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by tower
Sat Dec 13, 2008 10:10 pm
Forum: Bug reports
Topic: Materials does not render some atributes properly -OpenGL
Replies: 3
Views: 650

I came across this as well and I think I figured out what the problem is: Using shininess = 0.0 is basically a nop. The engine seems to make no change to the specular material parameters if this is the case. That means that if you have one material with specular parameters set, these won't be change...