Search found 28 matches
- Tue Nov 06, 2012 7:24 pm
- Forum: Beginners Help
- Topic: Simple IMeshSceneNode Question
- Replies: 2
- Views: 505
Simple IMeshSceneNode Question
Hey Guys! Let me ask you a quick question in Irrlicht. I am using a plane with an alpha png (a blood texture) that I plot on the floor when the player is hit. I am facing two problems with this IMeshSceneNode: i) If I enable lighting, the texture becomes all black, seems like the ambient light do no...
- Wed Apr 04, 2012 9:28 pm
- Forum: Code Snippets
- Topic: Pixelization Shader [GLSL]
- Replies: 4
- Views: 4726
Re: Pixelization Shader [GLSL]
Very nice!
Thanks
Thanks
- Wed Apr 04, 2012 8:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
Yes
Irrlicht is responsible only for rendering.
I want exactaly what the title of the topic says...
Irrlicht is responsible only for rendering.
I want exactaly what the title of the topic says...
- Wed Apr 04, 2012 11:31 am
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
Haha, sorry to ask but, have you ever used Cal3d? That method is Irrlicht's native, right? For b3d or X models, NOT cal3d models. Cal3d is totally different... http://gna.org/projects/cal3d/ The code for using it, is something like this: "CalModel->getVectorBone[nHeadBoneID]->lockState(); CalMo...
- Mon Apr 02, 2012 5:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
Thanks mongoose, but I believe that maybe I couldn't explain correctly what I need. I can mix and blend, without any kind of problem, predefined animations... What I can't do is mix the predefined with animations created at run time, hehehe as I said, I need to rotate their heads so they can look im...
- Fri Mar 30, 2012 11:49 am
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
Yes, I worked on a custom scene node, playing animations is just fine, the real problem is mixing "code animations" with the other ones already presented in the model. "Edit:- I was able to do that. Here is what i did , hope this can help any other programmer in mixing runtime motions...
- Fri Mar 30, 2012 2:08 am
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
But using Cal3D? The modeler/animator I am working with is exporting Cal3D models, but I would like to move their heads towards important assets on the scene. So far I managed to get real close, but I changed the Cal3D lib in some classes... So I believe there must be an easier way for that.
- Wed Mar 28, 2012 5:50 pm
- Forum: Everything 2d/3d Graphics
- Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
- Replies: 12
- Views: 3527
Re: [SOLVED]Dynamic Motions with Animations using CAL3d
Hi!
This post is really old... But, could you post the code part how you did that?
Thanks in advance,
Braun
This post is really old... But, could you post the code part how you did that?
Thanks in advance,
Braun
- Mon Dec 20, 2010 12:05 pm
- Forum: Beginners Help
- Topic: Character rendering & animation
- Replies: 3
- Views: 355
- Fri Nov 19, 2010 7:16 pm
- Forum: Beginners Help
- Topic: billboards and grass.Two sided lighting?
- Replies: 3
- Views: 522
- Fri Nov 19, 2010 3:40 pm
- Forum: Beginners Help
- Topic: Calculating the target on an ITerrainSceneNode
- Replies: 1
- Views: 226
- Fri Nov 19, 2010 3:18 pm
- Forum: Beginners Help
- Topic: Exporting animated mesh via .X - What am I doing wrong?
- Replies: 4
- Views: 359
- Fri Nov 19, 2010 3:11 pm
- Forum: Beginners Help
- Topic: billboards and grass.Two sided lighting?
- Replies: 3
- Views: 522
- Thu Nov 18, 2010 4:49 pm
- Forum: Beginners Help
- Topic: Exporting animated mesh via .X - What am I doing wrong?
- Replies: 4
- Views: 359
- Wed Nov 17, 2010 3:03 pm
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 32311