Hardcpp for french irrlicht website have create a script for collision for all.
scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector();
core::array<scene::ISceneNode *> nodes;
smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes);
for (u32 i=0; i < nodes.size(); ++i)
{
scene ...
Search found 9 matches
- Wed Jan 07, 2009 10:05 pm
- Forum: Beginners Help
- Topic: Collision detection with more objects
- Replies: 3
- Views: 468
- Sat Jan 03, 2009 11:31 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 637
- Sat Jan 03, 2009 9:49 am
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 637
- Fri Jan 02, 2009 11:44 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 637
- Fri Jan 02, 2009 11:20 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 637
[SOLVE]Problem with listening event
Hi all, i have a problem, when my listening event is running, it crash.
I have this code:
char character::draw()
{
cEventReceiver eventReceiver;
device->setEventReceiver(&eventReceiver);
return 0;
}
and my listening event:
#ifndef EVENEMENT_H_INCLUDED
#define EVENEMENT_H_INCLUDED ...
I have this code:
char character::draw()
{
cEventReceiver eventReceiver;
device->setEventReceiver(&eventReceiver);
return 0;
}
and my listening event:
#ifndef EVENEMENT_H_INCLUDED
#define EVENEMENT_H_INCLUDED ...
- Fri Jan 02, 2009 11:17 pm
- Forum: Beginners Help
- Topic: Irredit - black meshs = no texture
- Replies: 10
- Views: 1214
- Fri Jan 02, 2009 10:00 pm
- Forum: Beginners Help
- Topic: Irredit - black meshs = no texture
- Replies: 10
- Views: 1214
- Mon Dec 29, 2008 8:57 pm
- Forum: Beginners Help
- Topic: Print a var, who crash when i run it.
- Replies: 3
- Views: 516
- Sun Dec 28, 2008 1:00 pm
- Forum: Beginners Help
- Topic: Print a var, who crash when i run it.
- Replies: 3
- Views: 516
Print a var, who crash when i run it.
Hi all, i try to print a var, and when my exe is reading the code it crash.
I have it:
#include "world.h"
#include <iostream>
world::world(IrrlichtDevice* Device,int spouet)
{
device = Device;
IVideoDriver* driver = device->getVideoDriver ();
ISceneManager *scenegraph = device ...
I have it:
#include "world.h"
#include <iostream>
world::world(IrrlichtDevice* Device,int spouet)
{
device = Device;
IVideoDriver* driver = device->getVideoDriver ();
ISceneManager *scenegraph = device ...