Search found 15 matches
- Sat Mar 12, 2005 10:16 am
- Forum: Beginners Help
- Topic: Free Map and Model maker,...
- Replies: 2
- Views: 465
To design a map, you could use DeleD. It's nice and it's free. Using Ibuzzo's DMF loader, you can very easily load up your map into Irrlicht. DeleD : http://www.delgine.com DMF Loader : http://www.ilbuzzo.net/downloads/DMFLoader.zip For modeling, anim8tor is a great free product too, lots of tutoria...
- Fri Mar 11, 2005 3:17 pm
- Forum: Advanced Help
- Topic: [SOLVED] How to access the meshes map ?
- Replies: 1
- Views: 501
Sorry for that post folks, I understand now how it works. If several identical meshes are connected together, side by side, getting bouding boxes from meshbuffer will return the bounding box of the resulting meshes assembly. 4 walls, 4 times the same mesh connected to make a square room results in o...
- Fri Mar 11, 2005 1:18 pm
- Forum: Advanced Help
- Topic: [SOLVED] How to access the meshes map ?
- Replies: 1
- Views: 501
[SOLVED] How to access the meshes map ?
Hi there Again with my problem about getting a 2d top-down map view of a 3d mesh. I built a small test map mesh with 4 same walls, a tower at the center of the room,a roof and a floor. So I have 4 mesh buffers in the map mesh. getMeshBufferCout returns 4 as intended. Well, I can get all the meshbuff...
- Thu Mar 10, 2005 5:56 pm
- Forum: Advanced Help
- Topic: Key releasing
- Replies: 3
- Views: 672
You should use an array reflecting the state of each key. There is a FAQ entry for this :
Alternative Input For Keys | Describes how to handle an alternative method of input retrieval that is more accurate | http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=808
Alternative Input For Keys | Describes how to handle an alternative method of input retrieval that is more accurate | http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=808
- Thu Mar 10, 2005 3:36 pm
- Forum: Advanced Help
- Topic: Generate 2D map from 3D scene
- Replies: 6
- Views: 923
Generate 2D map from 3D scene
Hi there
I am currently trying to implement an A* pathfinding algorithm for a given node in a given scene. But to achieve this, I need to have the top-down 2D view of the 3D scene I am currently rendering on the screen, and I don't have any idea on how to do this. Anybody could help ?
Regards
I am currently trying to implement an A* pathfinding algorithm for a given node in a given scene. But to achieve this, I need to have the top-down 2D view of the 3D scene I am currently rendering on the screen, and I don't have any idea on how to do this. Anybody could help ?
Regards
- Thu Mar 10, 2005 10:46 am
- Forum: Project Announcements
- Topic: DeleD DMFLoader for Irrlicht
- Replies: 117
- Views: 20258
Well, nice work :D Since the release of the loader, it was a real pain to : 1- Edit the map with DeleD 2- Export it to .X 3- Load up the exported .X in LithUnwrap 4- Save it as uncompressed text to be able to load the map with Irrlicht. This small and beautiful class will greatly improve workflow an...
- Wed Mar 09, 2005 3:51 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113822
- Tue Mar 08, 2005 9:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113822
Okay, I understand now. Well, I just followed some steps described on a post somewhere in the FAQ forum, but anyway, here is a short summary on how I succesfully did it. 1. First of all, get the DX9 DevCpp package. Go to tools/check for updates/package and download the DirectX9 devpak. Installation ...
- Tue Mar 08, 2005 7:09 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113822
- Mon Mar 07, 2005 7:43 pm
- Forum: Beginners Help
- Topic: Dev-C++...improve workflow
- Replies: 5
- Views: 711
- Mon Mar 07, 2005 7:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113822
- Mon Mar 07, 2005 12:15 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113822
[DevC++] dll with directx 9.0c support available
Hi folks Just to help people running around to find how to compile Irrlicht 0.8 with DX8&9 support for DevCpp, I recompiled Irrlicht.dll and uploaded an archive on my webspace containing : Irrlicht.dll with both DX8 & DX9 support (as well as OPENGL though) d3dx8d.dll d3dx9d.dll libIrrlicht.a...
- Mon Mar 07, 2005 9:49 am
- Forum: Beginners Help
- Topic: Dev-C++...improve workflow
- Replies: 5
- Views: 711
Re: Dev-C++...improve workflow
Is there a way to permanently set these options, or can I copy all of those files into Dev-C++'s "include" and "lib" folders? Yes, you can but to keep things clear, I suggest you to create some subdirs in both libraries and include DevC++ directories. All you have to do then is ...
- Tue Mar 01, 2005 2:30 pm
- Forum: Beginners Help
- Topic: Camera Up Vector
- Replies: 8
- Views: 1600
Thanks a lot for this. Now I'm messing up a bit with the target vector. Whatever I enter in setTarget method of my camera scene node, the camera always looks down to the ground and I always get [0,0,100] as target vector with getTarget method. For example, I have a testnode on which I apply a flystr...
- Tue Mar 01, 2005 10:22 am
- Forum: Beginners Help
- Topic: Camera Up Vector
- Replies: 8
- Views: 1600
Camera Up Vector
Hi folks. Brand new here. A bit noob about 3d rendering too. Well, I struggle against Irrlicht engine since a few days and the things are getting clearer. But there is some things that I cannot understand at the oment and I cannot find any help on the forum. Well, sometimes camera deals with its &qu...