Search found 13 matches

by Slippy
Thu Jan 01, 2009 5:56 am
Forum: Off-topic
Topic: HAPPY NEW YEAR!! (open only during 1st January) XD
Replies: 20
Views: 2685

Happy New Year everyone!
by Slippy
Sun Dec 28, 2008 11:59 pm
Forum: Beginners Help
Topic: quake 3 map
Replies: 7
Views: 653

Acki wrote: also be aware that you need to have Quake be installed to use it !!! ;)
AFAIK this belongs to all Quake editors...
No you don't, you can use the guide here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12100
by Slippy
Sun Dec 21, 2008 10:03 pm
Forum: Beginners Help
Topic: Jumping
Replies: 13
Views: 1055

The Onslaught wrote:By the way, I have a last question, when I jump, the camera doesn't return to its original position, do I have to set it manually or that's the part when a physics engine has to be used?
Yes, you use the collision response animator on the camera as seen in tutorial 7 on the irrlicht website.
by Slippy
Sun Dec 21, 2008 7:22 pm
Forum: Beginners Help
Topic: Any way to "tile" a texture onto an object?
Replies: 8
Views: 583

Take a look at THIS page.

Code: Select all

node1->getMaterial(0).getTextureMatrix(0).setTextureScale(sx,sy);
Instead of setTextureScale(sx,sy). I used setScale(), and it tiled the texture.
by Slippy
Sat Dec 20, 2008 10:53 pm
Forum: Beginners Help
Topic: Jumping
Replies: 13
Views: 1055

Here's my FPS camera. It uses WASD for movement and SPACE for jumping. // CREATE WASD KEYMAP ARRAY SKeyMap keyMapWASD[5]; keyMapWASD[0].Action = EKA_MOVE_FORWARD; keyMapWASD[0].KeyCode = KEY_KEY_W; keyMapWASD[1].Action = EKA_MOVE_BACKWARD; keyMapWASD[1].KeyCode = KEY_KEY_S; keyMapWASD[2].Action = EK...
by Slippy
Sat Dec 20, 2008 8:27 pm
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

I've got the lightmaps scaled now. But I'm not sure how to assign them on the BSP now.

I tried this (although im pretty sure its completely wrong).

Code: Select all

nodeBSPMine->getMaterial(0).setTexture(1,driver->getTexture(DATADIR"mine/lightmap_0000.jpg"));
by Slippy
Sat Dec 20, 2008 5:14 am
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

Wow, thanks a lot to both of you. I did confirm for myself that q3map2 does output 128 lightmaps. I googled for a solution, but it seems q3map2 can't produce larger lightmaps.
by Slippy
Sat Dec 20, 2008 3:41 am
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

Ok, thanks for the bug discovery. Didn't want to think it was just a problem on my end. :)
by Slippy
Sat Dec 20, 2008 2:15 am
Forum: Off-topic
Topic: AI chat program I am working on...
Replies: 11
Views: 1984

Re: AI chat program I am working on...

cout<<"Tell me a little about yourself "<<UserName<<":\n"; cin>>GeneralStringInput; May i suggest replacing "cin>>GeneralStringInput;" with something like getline(cin, GeneralStringInput); Most people can't describe themselves well with one word :P
by Slippy
Fri Dec 19, 2008 10:11 pm
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

by Slippy
Fri Dec 19, 2008 9:51 pm
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

I made it with GTKRadiant. Heres the .bsp -> http://dl-client.getdropbox.com/u/92625/myQ3map.bsp
by Slippy
Fri Dec 19, 2008 9:12 pm
Forum: Bug reports
Topic: Pixelated lightmaps
Replies: 15
Views: 1379

Pixelated lightmaps

Hey everyone. I made a quake iii map in gtkradiant for use in irrlicht, and when viewed in the engine, all the textures in the bsp are all blocky looking. here's a SS to show what i mean... http://dl-client.getdropbox.com/u/92625/irrlichtBSPblocky.png I viewed the same level in the cake engine, and ...
by Slippy
Fri Dec 19, 2008 4:06 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502118

Hey everyone, I just joined the forums. I am a 19 year old male from the USA. I can't really remember when I started programming, but I think my first language was python. I took BASIC, Visual Basic, Java, and C++ classes in high school. Just recently I've started teaching myself C++ again after usi...