Search found 70 matches
- Mon Nov 16, 2020 3:56 pm
- Forum: Code Snippets
- Topic: Irrlicht Extensions on Github
- Replies: 16
- Views: 7613
- Mon Nov 16, 2020 3:32 pm
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 14348
Re: Color picker gui
Well I don't use irrlicht since 5 years, I don't know how the engine as changed With a rapid reading it appear that gui elements should be grab on the constructor so I recommend you to add this few lines in the constructor : close->grab(); extend->grab(); scroll...
- Mon Nov 16, 2020 3:06 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht-FFmpeg Integration
- Replies: 5
- Views: 4127
Re: Irrlicht-FFmpeg Integration
more advanced one with ffmpeg and sound support (2008)
http://irrlicht-fr.org/viewtopic.php?id=778
https://github.com/Phirxian/irrlicht-addons (same)
http://irrlicht-fr.org/viewtopic.php?id=778
https://github.com/Phirxian/irrlicht-addons (same)
- Tue Aug 30, 2016 10:21 am
- Forum: Beginners Help
- Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
- Replies: 10
- Views: 2123
Re: How to draw a Pie chart using Irrlicht's 2D drawing API
http://irrlicht-fr.org/viewtopic.php?pid=11698#p11698 maybe ?
but if I remember each part of the pie is not calculated in "circle" but slide over a box ...
you may just calculate the difference
but if I remember each part of the pie is not calculated in "circle" but slide over a box ...
you may just calculate the difference
- Wed Mar 30, 2016 8:29 pm
- Forum: Advanced Help
- Topic: Increase max textures from 8.
- Replies: 19
- Views: 4129
Re: Increase max textures from 8.
you have <<_IRR_MATERIAL_MAX_TEXTURES_ 8>> defined in IrrCompileConfg.h you must change E_TRANSFORMATION_STATE enumeration to add more texture matrix else the engine iterator over an out-of-bound array of "irr::core::matrix4" if I remember (in 1.8) http://irrlicht.sourceforge.net/forum/vie...
- Fri Nov 27, 2015 11:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
Re: irrlicht deffered texture loader for asynchronous scene
yeah maybe some clean up. I don't know the irrlicht coding rules
i only read&found the "Enhancing Irrlicht" on the contribution section, no more
I have build some stuff on the gui, maybe with coding rule i can rewrite it quickly
thanks
- Thu Nov 26, 2015 6:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
Re: irrlicht deffered texture loader for asynchronous scene
a small update for the revision 5189 on the svn Index: Irrlicht/include/IVideoDriver.h =================================================================== --- Irrlicht/include/IVideoDriver.h (revision 5189) +++ Irrlicht/include/IVideoDriver.h (working copy) @@ -1494,6 +1494,18 @@ */ ...
- Sun Aug 09, 2015 6:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
Re: irrlicht deffered texture loader for asynchronous scene
Index: include/IVideoDriver.h =================================================================== --- include/IVideoDriver.h (revision 5114) +++ include/IVideoDriver.h (working copy) @@ -19,6 +19,7 @@ #include "EDriverTypes.h" #include "EDriverFeatures.h" #include "SEx...
- Sat Aug 08, 2015 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
Re: irrlicht deffered texture loader for asynchronous scene
I'm missing somethink on mt concept or somethink ?
- Fri Aug 07, 2015 5:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
Re: irrlicht deffered texture loader for asynchronous scene
this is exactly what he do, but in this way is work on all engine including quake3 and automatic texture loading from mesh
texture is virtually loaded on IDeferredTextureLoader from IVideoDriver and them "reloaded" when @cleanup is called on the main thread
texture is virtually loaded on IDeferredTextureLoader from IVideoDriver and them "reloaded" when @cleanup is called on the main thread
- Fri Aug 07, 2015 1:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht deffered texture loader for asynchronous scene load
- Replies: 7
- Views: 2807
irrlicht deffered texture loader for asynchronous scene load
hi there, I just have a little idea to resolve the texture creation issue inside off main thread texture loading I'm not sure if is possible/correct and not tested namespace irr { namespace video { class IVideoDriver; // maybe preload IImage ? class FakeTexture : pu...
- Fri May 29, 2015 11:43 am
- Forum: Beginners Help
- Topic: EPT_POINTS help
- Replies: 5
- Views: 947
Re: EPT_POINTS help
index count error, i think EPT_TRIANGLES use 3 index for each triangle so you divide the index count by 3 EPT_LINES use 2 index .... divide the index count by 2 ... so for EPT_POINTS you use 1 index for each ... point, here you need to use 12 as index count ps: &Vertices[0] == Vertices same for ...
- Wed May 27, 2015 9:48 pm
- Forum: Beginners Help
- Topic: re-creating device during run-time
- Replies: 1
- Views: 519
Re: re-creating device during run-time
http://irrlicht.sourceforge.net/forum/v ... =9&t=50332
on the svn this functionality is implemented << IrrlichtDevice::setWindowSize >>
on the svn this functionality is implemented << IrrlichtDevice::setWindowSize >>
- Sat May 16, 2015 9:56 am
- Forum: Code Snippets
- Topic: GUIDropdownSelector
- Replies: 4
- Views: 1984
Re: GUIDropdownSelector
text can be centered (setTextAlignment)
http://irrlicht.sourceforge.net/docu/cl ... 19ab3e71d8
and if I remember the entire main front can be clicked ...
http://irrlicht.sourceforge.net/docu/cl ... 19ab3e71d8
and if I remember the entire main front can be clicked ...
- Fri May 15, 2015 11:13 am
- Forum: Code Snippets
- Topic: GUIDropdownSelector
- Replies: 4
- Views: 1984
Re: GUIDropdownSelector
I'm not sure, what the difference with a combobox ?