Hello all,
what is the best way to create the six images needed for a skybox?
Are there any tools for this task?
There are panorama stitchers out there to help to make a 360 degree panorama out of a couple of fotos.
But that is not exactly what is needed for a skybox.
Any suggestions?
Markus
Search found 23 matches
- Fri May 06, 2005 3:58 pm
- Forum: Beginners Help
- Topic: how to create images for a skybox?
- Replies: 2
- Views: 310
- Wed Apr 27, 2005 3:15 pm
- Forum: Beginners Help
- Topic: using a XML file to handle configuration?
- Replies: 4
- Views: 316
using a XML file to handle configuration?
Hi, i want to have the device init params saved in a XML file. Device = createDevice(driverType, dimension2d<s32>(800, 600), 32, true, true, false, &receiver); so i don't need to recompile when i want to change the resolution or windowed vs full screen mode etc. Since the integrated XML parser d...
- Sun Apr 24, 2005 8:53 am
- Forum: Beginners Help
- Topic: load a mesh once and display it many times?
- Replies: 5
- Views: 341
- Sat Apr 23, 2005 4:43 pm
- Forum: Beginners Help
- Topic: load a mesh once and display it many times?
- Replies: 5
- Views: 341
load a mesh once and display it many times?
Hi, a silly question: Is it possible to load a mesh once but display it many times at different locations? The background of my question: I want ot write a 3d text class, where each character is represented via a mesh. So i want to load the whole alphabet into the application and whenever i want to ...
- Sat Apr 16, 2005 10:06 am
- Forum: Beginners Help
- Topic: getExtend -> getExtent
- Replies: 1
- Views: 211
getExtend -> getExtent
Hi all,
if anybody wonders why the ODE tutorial doesn't compile anymore:
Niko has adapted the name of the aabbox3d member function from getExtend to getExtent.
greetings
Markus
if anybody wonders why the ODE tutorial doesn't compile anymore:
Niko has adapted the name of the aabbox3d member function from getExtend to getExtent.
greetings
Markus
- Sat Apr 16, 2005 9:07 am
- Forum: Beginners Help
- Topic: How to draw 3d grid?
- Replies: 7
- Views: 690
- Sat Apr 09, 2005 2:48 pm
- Forum: Beginners Help
- Topic: adding terrain node slows down application
- Replies: 4
- Views: 607
adding terrain node slows down application
Hi, i just added some terrain to my application, like it is described in the new terrain tutorial. Unfortunately i noticed a massive slowdown when moving the fps cam with the arrow keys. Framerate drops from around 400 fps down to 240fps. (debug exe) My system is an AMD 64 3200+, 1GB RAM, Nvidia GF6...
- Sat Apr 09, 2005 9:01 am
- Forum: Beginners Help
- Topic: which physics engine to choose?
- Replies: 18
- Views: 2077
dear friends, thank you for the many posts. It is great to have such an active communtiy! :D One thing that also might be interesting: AGEIA the company behind Novodex, will bring out the (first) physics processing unit (PPU). So having this in mind it might be no bad idea to try out novodex and hav...
- Fri Apr 08, 2005 11:26 am
- Forum: Beginners Help
- Topic: which physics engine to choose?
- Replies: 18
- Views: 2077
which physics engine to choose?
Hi all, i want to include a physics engine in my irrlicht project. I've found the following 3: ODE Newton Tokamak which one is the best suited for a beginner? Which one is easiest to be combined with irrlicht? What are the pros and cons of them? It would be interessting to know which of them is used...
- Thu Apr 07, 2005 11:17 am
- Forum: Advanced Help
- Topic: How to integrate a realtime animation?
- Replies: 4
- Views: 599
- Wed Apr 06, 2005 11:52 am
- Forum: Advanced Help
- Topic: How to integrate a realtime animation?
- Replies: 4
- Views: 599
How to integrate a realtime animation?
Hello, I'm working on a VR project using irrlicht. I've already integrated the P5 data glove represented by a static model of a hand. So right now the hand can be moved in x,y,z achsis and also rotated around them. Now i want to introduce the bending of the fingers. So whenever a finger is bend in t...
- Thu Mar 31, 2005 12:42 pm
- Forum: Beginners Help
- Topic: real 3D Text
- Replies: 2
- Views: 320
Finally a reply :D My current plan is to create the characters 0 - 9 in the 3dsmax individually. Yes. That was my idea too. Since i have family and don't want to pay a fortune for a modeller i did this with anim8or. This modeller is free and totaly fits my needs. I've modelled each character and num...
- Tue Mar 22, 2005 12:27 pm
- Forum: Beginners Help
- Topic: real 3D Text
- Replies: 2
- Views: 320
real 3D Text
Hi *, since the integrated textnode for placing text in 3D space doesn't work very well and as it is only some billboard kind of text, i'd like to have a class that allows to write characters with real deepness (like meshes). Is there anywhere some code that could be used? Any hints how this could b...
- Sat Mar 19, 2005 7:58 am
- Forum: Beginners Help
- Topic: visualizing scene nodes?
- Replies: 3
- Views: 356
- Thu Mar 17, 2005 1:35 pm
- Forum: Beginners Help
- Topic: visualizing scene nodes?
- Replies: 3
- Views: 356
visualizing scene nodes?
Hi all,
is there a possibilitiy to graphically view all nodes that are involved in a scene?
To have an hierarchical overview similiar to the windows explorer?
greetings
Markus
is there a possibilitiy to graphically view all nodes that are involved in a scene?
To have an hierarchical overview similiar to the windows explorer?
greetings
Markus