I wanna create my own subclass of ISceneNodeAnimator, but it doesn't work.
for example, I simply create a class A.
class A extends ISceneNodeAnimator {
public A() {
...
}
public void animateNode(ISceneNode node, long timeMs) {
System.out.println("called");
}
}
nothing is ouputed. So I ...
Search found 3 matches
- Sat May 09, 2009 3:18 pm
- Forum: Jirr
- Topic: Help! I have some trouble with ISceneNodeAnimator
- Replies: 0
- Views: 9133
- Sat Dec 13, 2008 11:29 am
- Forum: Bug reports
- Topic: Some problems in the OctTree.h
- Replies: 2
- Views: 523
- Sat Dec 13, 2008 8:54 am
- Forum: Bug reports
- Topic: Some problems in the OctTree.h
- Replies: 2
- Views: 523
Some problems in the OctTree.h
Look the following codes in OctTree
...
OctTree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128)
{
nodeCount = 0;
IndexDataCount = meshes.size();
//some problems here
IndexData = new SIndexData[IndexDataCount];
core::array<SIndexChunk>* indexChunks = new core::array ...
...
OctTree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128)
{
nodeCount = 0;
IndexDataCount = meshes.size();
//some problems here
IndexData = new SIndexData[IndexDataCount];
core::array<SIndexChunk>* indexChunks = new core::array ...