Search found 15 matches

by metalseb
Sat Mar 12, 2005 10:16 am
Forum: Beginners Help
Topic: Free Map and Model maker,...
Replies: 2
Views: 436

To design a map, you could use DeleD. It's nice and it's free. Using Ibuzzo's DMF loader, you can very easily load up your map into Irrlicht. DeleD : http://www.delgine.com DMF Loader : http://www.ilbuzzo.net/downloads/DMFLoader.zip For modeling, anim8tor is a great free product too, lots of tutoria...
by metalseb
Fri Mar 11, 2005 3:17 pm
Forum: Advanced Help
Topic: [SOLVED] How to access the meshes map ?
Replies: 1
Views: 499

Sorry for that post folks, I understand now how it works. If several identical meshes are connected together, side by side, getting bouding boxes from meshbuffer will return the bounding box of the resulting meshes assembly. 4 walls, 4 times the same mesh connected to make a square room results in o...
by metalseb
Fri Mar 11, 2005 1:18 pm
Forum: Advanced Help
Topic: [SOLVED] How to access the meshes map ?
Replies: 1
Views: 499

[SOLVED] How to access the meshes map ?

Hi there Again with my problem about getting a 2d top-down map view of a 3d mesh. I built a small test map mesh with 4 same walls, a tower at the center of the room,a roof and a floor. So I have 4 mesh buffers in the map mesh. getMeshBufferCout returns 4 as intended. Well, I can get all the meshbuff...
by metalseb
Thu Mar 10, 2005 5:56 pm
Forum: Advanced Help
Topic: Key releasing
Replies: 3
Views: 603

You should use an array reflecting the state of each key. There is a FAQ entry for this :

Alternative Input For Keys | Describes how to handle an alternative method of input retrieval that is more accurate | http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=808
by metalseb
Thu Mar 10, 2005 3:36 pm
Forum: Advanced Help
Topic: Generate 2D map from 3D scene
Replies: 6
Views: 879

Generate 2D map from 3D scene

Hi there

I am currently trying to implement an A* pathfinding algorithm for a given node in a given scene. But to achieve this, I need to have the top-down 2D view of the 3D scene I am currently rendering on the screen, and I don't have any idea on how to do this. Anybody could help ?

Regards
by metalseb
Thu Mar 10, 2005 10:46 am
Forum: Project Announcements
Topic: DeleD DMFLoader for Irrlicht
Replies: 117
Views: 18611

Well, nice work :D Since the release of the loader, it was a real pain to : 1- Edit the map with DeleD 2- Export it to .X 3- Load up the exported .X in LithUnwrap 4- Save it as uncompressed text to be able to load the map with Irrlicht. This small and beautiful class will greatly improve workflow an...
by metalseb
Wed Mar 09, 2005 3:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109441

Thanks for pointing this out Sweenie. Didn't see that the directx9 package downloaded using "check for updates" only contains debug version of the DX libraries. Anyway, a bit of googling later, I found another Directx devpak here : http://www.g-productions.net/page.php?id=23 Download this ...
by metalseb
Tue Mar 08, 2005 9:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109441

Okay, I understand now. Well, I just followed some steps described on a post somewhere in the FAQ forum, but anyway, here is a short summary on how I succesfully did it. 1. First of all, get the DX9 DevCpp package. Go to tools/check for updates/package and download the DirectX9 devpak. Installation ...
by metalseb
Tue Mar 08, 2005 7:09 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109441

steps-wise though?
Well, what do you mean by this ? I'm french and I cannot understand the meaning.
by metalseb
Mon Mar 07, 2005 7:43 pm
Forum: Beginners Help
Topic: Dev-C++...improve workflow
Replies: 5
Views: 679

--so this has to be done with each project? Can't be set permanently? :shock: Get yourself by hand, dude :wink: Tools menu entry, compiler options. Check "Add these commands to the linker line" and enter -lIrrlicht -ljpeg -lz and the settings will be permanent for all of your projects. We...
by metalseb
Mon Mar 07, 2005 7:34 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109441

saigumi wrote:*scratches head* Was DX8 and DX9 not working?
All of the modes work for me.
No, There was no DirectX support for the DevC++ version of the library. Sorry I didn't tell that in the first place ! Initial post edited :? :P
by metalseb
Mon Mar 07, 2005 12:15 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109441

[DevC++] dll with directx 9.0c support available

Hi folks Just to help people running around to find how to compile Irrlicht 0.8 with DX8&9 support for DevCpp, I recompiled Irrlicht.dll and uploaded an archive on my webspace containing : Irrlicht.dll with both DX8 & DX9 support (as well as OPENGL though) d3dx8d.dll d3dx9d.dll libIrrlicht.a...
by metalseb
Mon Mar 07, 2005 9:49 am
Forum: Beginners Help
Topic: Dev-C++...improve workflow
Replies: 5
Views: 679

Re: Dev-C++...improve workflow

Is there a way to permanently set these options, or can I copy all of those files into Dev-C++'s "include" and "lib" folders? Yes, you can but to keep things clear, I suggest you to create some subdirs in both libraries and include DevC++ directories. All you have to do then is ...
by metalseb
Tue Mar 01, 2005 2:30 pm
Forum: Beginners Help
Topic: Camera Up Vector
Replies: 8
Views: 1585

Thanks a lot for this. Now I'm messing up a bit with the target vector. Whatever I enter in setTarget method of my camera scene node, the camera always looks down to the ground and I always get [0,0,100] as target vector with getTarget method. For example, I have a testnode on which I apply a flystr...
by metalseb
Tue Mar 01, 2005 10:22 am
Forum: Beginners Help
Topic: Camera Up Vector
Replies: 8
Views: 1585

Camera Up Vector

Hi folks. Brand new here. A bit noob about 3d rendering too. Well, I struggle against Irrlicht engine since a few days and the things are getting clearer. But there is some things that I cannot understand at the oment and I cannot find any help on the forum. Well, sometimes camera deals with its &qu...