewt/source/IrrNewt_src/IrrBox/IrrBox.cpp|5|error: irrbox.h: No such file or directory| /home/bachir/lib/aresfps/IrrNewt/sourc...
- Sun Dec 21, 2008 2:54 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 131215
- Sat Dec 20, 2008 6:25 pm
- Forum: Project Announcements
- Topic: Nun Chuck!
- Replies: 44
- Views: 16620
- Sun Dec 14, 2008 8:03 pm
- Forum: Off-topic
- Topic: who want to join to make a small and basic car racing game?
- Replies: 10
- Views: 2150
who want to join to make a small and basic car racing game?
Hi,
Since i am new to irrlicht, i want to start a small project to have some experience.
I started to work on a car racing game i c++, but i prefer to have some one else to help me to finish it.
I am not english, and my english too bad. but i can speak fresh and arabic better
Since i am new to irrlicht, i want to start a small project to have some experience.
I started to work on a car racing game i c++, but i prefer to have some one else to help me to finish it.
I am not english, and my english too bad. but i can speak fresh and arabic better
- Sun Dec 14, 2008 12:51 am
- Forum: Game Programming
- Topic: Getting started with pal and ode under linux
- Replies: 0
- Views: 1145
Getting started with pal and ode under linux
Getting started with pal( Physics Abstraction Layer ) and ode under linux Hi, i am new to pal, and i can't get palbegginner working: bachir@bachir-desktop:~/lib/pal/pal/bin/debug/gnu$ ./palbeginner Physics:0 Failed to create the physics engine. Check to see if you spelt the engine name correctly, or...
- Sat Dec 13, 2008 5:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why is ogre rendering quality better?
- Replies: 8
- Views: 3116
hey! take it easy, i know i am new to both irrlicht and ogre, and that's why i am asking questions like that i've been looking ogre and irrlicht demo, and ogre's demos is really beatyfull, so i asked for the reason, since both use same basic technique.( i am not talking about high tech etchniques li...
- Sat Dec 13, 2008 4:56 pm
- Forum: Beginners Help
- Topic: Custom animated scene node
- Replies: 1
- Views: 145
Custom animated scene node
Hi,
i want to implemnt a custom animated scene node.
so i inherited my class from IAnimatedMeshSceneNode.
i've overritten OnRegisterSceneNode. but since my class is not a direct child of ISceneNode, i can't call ISceneNode:: OnRegisterSceneNode() as the doc says.
i want to implemnt a custom animated scene node.
so i inherited my class from IAnimatedMeshSceneNode.
i've overritten OnRegisterSceneNode. but since my class is not a direct child of ISceneNode, i can't call ISceneNode:: OnRegisterSceneNode() as the doc says.
- Sat Dec 13, 2008 3:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why is ogre rendering quality better?
- Replies: 8
- Views: 3116
Why is ogre rendering quality better?
Hi,
i am new user to irrlicht and ogre3d, and i noticed that ogre rendering quality is better( tested under linux, with opengl).
Is there any thing to do to improve irrlicht rendering quality?
i am new user to irrlicht and ogre3d, and i noticed that ogre rendering quality is better( tested under linux, with opengl).
Is there any thing to do to improve irrlicht rendering quality?