Search found 12 matches

by Raden Mu'az
Fri Jan 16, 2009 9:40 pm
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 997

How about the spaceship colliding with a rock? Does this also need a ray for coll. detection?
by Raden Mu'az
Fri Jan 16, 2009 1:27 pm
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 997

I've experimented something

I tried doing this but since Bullet is derived from Actor I always got "P5Actor" when doing "std::cout << world->actors ; << "\n" ".


core::array<Actor*> collide(f32 frameDeltaTime)
{
core::array<Actor*>collided;

for(s32 i=0;i<(world->actors.size());i++)
{
Actor ...
by Raden Mu'az
Fri Jan 16, 2009 9:41 am
Forum: Beginners Help
Topic: [n00b] How to do collision detection with a bounding box??
Replies: 7
Views: 997

[n00b] How to do collision detection with a bounding box??

I need help with collision bounding box - Irrlicht tut only shows me how to use rays to detect bumped scene nodes.
The collision section in this post doesn't solve my problem: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=155481#155481


Say,
If a have a spaceship's bullet flying around ...
by Raden Mu'az
Fri Jan 09, 2009 9:50 pm
Forum: Beginners Help
Topic: [C++ problem] Vector pointers to pointer of inherited class?
Replies: 5
Views: 823

Thanks a lot! :D.
Casting works, however, changing class methods to 'virtual' is much better for me.

Anyway:

If you have a heterogeneous collection (a collection that contains objects of different types), and you only have a base class pointer, you'll have to have some system for identifying the ...
by Raden Mu'az
Fri Jan 09, 2009 2:00 pm
Forum: Beginners Help
Topic: [C++ problem] Vector pointers to pointer of inherited class?
Replies: 5
Views: 823

[C++ problem] Vector pointers to pointer of inherited class?

Hi. I'm a newbie in Irrlicht. Been programming in Python and badly spoiled with its automatic pointers management and class ducktyping, etc,etc - So I become really sucks at C++ pointers stuff.

I had a problem managing object pointers in a vector pointer for keeping track of objects and accessing ...
by Raden Mu'az
Sun Jan 04, 2009 6:41 am
Forum: Beginners Help
Topic: help me turn this code to actor class please...
Replies: 0
Views: 415

help me turn this code to actor class please...

Sorry for making a new thread, but I'm really stupid at this and really need to get this problem solved or I'm going nowhere. :(

I tried to make a Asteroid-style spaceship with a box node initially. It works but messy

Someone please show me an example code on how to turn this code into
a system ...
by Raden Mu'az
Sat Jan 03, 2009 10:38 pm
Forum: Beginners Help
Topic: n00b question on actors
Replies: 4
Views: 467

Uh-oh. Need more help.

I tried to make an Actor class like this:


class Actor : public scene::ISceneNode

{


public:

Actor(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id)
: scene::ISceneNode(parent, mgr, id)
{

}

}

But got error:
C:\Documents and Settings\Raden Muaz\My ...
by Raden Mu'az
Sat Jan 03, 2009 8:13 am
Forum: Beginners Help
Topic: n00b question on actors
Replies: 4
Views: 467

n00b question on actors

Hi. I'm quite n00b in 3d game programming.

In 2d games, we can subclass a base sprite class to our own sprites like this:

class BoxThingy(BaseSprite):
def __init__(self):
self.xy = (0,0)
self.image = "box.png"


Can someone help me by giving his/her base 'actor' class to show something like ...
by Raden Mu'az
Fri Jan 02, 2009 10:41 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone?
Replies: 2
Views: 577

thanks.
by Raden Mu'az
Fri Jan 02, 2009 7:32 am
Forum: Beginners Help
Topic: Irrlicht on iPhone?
Replies: 2
Views: 577

Irrlicht on iPhone?

I heard there's a game called Shards (http://irrlicht.sourceforge.net/phpBB2/ ... ght=shards)
which use iPhone port of Irrlicht.

How's the iPhone port going right now?
by Raden Mu'az
Sat Dec 27, 2008 11:13 pm
Forum: Beginners Help
Topic: Trouble running Irrlicht Mac OS X SDK
Replies: 1
Views: 361

Trouble running Irrlicht Mac OS X SDK

Hi. I'm quite noob in Irrlicht and C++.

After downloading Irrlicht on Mac OS X SDK
I tried to open built Irrlicht exampls in /bin folders. But the example quits suddenly as I open it. Not a single Terminal window popped out.

However, when I jump into command line and put
command like "./Shader ...
by Raden Mu'az
Sat Dec 27, 2008 10:46 pm
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 28247

Some people use ogre because,
uhh...
...Isn't first impression is that important?