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createPhysxManager(IrrlichtDevice* device, const SSceneDesc& sceneDesc, bool disableHardware = false);
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physxManager = createPhysxManager(device, sceneDesc,true);
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createPhysxManager(IrrlichtDevice* device, const SSceneDesc& sceneDesc, bool disableHardware = false);
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physxManager = createPhysxManager(device, sceneDesc,true);