Search found 21 matches
- Sun Nov 07, 2010 7:25 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206126
- Sun Nov 07, 2010 6:41 am
- Forum: Open Discussion and Dev Announcements
- Topic: Update the web page? :)
- Replies: 18
- Views: 3479
How about people start making some mock-up's as to what new website should look like? I think irrlicht needs a totally redesigned website, not just link fixes and information updates. I am an experienced web developer, but i am only skilled with database/server side coding. My art design skills are ...
- Thu Jun 24, 2010 6:47 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162850
- Thu Jun 24, 2010 1:40 am
- Forum: Off-topic
- Topic: Tool to generate schematic of VC++ Project? [Solved]
- Replies: 5
- Views: 857
- Thu Jun 24, 2010 1:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 25006
- Wed Jun 23, 2010 3:34 am
- Forum: Advanced Help
- Topic: Android rendering optimizations
- Replies: 2
- Views: 647
- Thu Jun 10, 2010 6:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for Pandora (OpenGL ES 2.0)?
- Replies: 13
- Views: 9581
- Fri Mar 05, 2010 1:15 am
- Forum: Code Snippets
- Topic: Geometry Shaders for Irrlicht(development closed till later)
- Replies: 59
- Views: 17617
- Sun Feb 08, 2009 9:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Connect node with custom class? (ISceneNode User data)
- Replies: 73
- Views: 10419
- Sun Feb 08, 2009 3:44 pm
- Forum: Beginners Help
- Topic: image in the background
- Replies: 4
- Views: 599
hi
weep, in the API theres a parameter for billboards to set the size.. think this is what you want.
http://irrlicht.sourceforge.net/docu/cl ... 5806a99c3a
http://irrlicht.sourceforge.net/docu/cl ... 5806a99c3a
- Sun Feb 08, 2009 3:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Connect node with custom class? (ISceneNode User data)
- Replies: 73
- Views: 10419
- Mon Feb 02, 2009 10:56 pm
- Forum: Beginners Help
- Topic: Object Demolition and Flooding
- Replies: 1
- Views: 1008
so most of the stuff you are talking about is something a physics engine would do. Irrlicht is a rendering engine, and doesn't handle that stuff(though it does have nice simple collision). You should search the forums for Irrphysx or irrnewt. They integrate irrlicht with the physx and newton physics...
- Thu Jan 29, 2009 12:39 am
- Forum: Beginners Help
- Topic: attatching dynamic light to a camera node
- Replies: 3
- Views: 510
- Wed Jan 28, 2009 9:52 pm
- Forum: Beginners Help
- Topic: attatching dynamic light to a camera node
- Replies: 3
- Views: 510
attatching dynamic light to a camera node
In latest svn update, example 21 loads a q3 map and a player node which has collision and a weapon model parented to the player node. I have been trying to attach a dynamic light to the player node also, but am having some trouble. I have been trying to addLightSceneNode and parent it to the player ...
- Thu Jan 15, 2009 12:37 pm
- Forum: Beginners Help
- Topic: Dynamic lights .. any way to improve?
- Replies: 3
- Views: 449
Check out tutorial 11, has per pixel lighting
http://irrlicht.sourceforge.net/docu/example011.html
if thats not what your looking for, i looked at the gamasutra shader code and i could convert that into HLSL/GLSL?cg for you
http://irrlicht.sourceforge.net/docu/example011.html
if thats not what your looking for, i looked at the gamasutra shader code and i could convert that into HLSL/GLSL?cg for you