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- Sat Dec 13, 2008 10:10 pm
- Forum: Bug reports
- Topic: Materials does not render some atributes properly -OpenGL
- Replies: 3
- Views: 650
I came across this as well and I think I figured out what the problem is: Using shininess = 0.0 is basically a nop. The engine seems to make no change to the specular material parameters if this is the case. That means that if you have one material with specular parameters set, these won't be change...