Hi
You have the basic idea and Saigumi was right in his explaination about how it should be done. From your code segment above the problem is that you are assigning m_pNode before you call addAnimatedMeshSceneNode! :roll:
Try something like this...
// die position:
m_X=x;
m_Y=y;
m_Z=z ...
Search found 8 matches
- Tue Dec 09, 2003 3:04 pm
- Forum: Beginners Help
- Topic: total newbie -> move various nodes question
- Replies: 4
- Views: 869
- Thu Nov 27, 2003 4:35 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3658
- Wed Nov 26, 2003 5:35 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3658
- Tue Nov 25, 2003 5:41 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3658
Removal of GUI element causing heap validation error
Hi all
Has any one successfully remove a gui element?
Using Visual C++ (Visual Studio .NET 2002) the following code:
//From the TechDemo tutorial...
gui::IGUIStaticText* statusText;
statusText = ...getGUIEnvironment()->addStaticText(L"Loading...",true, pos);
//Now, try removing it, and ...
Has any one successfully remove a gui element?
Using Visual C++ (Visual Studio .NET 2002) the following code:
//From the TechDemo tutorial...
gui::IGUIStaticText* statusText;
statusText = ...getGUIEnvironment()->addStaticText(L"Loading...",true, pos);
//Now, try removing it, and ...
- Tue Nov 11, 2003 6:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: old forum, 3rd person & tertain
- Replies: 5
- Views: 2888
- Tue Nov 11, 2003 3:25 pm
- Forum: Beginners Help
- Topic: control
- Replies: 23
- Views: 4428
- Tue Nov 11, 2003 2:06 pm
- Forum: Beginners Help
- Topic: 3rd Person Camera
- Replies: 7
- Views: 1652
- Tue Nov 11, 2003 10:42 am
- Forum: Advanced Help
- Topic: Compiling the engine...
- Replies: 2
- Views: 2251