Also, what's the cost/benefit of moving processing to the GPU as opposed to supporting multithreading in Irrlicht to allow effective use of multiple CPU cores?
I could be wrong, but most games these days use both GPU and multithreading. You have the GPU handle all the graphics related-stuff ...
Search found 2 matches
- Mon Dec 15, 2008 11:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 41211
- Mon Dec 15, 2008 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Question about the scene graph
- Replies: 2
- Views: 943
Question about the scene graph
I'm just getting into Irrlicht, and it seems to be exactly what I'm after. I have a question though, which may decide whether I will use this engine or not.
When you create a scene graph, either from an irr file or whatever, does the engine load all the media (meshes, terrains, textures, sounds ...
When you create a scene graph, either from an irr file or whatever, does the engine load all the media (meshes, terrains, textures, sounds ...