Search found 2 matches

by ikari734
Mon Dec 15, 2008 11:07 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 28914

Also, what's the cost/benefit of moving processing to the GPU as opposed to supporting multithreading in Irrlicht to allow effective use of multiple CPU cores? I could be wrong, but most games these days use both GPU and multithreading. You have the GPU handle all the graphics related-stuff (transf...
by ikari734
Mon Dec 15, 2008 10:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Question about the scene graph
Replies: 2
Views: 827

Question about the scene graph

I'm just getting into Irrlicht, and it seems to be exactly what I'm after. I have a question though, which may decide whether I will use this engine or not. When you create a scene graph, either from an irr file or whatever, does the engine load all the media (meshes, terrains, textures, sounds, etc...