Search found 28 matches

by hbraun
Tue Nov 06, 2012 7:24 pm
Forum: Beginners Help
Topic: Simple IMeshSceneNode Question
Replies: 2
Views: 505

Simple IMeshSceneNode Question

Hey Guys! Let me ask you a quick question in Irrlicht. I am using a plane with an alpha png (a blood texture) that I plot on the floor when the player is hit. I am facing two problems with this IMeshSceneNode: i) If I enable lighting, the texture becomes all black, seems like the ambient light do no...
by hbraun
Wed Apr 04, 2012 9:28 pm
Forum: Code Snippets
Topic: Pixelization Shader [GLSL]
Replies: 4
Views: 4726

Re: Pixelization Shader [GLSL]

Very nice!
Thanks :)
by hbraun
Wed Apr 04, 2012 8:28 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

Yes :)

Irrlicht is responsible only for rendering.
I want exactaly what the title of the topic says...
by hbraun
Wed Apr 04, 2012 11:31 am
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

Haha, sorry to ask but, have you ever used Cal3d? That method is Irrlicht's native, right? For b3d or X models, NOT cal3d models. Cal3d is totally different... http://gna.org/projects/cal3d/ The code for using it, is something like this: "CalModel->getVectorBone[nHeadBoneID]->lockState(); CalMo...
by hbraun
Mon Apr 02, 2012 5:07 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

Thanks mongoose, but I believe that maybe I couldn't explain correctly what I need. I can mix and blend, without any kind of problem, predefined animations... What I can't do is mix the predefined with animations created at run time, hehehe as I said, I need to rotate their heads so they can look im...
by hbraun
Fri Mar 30, 2012 11:49 am
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

Yes, I worked on a custom scene node, playing animations is just fine, the real problem is mixing "code animations" with the other ones already presented in the model. "Edit:- I was able to do that. Here is what i did , hope this can help any other programmer in mixing runtime motions...
by hbraun
Fri Mar 30, 2012 2:08 am
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

But using Cal3D? The modeler/animator I am working with is exporting Cal3D models, but I would like to move their heads towards important assets on the scene. So far I managed to get real close, but I changed the Cal3D lib in some classes... So I believe there must be an easier way for that.
by hbraun
Wed Mar 28, 2012 5:50 pm
Forum: Everything 2d/3d Graphics
Topic: [SOLVED]Dynamic Motions with Animations using CAL3d
Replies: 12
Views: 3527

Re: [SOLVED]Dynamic Motions with Animations using CAL3d

Hi!

This post is really old... But, could you post the code part how you did that?

Thanks in advance,

Braun
by hbraun
Mon Dec 20, 2010 12:05 pm
Forum: Beginners Help
Topic: Character rendering & animation
Replies: 3
Views: 355

Hi,

Check out this softwares:
- MakeHuman
- FaceGen

;) Hope that helps,

Braun
by hbraun
Fri Nov 19, 2010 7:16 pm
Forum: Beginners Help
Topic: billboards and grass.Two sided lighting?
Replies: 3
Views: 522

Nice screenshot :)

Maybe you should try a second material, like lightmap or normal for light calculation, I believe using only 4 vertex isnt enough hehe...
by hbraun
Fri Nov 19, 2010 3:40 pm
Forum: Beginners Help
Topic: Calculating the target on an ITerrainSceneNode
Replies: 1
Views: 226

Hi..

Try out these things:

"device->getSceneManager()->getSceneCollisionManager()"

...And then you have...

* getCollisionPoint;
* getRayFromScreenCoordinates (maybe is this exactly what you); and
* getSceneNodeAndCollisionPointFromRay...etc

Good luck,

Braun
by hbraun
Fri Nov 19, 2010 3:18 pm
Forum: Beginners Help
Topic: Exporting animated mesh via .X - What am I doing wrong?
Replies: 4
Views: 359

:)

You were not the first one with Panda problems...
Glad to hear that you had succeed.

Cheers,

Braun
by hbraun
Fri Nov 19, 2010 3:11 pm
Forum: Beginners Help
Topic: billboards and grass.Two sided lighting?
Replies: 3
Views: 522

Edit:
Hi..I am not sure, but try disabling back face culling on material properties.

Cheers,

Braun

Sorry, I think I do not understood your problem, you are facing normal problems?
by hbraun
Thu Nov 18, 2010 4:49 pm
Forum: Beginners Help
Topic: Exporting animated mesh via .X - What am I doing wrong?
Replies: 4
Views: 359

Hi, try using Kw somehting...

I think its this one http://www.kwxport.org.

Good Luck,

Braun
by hbraun
Wed Nov 17, 2010 3:03 pm
Forum: Code Snippets
Topic: Anaglyph rendering.
Replies: 28
Views: 32311

Really great job!

I used your code, but I am with an issue that I cant figure it out.
The "anaglyph" only appers when I fastly move my Camera.
Any idea on this subject?

Thanks in advance,

Braun