Search found 8 matches

by WingedWarrior
Tue Dec 09, 2003 3:04 pm
Forum: Beginners Help
Topic: total newbie -> move various nodes question
Replies: 4
Views: 601

Hi You have the basic idea and Saigumi was right in his explaination about how it should be done. From your code segment above the problem is that you are assigning m_pNode before you call addAnimatedMeshSceneNode! :roll: Try something like this... // die position: m_X=x; m_Y=y; m_Z=z; // beep wird ...
by WingedWarrior
Thu Nov 27, 2003 4:35 pm
Forum: Advanced Help
Topic: Removal of GUI element causing heap validation error
Replies: 8
Views: 3138

Hi Niko, My ideas are nothing really startling, but would hopefully make for a more feature rich GUI. I'll list a couple of things below that I have been playing around with. 1) I have exposed another method on the CGUIButton class (setOverrideColor) which allows a second text color to be added. The...
by WingedWarrior
Wed Nov 26, 2003 5:35 pm
Forum: Advanced Help
Topic: Removal of GUI element causing heap validation error
Replies: 8
Views: 3138

Hi Niko Yeah, sorry :roll: . I am using version 0.4. I didn;t realise 0.4.1 was availble for download, but see that it is :lol: . Cheers PS - Whats the best way to request features??? I have a rough but working 3rd Person Camera that you may want to take a look at, and some ideas for the GUI class. ...
by WingedWarrior
Tue Nov 25, 2003 5:41 pm
Forum: Advanced Help
Topic: Removal of GUI element causing heap validation error
Replies: 8
Views: 3138

Removal of GUI element causing heap validation error

Hi all Has any one successfully remove a gui element? Using Visual C++ (Visual Studio .NET 2002) the following code: //From the TechDemo tutorial... gui::IGUIStaticText* statusText; statusText = ...getGUIEnvironment()->addStaticText(L"Loading...",true, pos); //Now, try removing it, and... ...
by WingedWarrior
Tue Nov 11, 2003 6:12 pm
Forum: Open Discussion and Dev Announcements
Topic: old forum, 3rd person & tertain
Replies: 5
Views: 2439

Hi All

Descend, cyberbobjr2, nice code snippets :D .

I have been working on a 3rd person camera also but are having problems rotating up and down. :cry: (Try to copy the player movement in the new Enclave game).

Any suggestion helpful, thanks
by WingedWarrior
Tue Nov 11, 2003 3:25 pm
Forum: Beginners Help
Topic: control
Replies: 23
Views: 3295

Hi all The code below posted by 'T', excellant. :D One question though, does anyone know how to / have any code to rotate the camera up and down (ie X & Z rotations), the center of the rotation being the target (ie shipnode from the below code fragment). I have been trying for a few days and can...
by WingedWarrior
Tue Nov 11, 2003 2:06 pm
Forum: Beginners Help
Topic: 3rd Person Camera
Replies: 7
Views: 1237

Hi, DarkWhoppy, have you got it it working yet :?: . I been able to get something working that follows a player arounds, (rotates left and right around player, moves etc :) ), but am really struggling with the up/down rotation. Once I have this working I will post the code, so any help :idea: to ove...
by WingedWarrior
Tue Nov 11, 2003 10:42 am
Forum: Advanced Help
Topic: Compiling the engine...
Replies: 2
Views: 2059

Hi Ya The Visual C++ project file that come with source has some of the files missing thats all :) . You just need to locate them (in the source directory) and re-add them to the project. Some of the missing files I can point out from below are: CGUIInOutFader.cpp CGUIInOutFader.h CMeshManipulator.c...