Search found 93 matches
- Sun Sep 11, 2011 10:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: wxIrrlicht2011 : Irrlicht + wxWidgets
- Replies: 2
- Views: 1230
Re: wxIrrlicht2011 : Irrlicht + wxWidgets
This is really cool; I'll try to run it later, but I can imagine it'll make for some really nice level editors and such.
- Sat Sep 10, 2011 7:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Game Programming Tutorial series
- Replies: 5
- Views: 3065
Re: Game Programming Tutorial series
Applaud your effort. Beginners will likely wonder why the variable example snippet won't compile: Yeah, you`ll better remove those quotation marks. Thanks for catching that, I didn't notice the quotation marks. Fixed =] Plus the line float d = a / b; looks a bit ugly and will throw a warning. You c...
- Fri Sep 09, 2011 10:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Game Programming Tutorial series
- Replies: 5
- Views: 3065
Game Programming Tutorial series
Hey guys, I've started a series of tutorials on game programming aimed at the complete beginner. So far, I have Part 0 done (took a long time to write!), and I will be working on the rest regularly. I'm trying to write the tutorials that I was looking for when I first ventured into the world of prog...
- Sat Jun 11, 2011 3:48 pm
- Forum: Off-topic
- Topic: Emerge (Non-Irrlicht Game)
- Replies: 3
- Views: 805
- Sat Jun 11, 2011 3:05 am
- Forum: Off-topic
- Topic: Emerge (Non-Irrlicht Game)
- Replies: 3
- Views: 805
Emerge (Non-Irrlicht Game)
Hey guys, I've taken a break from 3D games, and have started working on a small 2D Physics-based game. I was wondering if I could get some comments on it =] Its no where near done, but I'm looking to get the gameplay as addicting as possible. So, critique would be great =] Its up at gamejolt -> http...
- Sun May 22, 2011 7:23 am
- Forum: Off-topic
- Topic: So, did the world end?
- Replies: 30
- Views: 3516
One of my parents asked me this exact question earlier. I flipped through the news channels to see wtf was going on, because apparently the world was gonna end while I was busy coding. Would really no one have told me about my imminent demise? Shows how un-informed I am xD Here's a description of wh...
- Sat May 21, 2011 4:53 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
The splatter map is 512x512, and the individual textures are 256x256. I uv-mapped the terrain in LithUnwrap, and then just painted the individual colors onto the map in gimp. Heres the actual splatter map.. http://i53.tinypic.com/2vnkkr9.jpg And the uv map that LithUnwrap outputs.. http://i53.tinypi...
- Sat May 21, 2011 4:34 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
- Sat May 21, 2011 8:28 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
Changing that line to vector l = a.x * i; doesn't change anything in the output. I tried output.diffuse = (mul(a.x, i) + mul(a.y, j) + mul(a.z, k)); and now I've got some more detail... =D But, the problem remains. http://i56.tinypic.com/11mdnya.jpg Here's the code that loads the shader This comes b...
- Sat May 21, 2011 7:47 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
I tried changing that too, but the result is the same. The shader is copied and pasted from examples that use it, and work with it perfectly fine. I can run them too, so I know my video card supports it. Did something change between the past and current versions of irrlicht? I'll try an older librar...
- Sat May 21, 2011 4:18 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
- Fri May 20, 2011 4:11 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 804
HLSL Texture shows up as soild color
I'm trying to get texture splatting to work in my application in both the OpenGL and DirectX renderers. I'm having problems with the HLSL code (using http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26702). The texture shows up as a solid color, which seems to be an average of the overall colo...
- Fri May 20, 2011 1:04 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24481
- Thu May 19, 2011 5:10 am
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24481
- Wed May 18, 2011 1:40 pm
- Forum: Beginners Help
- Topic: EMT_DETAIL_MAP different between GL and DX
- Replies: 2
- Views: 329
Oh yeah, forgot to say; sorry about that. I'm using Irrlicht 1.7.2, the newest version on the main downloads page - (http://irrlicht.sourceforge.net/downloads.html) Also, keep in mind that I'm using the EMT_DetailMap with an IAnimatedMeshSceneNode, not a terrain scene node. Here is my code: terrain ...