Search found 8 matches
- Tue Dec 09, 2003 3:04 pm
- Forum: Beginners Help
- Topic: total newbie -> move various nodes question
- Replies: 4
- Views: 620
Hi You have the basic idea and Saigumi was right in his explaination about how it should be done. From your code segment above the problem is that you are assigning m_pNode before you call addAnimatedMeshSceneNode! :roll: Try something like this... // die position: m_X=x; m_Y=y; m_Z=z; // beep wird ...
- Thu Nov 27, 2003 4:35 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3208
Hi Niko, My ideas are nothing really startling, but would hopefully make for a more feature rich GUI. I'll list a couple of things below that I have been playing around with. 1) I have exposed another method on the CGUIButton class (setOverrideColor) which allows a second text color to be added. The...
- Wed Nov 26, 2003 5:35 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3208
Hi Niko Yeah, sorry :roll: . I am using version 0.4. I didn;t realise 0.4.1 was availble for download, but see that it is :lol: . Cheers PS - Whats the best way to request features??? I have a rough but working 3rd Person Camera that you may want to take a look at, and some ideas for the GUI class. ...
- Tue Nov 25, 2003 5:41 pm
- Forum: Advanced Help
- Topic: Removal of GUI element causing heap validation error
- Replies: 8
- Views: 3208
Removal of GUI element causing heap validation error
Hi all Has any one successfully remove a gui element? Using Visual C++ (Visual Studio .NET 2002) the following code: //From the TechDemo tutorial... gui::IGUIStaticText* statusText; statusText = ...getGUIEnvironment()->addStaticText(L"Loading...",true, pos); //Now, try removing it, and... ...
- Tue Nov 11, 2003 6:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: old forum, 3rd person & tertain
- Replies: 5
- Views: 2453
- Tue Nov 11, 2003 3:25 pm
- Forum: Beginners Help
- Topic: control
- Replies: 23
- Views: 3370
- Tue Nov 11, 2003 2:06 pm
- Forum: Beginners Help
- Topic: 3rd Person Camera
- Replies: 7
- Views: 1265
Hi, DarkWhoppy, have you got it it working yet :?: . I been able to get something working that follows a player arounds, (rotates left and right around player, moves etc :) ), but am really struggling with the up/down rotation. Once I have this working I will post the code, so any help :idea: to ove...
- Tue Nov 11, 2003 10:42 am
- Forum: Advanced Help
- Topic: Compiling the engine...
- Replies: 2
- Views: 2092
Hi Ya The Visual C++ project file that come with source has some of the files missing thats all :) . You just need to locate them (in the source directory) and re-add them to the project. Some of the missing files I can point out from below are: CGUIInOutFader.cpp CGUIInOutFader.h CMeshManipulator.c...