Search found 9 matches
- Wed Jan 07, 2009 10:05 pm
- Forum: Beginners Help
- Topic: Collision detection with more objects
- Replies: 3
- Views: 420
Hardcpp for french irrlicht website have create a script for collision for all. scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector(); core::array<scene::ISceneNode *> nodes; smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes); for (u32 i=0; i < nodes.size(); ++i) { scene::ISceneN...
- Sat Jan 03, 2009 11:31 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 457
- Sat Jan 03, 2009 9:49 am
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 457
- Fri Jan 02, 2009 11:44 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 457
- Fri Jan 02, 2009 11:20 pm
- Forum: Beginners Help
- Topic: [SOLVE]Problem with listening event
- Replies: 8
- Views: 457
[SOLVE]Problem with listening event
Hi all, i have a problem, when my listening event is running, it crash. I have this code: char character::draw() { cEventReceiver eventReceiver; device->setEventReceiver(&eventReceiver); return 0; } and my listening event: #ifndef EVENEMENT_H_INCLUDED #define EVENEMENT_H_INCLUDED #include <irrli...
- Fri Jan 02, 2009 11:17 pm
- Forum: Beginners Help
- Topic: Irredit - black meshs = no texture
- Replies: 10
- Views: 820
- Fri Jan 02, 2009 10:00 pm
- Forum: Beginners Help
- Topic: Irredit - black meshs = no texture
- Replies: 10
- Views: 820
- Mon Dec 29, 2008 8:57 pm
- Forum: Beginners Help
- Topic: Print a var, who crash when i run it.
- Replies: 3
- Views: 364
- Sun Dec 28, 2008 1:00 pm
- Forum: Beginners Help
- Topic: Print a var, who crash when i run it.
- Replies: 3
- Views: 364
Print a var, who crash when i run it.
Hi all, i try to print a var, and when my exe is reading the code it crash. I have it: #include "world.h" #include <iostream> world::world(IrrlichtDevice* Device,int spouet) { device = Device; IVideoDriver* driver = device->getVideoDriver (); ISceneManager *scenegraph = device->getSceneMan...