Search found 49 matches
- Sun Apr 05, 2009 4:48 am
- Forum: Beginners Help
- Topic: irrlicht+physx rotation
- Replies: 3
- Views: 284
- Mon Mar 30, 2009 2:52 pm
- Forum: Beginners Help
- Topic: Hi,JP.Can you help me again?
- Replies: 3
- Views: 287
- Thu Mar 26, 2009 11:41 am
- Forum: Beginners Help
- Topic: Hi,JP.Can you help me again?
- Replies: 3
- Views: 287
Hi,JP.Can you help me again?
JP,thank you for your last help.now,I can attach PhysX to Irrlicht as well.I've create cloth and triangle object,and render them with Irrlicht..
But I am troubled by another problem.How to create a softbody that render with Irrlicht? I find there is nothing code about softbody in your IrrPhysX.
But I am troubled by another problem.How to create a softbody that render with Irrlicht? I find there is nothing code about softbody in your IrrPhysX.
- Mon Mar 23, 2009 8:26 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
Hi,JP Do you know how to construct a S3DVertex from NxMeshData?? I mean the NxMeshData stores vertex positions in verticesPosBegin,stores vertex normals in verticesNormalBegin,and stores vertex indices in indicesBegin,I want to use IVideoDriver::drawIndexedTriangleList() to draw a cloth.But,I only d...
- Sat Mar 21, 2009 12:25 pm
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
- Sat Mar 21, 2009 11:36 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
If you want to cut the cloth then yes you need to tear the necessary vertices. If you're not calling CCloth update functions then how can you expect it to work correctly? I'm not sure what your above post is saying about rendering and collision detection... I'm sorry for my poor English. :cry: I do...
- Fri Mar 20, 2009 7:38 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
- Fri Mar 20, 2009 3:11 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
Hi,JP. I am reading your code conscientiously.I try to divide part function that's useful for me from your lib. and I have some questions.. 1. about render cloth Now,I can render the cloth,but can't render the debug data.strangely,except cloth,I can render other NxActor debug data,such as cube , sph...
- Thu Mar 19, 2009 1:18 pm
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
- Thu Mar 19, 2009 12:45 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
Thanks JP..I've seen your code,It's not fit for me.you got the cloth stuff from mesh,I run the cloth example,when I set the triangle scale of cloth bigger than sphere,the sphere will fly through the cloth without collision.I want to control the number and scale of triangle of the cloth,I don't want ...
- Wed Mar 18, 2009 8:24 am
- Forum: Beginners Help
- Topic: convert opengl to irrlicht(about physx)
- Replies: 13
- Views: 1547
convert opengl to irrlicht(about physx)
I am learning physx.I need create a cloth.I found it very hard to learn physx,here is the code of MyCloth written by OpenGL without any comment.I didn't learn OpenGL before.How to convert OpenGL code to Irrlicht. /////// define some Nx argument ////// class MyCloth { NxMeshData mReceiveBuffers; NxSc...
- Wed Mar 11, 2009 8:52 am
- Forum: Beginners Help
- Topic: How to stop particle system creating particles ?
- Replies: 2
- Views: 491
- Wed Mar 11, 2009 8:42 am
- Forum: Beginners Help
- Topic: How to stop particle system creating particles ?
- Replies: 2
- Views: 491
How to stop particle system creating particles ?
I created smoke effect in my scene.Now I need cancel the effect when I press a key.I don't know how to stop particle emitter creating particles.
- Sat Mar 07, 2009 10:14 am
- Forum: Beginners Help
- Topic: How set rotation cylinderSceneNode ?
- Replies: 15
- Views: 3565
turn() rotate node around its Y axis pitch() around X roll() around Z to rotate node around its Z axis 45 degrees just call: roll(yourCilinderNode, 45.0f) http://irr.host.hzcenter.net/upimg/rotate3.gif Here is my cylinder, it is a vertical. It’s position is (x,y,z),I want rotate it,but it must cros...
- Fri Mar 06, 2009 4:23 pm
- Forum: Beginners Help
- Topic: How set rotation cylinderSceneNode ?
- Replies: 15
- Views: 3565
thanks arras for your code..But I still don't know how to count gimbal lock. For example,I have loaded the cylinder mesh successfully,I set cylinder position use cylinder->setPosition(-20,-20,0),then I roll(cylinder, -45) to make sure the cylinder cross the point(0,0,0).Now I want it can rotate arou...