Search found 93 matches
- Sun Sep 11, 2011 10:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: wxIrrlicht2011 : Irrlicht + wxWidgets
- Replies: 2
- Views: 1567
Re: wxIrrlicht2011 : Irrlicht + wxWidgets
This is really cool; I'll try to run it later, but I can imagine it'll make for some really nice level editors and such.
- Sat Sep 10, 2011 7:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Game Programming Tutorial series
- Replies: 5
- Views: 3939
Re: Game Programming Tutorial series
Applaud your effort. Beginners will likely wonder why the variable example snippet won't compile:
Yeah, you`ll better remove those quotation marks.
Thanks for catching that, I didn't notice the quotation marks. Fixed =]
Plus the line float d = a / b; looks a bit ugly and will throw a warning ...
Yeah, you`ll better remove those quotation marks.
Thanks for catching that, I didn't notice the quotation marks. Fixed =]
Plus the line float d = a / b; looks a bit ugly and will throw a warning ...
- Fri Sep 09, 2011 10:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Game Programming Tutorial series
- Replies: 5
- Views: 3939
Game Programming Tutorial series
Hey guys, I've started a series of tutorials on game programming aimed at the complete beginner. So far, I have Part 0 done (took a long time to write!), and I will be working on the rest regularly. I'm trying to write the tutorials that I was looking for when I first ventured into the world of ...
- Sat Jun 11, 2011 3:48 pm
- Forum: Off-topic
- Topic: Emerge (Non-Irrlicht Game)
- Replies: 3
- Views: 1227
- Sat Jun 11, 2011 3:05 am
- Forum: Off-topic
- Topic: Emerge (Non-Irrlicht Game)
- Replies: 3
- Views: 1227
Emerge (Non-Irrlicht Game)
Hey guys, I've taken a break from 3D games, and have started working on a small 2D Physics-based game. I was wondering if I could get some comments on it =] Its no where near done, but I'm looking to get the gameplay as addicting as possible. So, critique would be great =]
Its up at gamejolt ...
Its up at gamejolt ...
- Sun May 22, 2011 7:23 am
- Forum: Off-topic
- Topic: So, did the world end?
- Replies: 30
- Views: 5128
One of my parents asked me this exact question earlier. I flipped through the news channels to see wtf was going on, because apparently the world was gonna end while I was busy coding. Would really no one have told me about my imminent demise? Shows how un-informed I am xD
Here's a description of ...
Here's a description of ...
- Sat May 21, 2011 4:53 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
- Sat May 21, 2011 4:34 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
- Sat May 21, 2011 8:28 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
- Sat May 21, 2011 7:47 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
- Sat May 21, 2011 4:18 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
- Fri May 20, 2011 4:11 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 1418
HLSL Texture shows up as soild color
I'm trying to get texture splatting to work in my application in both the OpenGL and DirectX renderers. I'm having problems with the HLSL code (using http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26702). The texture shows up as a solid color, which seems to be an average of the overall ...
- Fri May 20, 2011 1:04 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 28321
- Thu May 19, 2011 5:10 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 28321
- Wed May 18, 2011 1:40 pm
- Forum: Beginners Help
- Topic: EMT_DETAIL_MAP different between GL and DX
- Replies: 2
- Views: 488

