Some shots of the visualisation of Túcume using a DTM derived from aerial photographs and the orthophotos used as texture.
http://n.ethz.ch/~dnovak/download/tucume1.jpg
http://n.ethz.ch/~dnovak/download/tucume2.jpg
http://n.ethz.ch/~dnovak/download/tucume3.jpg
Search found 14 matches
- Fri Jan 23, 2009 7:57 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377840
- Fri Jan 23, 2009 3:12 pm
- Forum: Beginners Help
- Topic: formulas for Angles rotation
- Replies: 6
- Views: 810
The paper I linked just describes the way to convert from a cartographic projection (X,Y,Z (h)) system into the WGS-84 (long,lat,H) system and back. These formulas are limited to Switzerland because of the oblateness of the wgs-84 ellipsoid (and the gravitational anomalies). For a different country ...
- Thu Jan 22, 2009 1:06 pm
- Forum: Beginners Help
- Topic: formulas for Angles rotation
- Replies: 6
- Views: 810
The question is: What kind of reference object do you want to use? Long/Lat coordinates always refer to either a sphere or an ellipsoid. So the first question you have to ask yourself is, which kind of reference sphere/ellipsoid you want to have. There's different formulas depending which reference ...
- Wed Jan 21, 2009 2:35 pm
- Forum: Beginners Help
- Topic: Too many textures in GPU RAM?
- Replies: 7
- Views: 682
I was expecting the 1/3 bigger size because of the mip maps - what I didn't know was that the texture is basically 'uncompressed' again, taking the same amount of space like a bitmap. That's why I was surprised by the size. I have another question, that goes roughly into the same direction: When I f...
- Tue Jan 20, 2009 3:30 pm
- Forum: Beginners Help
- Topic: Too many textures in GPU RAM?
- Replies: 7
- Views: 682
- Tue Jan 20, 2009 3:04 pm
- Forum: Beginners Help
- Topic: Too many textures in GPU RAM?
- Replies: 7
- Views: 682
Well if you fill up the GPU ram and still need more textures then textures will have to be switched in and out as necessary which is a costly procedure, so that will kill your performance. Textures are stored in memory uncompressed. So you may have some lovely super compressed JPGs which are tiny o...
- Tue Jan 20, 2009 2:37 pm
- Forum: Beginners Help
- Topic: Too many textures in GPU RAM?
- Replies: 7
- Views: 682
Too many textures in GPU RAM?
I have a dataset which consists of a 3D Model with an aerial photograph attached to it. The texture is made of around 1000 256x256 texture tiles. On my laptop with 512 MiB GPU RAM it runs fine (~500'000 triangles with ~45 FPS). On my working computer (256 MiB GPU RAM) it slows down to 1 FPS. With Ri...
- Sat Dec 20, 2008 2:57 pm
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
You mihgt want to check the typical 3d scanner models, such as the stanford bunny. Should be available in obj or stl, you can convert the latter into .obj with the Irrlicht Mesh writer interface :) Ah right! You could also just go to the Stanford 3D Scanning Repository: http://graphics.stanford.edu...
- Fri Dec 19, 2008 11:36 am
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
glad it helped you. could you possibly give a link to the 500.000 polys mesh ? i'd like to try it with VBOs in with my card too I'd really like to help you out but the thing is that this head was scanned by us with a structured-light system in a museum. Thus I can't distribute it freely as I want (...
- Thu Dec 18, 2008 8:28 am
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
- Thu Dec 18, 2008 7:46 am
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
- Wed Dec 17, 2008 9:55 am
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
- Mon Dec 15, 2008 7:58 am
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
- Fri Dec 12, 2008 2:36 pm
- Forum: Beginners Help
- Topic: OBJ, STL not loading more than 65536 faces
- Replies: 16
- Views: 2129
OBJ, STL not loading more than 65536 faces
I'm trying to see how many polygons the engine can handle on one of our machines. For this I have a reconstructed sand-stone head consisting of 3.8 million triangles. I've converted the file in Deep Exploration into a 3DS file (because Geomagic somehow only allows 65536 vertices for 3DS files). I ca...