Search found 70 matches
- Sat May 02, 2015 8:15 pm
- Forum: Code Snippets
- Topic: IrrAssimp (mesh import/export)
- Replies: 31
- Views: 15139
Re: IrrAssimp (mesh import/export)
uhm just a question for other why your class isn't derived from IMeshLoader/IMeshWriter then passed to the video driver ? http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_mesh_loader.html http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_mesh_writer.html permit to use the defa...
- Fri Apr 24, 2015 10:36 pm
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12928
Re: Color picker gui
ok cool :) just if you want my revision (last screen) but not really necessary for all user, the extended elements (scrollbar) can be show/hidden by the right button user can disable this functionality on the constructor or via setAdvenced, and hide the button if necessary #ifndef __C_GUI_COLOR_PI...
- Tue Feb 24, 2015 8:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Removing DX8, CG and WinCE from Irrlicht
- Replies: 21
- Views: 8793
Re: Removing DX8 and CG from Irrlicht
windows always include opengl 1.1 software rendering (until 3d card driver isn't installed) linux always include opengl software rendering with mesa mesa work on linux/windows/wii/.../xbox and whatever dx, ogl, ogl-es is always available with the targeted platform the driver selection gui can be don...
- Tue Feb 24, 2015 10:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Removing DX8, CG and WinCE from Irrlicht
- Replies: 21
- Views: 8793
Re: Removing DX8 and CG from Irrlicht
what about software/burning driver ?
today opengl is everywhere !
today opengl is everywhere !
- Wed Feb 04, 2015 10:36 pm
- Forum: Beginners Help
- Topic: How to build a better fire?
- Replies: 9
- Views: 1892
Re: How to build a better fire?
no I don't think to reduce all particle size but reduce particle size with affector, is not the same affector affect each particle from a time value always look on api reference ! http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_particle_system_scene_node.html#ae5f92fb41680b5da357c42cbb4...
- Wed Feb 04, 2015 9:55 pm
- Forum: Beginners Help
- Topic: How to build a better fire?
- Replies: 9
- Views: 1892
Re: How to build a better fire?
affector & deflector look like the same thing be careful again this texture copyright, found on google image ... if I remember <<spark particle engine>> as a good fire texture with a better copyright for you edit: probabily interesting for you http://www.gamerendering.com/2009/09/16/soft-particl...
- Wed Feb 04, 2015 8:08 pm
- Forum: Beginners Help
- Topic: How to build a better fire?
- Replies: 9
- Views: 1892
Re: How to build a better fire?
yes more particle better texture like http://3.bp.blogspot.com/-do-umptxX44/T2mLH9T9ERI/AAAAAAAAAZM/3cJvfDBoQ1c/s1600/fire4.png would be better if you use createSphereEmitter + createFadeOutParticleAffector + createScaleParticleAffector + createAttractionAffector for reducing size, alpha and collaps...
- Tue Jan 20, 2015 8:12 pm
- Forum: Code Snippets
- Topic: BLP image loader
- Replies: 0
- Views: 2542
BLP image loader
This is a complet BLP image loader (used by warcraft 3, warcraft 3 the frozen throne, and wow, matching the revision 0, 1, 2) this loader accept all feature of the format, but only the first mipmap data is loaded due to engine architecture, but the mipmap level can be regenerated when swithing from ...
- Thu Jan 15, 2015 2:19 pm
- Forum: Beginners Help
- Topic: Looking for an Irrlicht compatible 3rd Party GUI framework
- Replies: 13
- Views: 1676
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
http://irrlicht.sourceforge.net/forum/v ... hilit=gwen
http://irrlicht.sourceforge.net/forum/v ... n&start=15
but what the prob with old cegui sample ? not hard to port to recent revision ...
http://irrlicht.sourceforge.net/forum/v ... n&start=15
but what the prob with old cegui sample ? not hard to port to recent revision ...
- Wed Dec 31, 2014 7:02 pm
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12928
Re: Color picker gui
yeah IGUIElement::draw can be placed at the end for adding element over the interface if you want my revision ? (including selected color and scroll bar) the right button can be hidden by constructor and the content cannot extend (for scroll bar) but I'm not sure, selected color & picked color i...
- Wed Dec 31, 2014 4:32 am
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12928
Re: Color picker gui
thank
actually I use a different version
but splitting the picked color render box into picked/selected would be nice
thanks for the idea
yes for the interface but with my new color picker i think that the interface will be reworked
actually I use a different version
but splitting the picked color render box into picked/selected would be nice
thanks for the idea
yes for the interface but with my new color picker i think that the interface will be reworked
- Mon Dec 29, 2014 5:39 pm
- Forum: Beginners Help
- Topic: [SOLVED] irrSceneMg->addChild calls addSkyBoxSceneNode
- Replies: 4
- Views: 536
Re: [SOLVED] irrSceneMg->addChild calls addSkyBoxSceneNode
personally i haven't any book, most of them explain the base of cpp and not enter in the depth like this problem
you just need to know the name in the low level and try to connect to your problem with, them ask in google/stackoverflow/isocpp
try to read some Wikipedia article
you just need to know the name in the low level and try to connect to your problem with, them ask in google/stackoverflow/isocpp
try to read some Wikipedia article
- Mon Dec 29, 2014 1:34 am
- Forum: Beginners Help
- Topic: [SOLVED] irrSceneMg->addChild calls addSkyBoxSceneNode
- Replies: 4
- Views: 536
Re: ((ISceneNode*) irrSceneMg->addChild calls addSkyBoxScene
don't cast, use smgr->getRootSceneNode() irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_scene_manager.html#a4f7075320f1a3bf2838f29c23f78635f you trying to cast to a different type, so he doesn't have a connection on the vtable, the called member is undetermined CSceneManager is ISceneManager ...
- Sun Dec 28, 2014 3:03 am
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12928
Re: Color picker gui
bad idea and not conform of standard coding (CuteAlien as true)
but in all case getter function should be const and here is not, for me it's the single way to misinterpreting (for your thinking)
but in all case getter function should be const and here is not, for me it's the single way to misinterpreting (for your thinking)
- Tue Dec 23, 2014 10:42 pm
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12928
Re: Color picker gui
yeah sorry to not mention your code, I forget and thanks ;) and no hendu, this name is clearly the right name it's the same thing if you write void getSquare(int x, int *result) { *result = x*x; } void getSquare(int x, int &result) { result = x*x;} int getSquare(int x) { return x*x; } all 3 func...