I'm not sure to what objects I can apply de drop() function. Foe e.g if I have an int functions and I return a value, all the items are dropped themselves?
Thanks in advance.
Search found 10 matches
- Sat Mar 07, 2009 7:11 pm
- Forum: Beginners Help
- Topic: Questions about the ->drop() function
- Replies: 1
- Views: 297
- Mon Dec 29, 2008 3:50 pm
- Forum: Beginners Help
- Topic: Image in Background?
- Replies: 5
- Views: 597
- Wed Dec 24, 2008 7:24 pm
- Forum: Beginners Help
- Topic: Collision "jump"
- Replies: 1
- Views: 553
Collision "jump"
The collision system works ok. I wonder when the node "jumps" over walls. I have a node that is moved over the x and z directions, but sometimes it jumps (moving over y). When this happens?
Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there ...
Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there ...
- Mon Dec 22, 2008 6:54 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
Searching I found this and works!
Code: Select all
core::vector3df RelativeToCar(0, 6, -10);
car->getAbsoluteTransformation().transformVect(RelativeToCar);
cam->setPosition(RelativeToCar);
cam->setTarget(car->getAbsolutePosition());
- Mon Dec 22, 2008 5:42 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
- Mon Dec 22, 2008 1:03 am
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
- Sun Dec 21, 2008 11:19 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
- Sun Dec 21, 2008 9:26 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
- Sun Dec 21, 2008 7:59 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 11
- Views: 784
Camera rotation
I searched over the forums but I only found something about the bindTargetAndRotation() function.
I move a car with the keys, so I want a camera following it.
In the loop:
cam->setTarget(carPosition);
cam->setPosition(core::vector3df(carPosition.X - 10.0f, carPosition.Y + 10.0f, carPosition.Z ...
I move a car with the keys, so I want a camera following it.
In the loop:
cam->setTarget(carPosition);
cam->setPosition(core::vector3df(carPosition.X - 10.0f, carPosition.Y + 10.0f, carPosition.Z ...
- Sun Dec 14, 2008 8:05 pm
- Forum: Beginners Help
- Topic: "DIRECT3D9 Driver was not compiled into this dll"
- Replies: 1
- Views: 1095
"DIRECT3D9 Driver was not compiled into this dll"
That is the message I have using the DIRECT3D9 Driver for the second tutorial. Using OpenGl works. What can I do to solve the problem?
Thanks.
Thanks.