Search found 12 matches

by Raden Mu'az
Fri Jan 16, 2009 9:40 pm
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 823

How about the spaceship colliding with a rock? Does this also need a ray for coll. detection?
by Raden Mu'az
Fri Jan 16, 2009 1:27 pm
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 823

I've experimented something I tried doing this but since Bullet is derived from Actor I always got "P5Actor" when doing "std::cout << world->actors ; << "\n" ". core::array<Actor*> collide(f32 frameDeltaTime) { core::array<Actor*>collided; for(s32 i=0;i<(world->actors.s...
by Raden Mu'az
Fri Jan 16, 2009 9:41 am
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 823

[n00b] How to do collision detection with a bounding box??

I need help with collision bounding box - Irrlicht tut only shows me how to use rays to detect bumped scene nodes. The collision section in this post doesn't solve my problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=155481#155481 Say, If a have a spaceship's bullet flying around with ...
by Raden Mu'az
Fri Jan 09, 2009 9:50 pm
Forum: Beginners Help
Topic: [C++ problem] Vector pointers to pointer of inherited class?
Replies: 5
Views: 556

Thanks a lot! :D. Casting works, however, changing class methods to 'virtual' is much better for me. Anyway: If you have a heterogeneous collection (a collection that contains objects of different types), and you only have a base class pointer, you'll have to have some system for identifying the act...
by Raden Mu'az
Fri Jan 09, 2009 2:00 pm
Forum: Beginners Help
Topic: [C++ problem] Vector pointers to pointer of inherited class?
Replies: 5
Views: 556

[C++ problem] Vector pointers to pointer of inherited class?

Hi. I'm a newbie in Irrlicht. Been programming in Python and badly spoiled with its automatic pointers management and class ducktyping, etc,etc - So I become really sucks at C++ pointers stuff. I had a problem managing object pointers in a vector pointer for keeping track of objects and accessing th...
by Raden Mu'az
Sun Jan 04, 2009 6:41 am
Forum: Beginners Help
Topic: help me turn this code to actor class please...
Replies: 0
Views: 386

help me turn this code to actor class please...

Sorry for making a new thread, but I'm really stupid at this and really need to get this problem solved or I'm going nowhere. :( I tried to make a Asteroid-style spaceship with a box node initially. It works but messy Someone please show me an example code on how to turn this code into a system wher...
by Raden Mu'az
Sat Jan 03, 2009 10:38 pm
Forum: Beginners Help
Topic: n00b question on actors
Replies: 4
Views: 388

Uh-oh. Need more help. I tried to make an Actor class like this: class Actor : public scene::ISceneNode { public: Actor(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id) : scene::ISceneNode(parent, mgr, id) { } } But got error: C:\Documents and Settings\Raden Muaz\My Documents\Belajar Ir...
by Raden Mu'az
Sat Jan 03, 2009 8:13 am
Forum: Beginners Help
Topic: n00b question on actors
Replies: 4
Views: 388

n00b question on actors

Hi. I'm quite n00b in 3d game programming. In 2d games, we can subclass a base sprite class to our own sprites like this: class BoxThingy(BaseSprite): def __init__(self): self.xy = (0,0) self.image = "box.png" Can someone help me by giving his/her base 'actor' class to show something like ...
by Raden Mu'az
Fri Jan 02, 2009 10:41 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone?
Replies: 2
Views: 514

thanks.
by Raden Mu'az
Fri Jan 02, 2009 7:32 am
Forum: Beginners Help
Topic: Irrlicht on iPhone?
Replies: 2
Views: 514

Irrlicht on iPhone?

I heard there's a game called Shards (http://irrlicht.sourceforge.net/phpBB2/ ... ght=shards)
which use iPhone port of Irrlicht.

How's the iPhone port going right now?
by Raden Mu'az
Sat Dec 27, 2008 11:13 pm
Forum: Beginners Help
Topic: Trouble running Irrlicht Mac OS X SDK
Replies: 1
Views: 280

Trouble running Irrlicht Mac OS X SDK

Hi. I'm quite noob in Irrlicht and C++. After downloading Irrlicht on Mac OS X SDK I tried to open built Irrlicht exampls in /bin folders. But the example quits suddenly as I open it. Not a single Terminal window popped out. However, when I jump into command line and put command like "./Shader....
by Raden Mu'az
Sat Dec 27, 2008 10:46 pm
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 24960

Some people use ogre because,
uhh...
...Isn't first impression is that important?