Hello
I am new to game programming. Today I have discovered how to integrate Physx with Irrlicht with the help of forum... Thank you all, you saved me from a lot of frustration :)
Now I am experimenting with Physx... It is very exciting...
But here again some little problems arise frequently ...
Search found 8 matches
- Mon Mar 02, 2009 11:54 pm
- Forum: Advanced Help
- Topic: how do we ensure equal object size when using Physx?
- Replies: 3
- Views: 845
- Mon Mar 02, 2009 5:10 am
- Forum: Beginners Help
- Topic: Irrlicht 1.5, PhysX 2.8.2, Visual Studio 2005 compiling
- Replies: 3
- Views: 428
- Mon Mar 02, 2009 2:43 am
- Forum: Beginners Help
- Topic: Irrlicht 1.5, PhysX 2.8.2, Visual Studio 2005 compiling
- Replies: 3
- Views: 428
- Sun Mar 01, 2009 3:12 pm
- Forum: Beginners Help
- Topic: how do i integrate a physics engine with irrlicht?
- Replies: 1
- Views: 254
how do i integrate a physics engine with irrlicht?
Hello everyone!
I have been trying to integrate ODE with Irrlicht but I am not getting how to make ODE work in MSVC. How do we compile ODE for MSVC? And what headers or lib files exactly r to be included? Please help me!!!
i apology if this question has been asked before!
Regards,
Umar
I have been trying to integrate ODE with Irrlicht but I am not getting how to make ODE work in MSVC. How do we compile ODE for MSVC? And what headers or lib files exactly r to be included? Please help me!!!
i apology if this question has been asked before!
Regards,
Umar
- Sun Mar 01, 2009 2:16 pm
- Forum: Advanced Help
- Topic: about physics engine
- Replies: 5
- Views: 1371
about physics engine
Hello everyone!
I want some thorough guide to know how to integrate a Physics Engine (ODE, Bullet, Newton, Physx or any other) with Irrlicht. I am using MSVC .NET. Please help me!!
I apology if this question has already been asked somewhere in the forum.
Umar
I want some thorough guide to know how to integrate a Physics Engine (ODE, Bullet, Newton, Physx or any other) with Irrlicht. I am using MSVC .NET. Please help me!!
I apology if this question has already been asked somewhere in the forum.
Umar
- Tue Dec 16, 2008 10:51 pm
- Forum: Beginners Help
- Topic: How to make car controller?
- Replies: 4
- Views: 492
- Tue Dec 16, 2008 10:11 pm
- Forum: Beginners Help
- Topic: Movement problem
- Replies: 3
- Views: 482
have u registered ur MyEventReceiver object in createDevice function?
Code: Select all
MyEventReceiver receiver;
video::E_DRIVER_TYPE driverType = video::EDT_DIRECT3D9;
IrrlichtDevice* device = createDevice( driverType, core::dimension2d<s32>(640, 480),
16, false, false, false, &receiver);- Tue Dec 16, 2008 10:07 pm
- Forum: Beginners Help
- Topic: How to make car controller?
- Replies: 4
- Views: 492
How to make car controller?
Hi
Im new to game programming.
I want to make a car racing game in which i have a road as one ISceneNode and a car as another ISceneNode.
now if i press W, car should move forward...
pressing S should make it move backword...
pressing D should make it rotate clockwise...
and A should rotate it ...
Im new to game programming.
I want to make a car racing game in which i have a road as one ISceneNode and a car as another ISceneNode.
now if i press W, car should move forward...
pressing S should make it move backword...
pressing D should make it rotate clockwise...
and A should rotate it ...