Thank you.
This is exactly what I'm after. Now all I need to do is work out how to implement this into the main game loop. Gonna go research game states.
Search found 13 matches
- Thu Apr 28, 2005 11:13 am
- Forum: Beginners Help
- Topic: Level Loading
- Replies: 2
- Views: 338
- Tue Apr 26, 2005 11:41 am
- Forum: Beginners Help
- Topic: Level Loading
- Replies: 2
- Views: 338
Level Loading
I'm in the process of writing a function to load a map, just a Q3 .bsp at the moment. I would like to be able to specify what map it loads. void CGame::loadLevel() { scenemgr->clear(); device->getFileSystem()->addZipFileArchive("maps/map-20kdm2.pk3"); quakeLevelMesh = scenemgr->getMesh(&qu...
- Mon Apr 18, 2005 2:54 pm
- Forum: Beginners Help
- Topic: Getting Active Camera from Another Class
- Replies: 1
- Views: 203
- Mon Apr 18, 2005 2:17 pm
- Forum: Beginners Help
- Topic: Getting Active Camera from Another Class
- Replies: 1
- Views: 203
Getting Active Camera from Another Class
Noob to C++ I am using the first event receiver from here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=28044&highlight=camera+class#28044 . I have began to write my update() function but I am unable to work out how to get the active camera. Spintz uses getObject(), but I think this mus...
- Wed Apr 13, 2005 6:05 pm
- Forum: Beginners Help
- Topic: Custom Camera OR Event Receiver for a Noob
- Replies: 3
- Views: 535
- Wed Apr 13, 2005 12:29 pm
- Forum: Beginners Help
- Topic: Custom Camera OR Event Receiver for a Noob
- Replies: 3
- Views: 535
Custom Camera OR Event Receiver for a Noob
I know this question has been asked several times before, but whenever I try one of the suggested methods I encounter numerous problems. So Far I have, essentially the code from the API page with a few alterations, like hiding the cursor and adding FPS to title bar.: main.cpp #include <Irrlicht.h> u...
- Tue Apr 12, 2005 11:50 am
- Forum: Project Announcements
- Topic: Irrlicht powered FPS engine proposal
- Replies: 0
- Views: 765
Irrlicht powered FPS engine proposal
I've had the idea of creating a FPS game with Irrlicht for a few weeks, but have had quite a bit of difficulty sorting my custom camera out. Being new(ish) to C++ really doesn't help. So I come up with the idea of creating a framework on which to base the game. Wondered if anyone would be interestin...
- Thu Mar 31, 2005 9:19 pm
- Forum: Beginners Help
- Topic: Own FPS Camera Class
- Replies: 0
- Views: 185
Own FPS Camera Class
I want to include a camera class into my project so that I can add features to it as and when I want, such as running and jumping etc. I don't want to recompile Irrlicht, the last attempt caused a few (large) problems with my computer, resulting in me having to use System Restore for the first time....
- Thu Mar 03, 2005 10:51 am
- Forum: Beginners Help
- Topic: Newton with Dev-Cpp
- Replies: 1
- Views: 159
Newton with Dev-Cpp
I was wondering if someone could shed some light on an issue I have trying to set up Newton under Dev-Cpp. I have installed the latest (1.31) Newton SDK to C:\dev-cpp\tools\NewtonSDK. I have added the path to the DLL version of the lib to the project manager. I am unsure however how to set up the in...
- Tue Mar 01, 2005 7:21 pm
- Forum: Beginners Help
- Topic: Implementing Crouching And Jumping
- Replies: 5
- Views: 679
- Tue Mar 01, 2005 1:30 pm
- Forum: Beginners Help
- Topic: Implementing Crouching And Jumping
- Replies: 5
- Views: 679
- Mon Feb 28, 2005 5:44 pm
- Forum: Beginners Help
- Topic: Implementing Crouching And Jumping
- Replies: 5
- Views: 679
Another problem I have is with the movement of the camera. Using the default movement code for the FPS camera, when moving forward whilst looking up or backwards whilst looking down causes the camera to jump up and down. Would this just require a change to the vectors of the animation code so they a...
- Mon Feb 28, 2005 5:08 pm
- Forum: Beginners Help
- Topic: Implementing Crouching And Jumping
- Replies: 5
- Views: 679
Implementing Crouching And Jumping
I was wondering if someone could give me an example of how to code crouching and jumping into a FPS style game. I am new to both Irrlicht and C++, but I am eager to learn. In just a couple of hours I managed to be able to understand some of the basic concepts and wrote a console based menu for one o...