Search found 51 matches

by maroxe
Thu Jan 15, 2009 5:22 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 127331

lol
replace:
bool irr::IEventReceiver::OnEvent(irr::SEvent )
with:
bool irr::IEventReceiver::OnEvent(const irr::SEvent &)
by maroxe
Wed Jan 07, 2009 11:58 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 127331

how can i delete a body?
by maroxe
Sun Jan 04, 2009 10:43 pm
Forum: Open Discussion and Dev Announcements
Topic: NewYear09 Pack 20+ demo's I1.5 OpenGL x64L.
Replies: 13
Views: 2825

thanks :D
by maroxe
Sun Jan 04, 2009 10:11 pm
Forum: Beginners Help
Topic: Event Recievers & .irr Files
Replies: 10
Views: 538

a bool
by maroxe
Sun Jan 04, 2009 4:42 pm
Forum: Open Discussion and Dev Announcements
Topic: NewYear09 Pack 20+ demo's I1.5 OpenGL x64L.
Replies: 13
Views: 2825

please upload it to another server. Rapidshare says that only premium acounts can download :s
by maroxe
Sat Jan 03, 2009 3:54 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

omaremad wrote:That ogre game uses fixed function cubemaps......
wich means?
by maroxe
Sat Jan 03, 2009 2:31 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

i've alredy turned it on ;)
by maroxe
Sat Jan 03, 2009 1:41 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

i use Linux, there is no version for my OS :(
by maroxe
Sat Jan 03, 2009 1:25 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

i have some basic knowledge of blender 3D.But i do't know how to geenrate lightmaps with it :(
by maroxe
Fri Jan 02, 2009 10:31 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

night_hawk wrote:You can do a lot better than that even without shaders. Add lightmaps or normal mapping.
How can i do that?
by maroxe
Fri Jan 02, 2009 3:05 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

ok thansk a lot for your advice
I'll think about niv rendering when i'll get a new graphic card
Anyway, i succeded to have a decent graphic in my game:
Image
by maroxe
Fri Jan 02, 2009 2:19 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 127331

there's a bug with Irrnewt on linux: #0 0xb80ed430 in __kernel_vsyscall () #1 0xb7c1a880 in raise () from /lib/tls/i686/cmov/libc.so.6 #2 0xb7c1c248 in abort () from /lib/tls/i686/cmov/libc.so.6 #3 0xb7c5810d in ?? () from /lib/tls/i686/cmov/libc.so.6 #4 0xb7c5e3f4 in ?? () from /lib/tls/i686/cmov/l...
by maroxe
Thu Jan 01, 2009 6:16 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

but this map isn't mine
by maroxe
Thu Jan 01, 2009 6:11 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

1- no, it's an independant 3d model.
3- I need a simple scene, a race track.
I'll be thankfull for your help ;)
by maroxe
Thu Jan 01, 2009 6:00 pm
Forum: Beginners Help
Topic: Improving rendering quality of Irrlicht
Replies: 26
Views: 2457

What is your target hardware? This will determine the techniques you can use. You mentioned PSP in another thread, which will not do shadow maps or antialiasing. How did you make your terrain? The texture map is awful. The model is not lit and has holes in it. It is probably also too high poly for ...