This code add the ability to load Materials from XML files.
Features:
Works with existing material system.
Easy to use with custom shaders.
Supports user defined conditional fallbacks.
SMaterial can now contain application defined data(very handy for passing data to custom material ...
Search found 2 matches
- Sun Apr 05, 2009 11:05 pm
- Forum: Code Snippets
- Topic: (C++)Marterial loading system
- Replies: 1
- Views: 1505
- Fri Dec 19, 2008 11:10 pm
- Forum: Advanced Help
- Topic: collision response not working on invisible nodes[SOLVED]
- Replies: 8
- Views: 1094
Re: triangle selector, collision response and invisible node
Hi,
It's been a while since I last looked into these forums... Previously I found a pipeline for importing lightmapped geometry (using two seperate x files), optimal or not, it's an established pipeline for me... Right now I'm a little bit puzzled on how to make large interior scenes work good.
So ...
It's been a while since I last looked into these forums... Previously I found a pipeline for importing lightmapped geometry (using two seperate x files), optimal or not, it's an established pipeline for me... Right now I'm a little bit puzzled on how to make large interior scenes work good.
So ...