Search found 3 matches

by intworld
Mon Dec 29, 2008 9:40 pm
Forum: Game Programming
Topic: physics question: Trimesh collisions
Replies: 8
Views: 6124

hello,

the callback code appears normal, but if you are restricting motion to 2 dimensions, i think it is better with a physics library specifically designed for 2d.

Box2D
http://sourceforge.net/projects/box2d/

http://www.box2d.org/wiki/index.php?title=Sample_code

there is also Flatland, but it ...
by intworld
Mon Dec 29, 2008 3:57 am
Forum: Game Programming
Topic: physics question: Trimesh collisions
Replies: 8
Views: 6124

hello,

do you have example code for the callback that are you using to resolve the collisions? what happens with the collisions when you reduce the time step from 30ms to 20ms, and do you use dWorldQuickStep or dWorldFastStep1?