Search found 93 matches

by Buck1000
Sun Sep 11, 2011 10:02 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: wxIrrlicht2011 : Irrlicht + wxWidgets
Replies: 2
Views: 1230

Re: wxIrrlicht2011 : Irrlicht + wxWidgets

This is really cool; I'll try to run it later, but I can imagine it'll make for some really nice level editors and such.
by Buck1000
Sat Sep 10, 2011 7:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Game Programming Tutorial series
Replies: 5
Views: 3065

Re: Game Programming Tutorial series

Applaud your effort. Beginners will likely wonder why the variable example snippet won't compile: Yeah, you`ll better remove those quotation marks. Thanks for catching that, I didn't notice the quotation marks. Fixed =] Plus the line float d = a / b; looks a bit ugly and will throw a warning. You c...
by Buck1000
Fri Sep 09, 2011 10:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Game Programming Tutorial series
Replies: 5
Views: 3065

Game Programming Tutorial series

Hey guys, I've started a series of tutorials on game programming aimed at the complete beginner. So far, I have Part 0 done (took a long time to write!), and I will be working on the rest regularly. I'm trying to write the tutorials that I was looking for when I first ventured into the world of prog...
by Buck1000
Sat Jun 11, 2011 3:48 pm
Forum: Off-topic
Topic: Emerge (Non-Irrlicht Game)
Replies: 3
Views: 805

Thanks =] I'll be adding varied blocks soon, including breakable ones, along with powerup-style things you can pick up. So, it should only be getting better. I'm really glad you found it fun =D
by Buck1000
Sat Jun 11, 2011 3:05 am
Forum: Off-topic
Topic: Emerge (Non-Irrlicht Game)
Replies: 3
Views: 805

Emerge (Non-Irrlicht Game)

Hey guys, I've taken a break from 3D games, and have started working on a small 2D Physics-based game. I was wondering if I could get some comments on it =] Its no where near done, but I'm looking to get the gameplay as addicting as possible. So, critique would be great =] Its up at gamejolt -> http...
by Buck1000
Sun May 22, 2011 7:23 am
Forum: Off-topic
Topic: So, did the world end?
Replies: 30
Views: 3516

One of my parents asked me this exact question earlier. I flipped through the news channels to see wtf was going on, because apparently the world was gonna end while I was busy coding. Would really no one have told me about my imminent demise? Shows how un-informed I am xD Here's a description of wh...
by Buck1000
Sat May 21, 2011 4:53 pm
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

The splatter map is 512x512, and the individual textures are 256x256. I uv-mapped the terrain in LithUnwrap, and then just painted the individual colors onto the map in gimp. Heres the actual splatter map.. http://i53.tinypic.com/2vnkkr9.jpg And the uv map that LithUnwrap outputs.. http://i53.tinypi...
by Buck1000
Sat May 21, 2011 4:34 pm
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

I tried that too, know change =/ It looks worse that way, since parts of the terrain actually go transparent. The shader is meant to work with EMT_Detail_Map. I tried EMT_Solid, and its the same thing...
by Buck1000
Sat May 21, 2011 8:28 am
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

Changing that line to vector l = a.x * i; doesn't change anything in the output. I tried output.diffuse = (mul(a.x, i) + mul(a.y, j) + mul(a.z, k)); and now I've got some more detail... =D But, the problem remains. http://i56.tinypic.com/11mdnya.jpg Here's the code that loads the shader This comes b...
by Buck1000
Sat May 21, 2011 7:47 am
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

I tried changing that too, but the result is the same. The shader is copied and pasted from examples that use it, and work with it perfectly fine. I can run them too, so I know my video card supports it. Did something change between the past and current versions of irrlicht? I'll try an older librar...
by Buck1000
Sat May 21, 2011 4:18 am
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

Anyone?
by Buck1000
Fri May 20, 2011 4:11 pm
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 804

HLSL Texture shows up as soild color

I'm trying to get texture splatting to work in my application in both the OpenGL and DirectX renderers. I'm having problems with the HLSL code (using http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26702). The texture shows up as a solid color, which seems to be an average of the overall colo...
by Buck1000
Fri May 20, 2011 1:04 am
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24481

Thanks guys, I edited the base UV layer of my model in Deled, and the problem went away! Now I'm trying to figure out how to add a second UV layer using Deled, since the actual textures themselves are scaled up too high) I'll do some googling..

EDIT: I got it working! And it looks AMAZING =D
by Buck1000
Thu May 19, 2011 5:10 am
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24481

First off, great job, this is extremely useful =]

Is there any way to scale the splat map? I'm using this with an IAnimatedMeshSceneNode terrain, and it comes out looking like this ->
Image

My splatter map is 512x512...
Image
by Buck1000
Wed May 18, 2011 1:40 pm
Forum: Beginners Help
Topic: EMT_DETAIL_MAP different between GL and DX
Replies: 2
Views: 329

Oh yeah, forgot to say; sorry about that. I'm using Irrlicht 1.7.2, the newest version on the main downloads page - (http://irrlicht.sourceforge.net/downloads.html) Also, keep in mind that I'm using the EMT_DetailMap with an IAnimatedMeshSceneNode, not a terrain scene node. Here is my code: terrain ...