Search found 12 matches
- Fri Jan 16, 2009 9:40 pm
- Forum: Beginners Help
- Topic: [n00b] How to do collision detection with a bounding box??
- Replies: 7
- Views: 997
- Fri Jan 16, 2009 1:27 pm
- Forum: Beginners Help
- Topic: [n00b] How to do collision detection with a bounding box??
- Replies: 7
- Views: 997
- Fri Jan 16, 2009 9:41 am
- Forum: Beginners Help
- Topic: [n00b] How to do collision detection with a bounding box??
- Replies: 7
- Views: 997
[n00b] How to do collision detection with a bounding box??
I need help with collision bounding box - Irrlicht tut only shows me how to use rays to detect bumped scene nodes.
The collision section in this post doesn't solve my problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=155481#155481
Say,
If a have a spaceship's bullet flying around ...
The collision section in this post doesn't solve my problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=155481#155481
Say,
If a have a spaceship's bullet flying around ...
- Fri Jan 09, 2009 9:50 pm
- Forum: Beginners Help
- Topic: [C++ problem] Vector pointers to pointer of inherited class?
- Replies: 5
- Views: 823
- Fri Jan 09, 2009 2:00 pm
- Forum: Beginners Help
- Topic: [C++ problem] Vector pointers to pointer of inherited class?
- Replies: 5
- Views: 823
[C++ problem] Vector pointers to pointer of inherited class?
Hi. I'm a newbie in Irrlicht. Been programming in Python and badly spoiled with its automatic pointers management and class ducktyping, etc,etc - So I become really sucks at C++ pointers stuff.
I had a problem managing object pointers in a vector pointer for keeping track of objects and accessing ...
I had a problem managing object pointers in a vector pointer for keeping track of objects and accessing ...
- Sun Jan 04, 2009 6:41 am
- Forum: Beginners Help
- Topic: help me turn this code to actor class please...
- Replies: 0
- Views: 415
help me turn this code to actor class please...
Sorry for making a new thread, but I'm really stupid at this and really need to get this problem solved or I'm going nowhere. :(
I tried to make a Asteroid-style spaceship with a box node initially. It works but messy
Someone please show me an example code on how to turn this code into
a system ...
I tried to make a Asteroid-style spaceship with a box node initially. It works but messy
Someone please show me an example code on how to turn this code into
a system ...
- Sat Jan 03, 2009 10:38 pm
- Forum: Beginners Help
- Topic: n00b question on actors
- Replies: 4
- Views: 467
- Sat Jan 03, 2009 8:13 am
- Forum: Beginners Help
- Topic: n00b question on actors
- Replies: 4
- Views: 467
n00b question on actors
Hi. I'm quite n00b in 3d game programming.
In 2d games, we can subclass a base sprite class to our own sprites like this:
class BoxThingy(BaseSprite):
def __init__(self):
self.xy = (0,0)
self.image = "box.png"
Can someone help me by giving his/her base 'actor' class to show something like ...
In 2d games, we can subclass a base sprite class to our own sprites like this:
class BoxThingy(BaseSprite):
def __init__(self):
self.xy = (0,0)
self.image = "box.png"
Can someone help me by giving his/her base 'actor' class to show something like ...
- Fri Jan 02, 2009 10:41 pm
- Forum: Beginners Help
- Topic: Irrlicht on iPhone?
- Replies: 2
- Views: 577
- Fri Jan 02, 2009 7:32 am
- Forum: Beginners Help
- Topic: Irrlicht on iPhone?
- Replies: 2
- Views: 577
Irrlicht on iPhone?
I heard there's a game called Shards (http://irrlicht.sourceforge.net/phpBB2/ ... ght=shards)
which use iPhone port of Irrlicht.
How's the iPhone port going right now?
which use iPhone port of Irrlicht.
How's the iPhone port going right now?
- Sat Dec 27, 2008 11:13 pm
- Forum: Beginners Help
- Topic: Trouble running Irrlicht Mac OS X SDK
- Replies: 1
- Views: 361
Trouble running Irrlicht Mac OS X SDK
Hi. I'm quite noob in Irrlicht and C++.
After downloading Irrlicht on Mac OS X SDK
I tried to open built Irrlicht exampls in /bin folders. But the example quits suddenly as I open it. Not a single Terminal window popped out.
However, when I jump into command line and put
command like "./Shader ...
After downloading Irrlicht on Mac OS X SDK
I tried to open built Irrlicht exampls in /bin folders. But the example quits suddenly as I open it. Not a single Terminal window popped out.
However, when I jump into command line and put
command like "./Shader ...
- Sat Dec 27, 2008 10:46 pm
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 28247