Search found 94 matches
- Wed Sep 15, 2010 8:04 am
- Forum: Beginners Help
- Topic: ISkinnedMesh joint control
- Replies: 6
- Views: 500
Well since you're basically treating the node like a ragdoll, you call setRenderFromIdentity(true) for the scene node. You'll also need to call setJointMode(EJUOR_CONTROL) (Also see: http://www.irrlicht3d.org/wiki/index.php?n=Main.HowToUseTheNewAnimationSystem ) This should cut down on the fat (and ...
- Tue Sep 14, 2010 10:44 am
- Forum: Beginners Help
- Topic: What to do to efficiently use an external animation library?
- Replies: 0
- Views: 422
What to do to efficiently use an external animation library?
I'm trying to cut as much as possible out of irrlicht's keyframe "animation pipeline", to remove overhead. I'm using EJUOR_CONTROL to position bones with an external animation library. Sorry, for stating questions in bold to attract attention. Many people use the TL;DR way of reading. :D I...
- Fri Sep 03, 2010 12:45 pm
- Forum: Code Snippets
- Topic: Online archive access
- Replies: 11
- Views: 2807
- Tue Aug 03, 2010 5:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
@LOL... I didn't mean one-click rigging. :D On one hand I can see why the blender devs chose to have a skeleton as a self-contained object. On the other hand my problem is that you CAN set the state of the skeleton object in an independent manner from other objects (if you're not careful you can f**...
- Tue Aug 03, 2010 10:59 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
- Tue Aug 03, 2010 10:49 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
- Tue Aug 03, 2010 8:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
EDIT: If you want to help me instead of getting defensive how about giving me a hint about my original question. Assume I'm stupid and made a white cylinder with 8 horizontal sections and 2 bones in mm3d (EXPORTED AS MS3D). How do I convert to b3d using blender? I said that the node system is good. ...
- Tue Aug 03, 2010 7:34 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
How do you do it? When I try to import ms3d into blender (exported by MM3D) with keyframes it crashes. When I try to import ms3d into blender (again exported by MM3D) withoot keyframes it doesn't crash, but it either doesn't import anything, or a gray boneless mesh (sometimes deformed) appears. Expo...
- Tue Aug 03, 2010 7:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best animated file format
- Replies: 12
- Views: 5643
If you want both morph and vertex you'll have to make do with your own format though. Irrlicht doesn't have an AnimatedMesh class that supports both at the same time. @Lonesome Ducky: There's an UNOFFICIAL .X exporter for anim8or, but it does kind of a half-assed job. There's also a b3d converter fo...
- Tue Aug 03, 2010 7:19 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
Ok, so the .obj, .dof and .dxf exporters work decently but then again, the obj/dof/dxf formats are quite easy to use and frankly it doesn't surprise me. Every other exporter works ok ONLY IF YOU GET THE RIGHT SETTINGS. (which depend on what keys you accidentally hit while working with the file) The ...
- Tue Aug 03, 2010 6:40 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20576
Why is blender so poorly designed and hard to use?
Sorry for any ensuing flaming: So, here I go with the rant: How can blender suck SO MUCH after 180+ public releases!? -It can't properly import files (no default settings means every import is a potential surprise from being unable to import, to getting unusable, broken data). -It can't properly exp...
- Tue Aug 03, 2010 6:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best animated file format
- Replies: 12
- Views: 5643
Please don't get mad at me, but this is my opinion: MD2 support is great, if you can adjust to the constraints. MD3 support is kind of shoddy. X support is good, but there is only a single free applications exporting it. MS3D support is often TERRIBLE (usually encountered if you have position keyfra...
- Tue Jul 27, 2010 6:06 am
- Forum: Off-topic
- Topic: Elitism and Merit in the game development industry
- Replies: 11
- Views: 1316
Sorry about forgetting to look over this topic. I'm not planning on going into video game programming - I'm actually looking towards embedded development on portable devices, but I believe that what I say is true in all programming fields. I believe that it's important to have a degree, which is why...
- Mon Jul 26, 2010 1:31 pm
- Forum: Advanced Help
- Topic: Making a "cartoon" shader work?(ASM ps.1.1)
- Replies: 4
- Views: 988
- Mon Jul 26, 2010 8:17 am
- Forum: Advanced Help
- Topic: [Solved] Adding weights to an joint of an iskinnedmesh
- Replies: 4
- Views: 682