Search found 4 matches
- Wed Dec 24, 2008 7:16 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 161935
- Wed Dec 24, 2008 7:15 am
- Forum: Beginners Help
- Topic: Outlining Fonts
- Replies: 3
- Views: 502
- Wed Dec 24, 2008 5:18 am
- Forum: Beginners Help
- Topic: Moving nodes based on frametime
- Replies: 2
- Views: 365
- Wed Dec 24, 2008 3:13 am
- Forum: Beginners Help
- Topic: Moving nodes based on frametime
- Replies: 2
- Views: 365
Moving nodes based on frametime
Well i noticed that doing cube->setPosition(cube->getPosition()+vector3df(0,0,1));
Reacted differently to different peoples computers because FPS varies. How would i calculate that with some kind of timer so it moves the same on all screens?
Reacted differently to different peoples computers because FPS varies. How would i calculate that with some kind of timer so it moves the same on all screens?