Search found 94 matches

by eye776
Mon Jul 26, 2010 8:09 am
Forum: Advanced Help
Topic: Making a "cartoon" shader work?(ASM ps.1.1)
Replies: 4
Views: 933

Making a "cartoon" shader work?(ASM ps.1.1)

Hi. I was experimenting with various (really old) ps1.1 ASM shaders I found on this website http://www.talula.demon.co.uk/postprocessing/postprocessing.html. This is not a standard "toon shader", the effect you obtain is similar to GIMP/Pthotoshop's "Cartoon" filter (it is applie...
by eye776
Fri Jul 23, 2010 9:04 am
Forum: Off-topic
Topic: Elitism and Merit in the game development industry
Replies: 11
Views: 1298

Elitism and Merit in the game development industry

It is not my intention to beat a dead horse in this post. As most of you know, the game development industry is considered one of the more unpredictable as far as getting into it is concerned. I'm not going to enumerate the if and whys here since it all boils down to two factors, namely: MONEY and L...
by eye776
Tue Jul 06, 2010 8:30 am
Forum: Off-topic
Topic: Autobanning and forums
Replies: 3
Views: 696

I don't disagree with the forum's rights to ban anyone for anything, but then again, to be fair, the asker of a question warranting such an answer should be banned as well, right? Otherwise honeypot forum much? (Glad I don't live in the US... or France...)
by eye776
Tue Jul 06, 2010 8:27 am
Forum: Off-topic
Topic: Things to learn over the summer?
Replies: 15
Views: 1924

I'm guessing you want to major in CS or another engineering-related discipline after finishing high-school, no? So since you asked here's a bit advice: Get your math up to snuff. You don't have to have Olympic-level knowledge, but you should be able to solve jut about any exercise ( including those ...
by eye776
Fri Jul 02, 2010 12:56 pm
Forum: Off-topic
Topic: Autobanning and forums
Replies: 3
Views: 696

Autobanning and forums

I'm just ranting. sorry for using the forum's bandwidth and storage space. A few hours ago I got a 14 day auto-ban (second most severe) on a gamer forum, for providing directions on how to "unstick" a certain game at a certain point - answered a question by someone just because (reasons st...
by eye776
Fri Jul 02, 2010 12:39 pm
Forum: Off-topic
Topic: How can I simulate off-road physics W/O a physics engine
Replies: 8
Views: 1079

Sorry for not answering sooner. I did notice you said irrODE , as I was stating irrODE ( ODE ) has a very bad default vehicle. I would need to write advanced constraints for it just to keep it from flipping over too often. Since I'm VERY bad at college level math (I'm a CS student and have a s***loa...
by eye776
Fri Jun 25, 2010 11:01 am
Forum: Off-topic
Topic: How can I simulate off-road physics W/O a physics engine
Replies: 8
Views: 1079

@slavik262: I can't use a physics engine for this one, because the vehicle (not a race car) is not exactly supposed to flip over (Standard ray-cast cars flip over A LOT). Writing the necessary motion constraints for this task (any examples here ?) is a much harder/time consuming task (Bullet is a bi...
by eye776
Thu Jun 24, 2010 7:01 am
Forum: Off-topic
Topic: How can I simulate off-road physics W/O a physics engine
Replies: 8
Views: 1079

@ACE247, slavik262: Because a physics engine requires an extra layer of integration, and, for this particular game I don't want to recode the collision for EVERYTHING ELSE apart from the vehicle? :D @BlindSide: That part, I already coded. The rotation is dependent on the steer angle, and it adjusts ...
by eye776
Wed Jun 23, 2010 5:55 pm
Forum: Off-topic
Topic: How can I simulate off-road physics W/O a physics engine
Replies: 8
Views: 1079

How can I simulate off-road physics W/O a physics engine

Nothing realistic mind you, I'd actually prefer for it to be "arcadish". I'm currently looking at using 4 ellipsoids w collision for wheel force modeling and 4 springs attached to a plane. But I can't get around applying the forces on the springs properly. Any ideas or articles I could read?
by eye776
Wed Jun 16, 2010 12:18 pm
Forum: Beginners Help
Topic: Can a shader be applied to a RTT ?
Replies: 2
Views: 312

You can't render to an RTT that you are using. That's why you must use 2 RTTs and swap between them when you do the horizontal and the vertical pass and then render the final output. OK... that was dumb of me but I had no effing ideea... seriously. Thanks. Also you are only setting a vertex shader ...
by eye776
Wed Jun 16, 2010 10:53 am
Forum: Beginners Help
Topic: Can a shader be applied to a RTT ?
Replies: 2
Views: 312

Can a shader be applied to a RTT ?

For a certain project I'm making I wanted to have hardware accelerated blurring (and other effects) using shaders. I have an ITexture *Bitmap::Surface. The problem is that the texture gets drawn but not it's blurred. hblurpass, vblurpass are classes with a render() method that renders a quad. hblurp...
by eye776
Thu Jun 03, 2010 4:59 pm
Forum: Code Snippets
Topic: Convert any IImage to A8R8G8B8
Replies: 8
Views: 2114

So the code would become (in irrlicht 1.8): IImage* getARGBImage(stringc filename) { IImage* srcImage = IVideoDriver::createImageFromFile(filename); IImage* bmpImage = NULL; if(srcImage->getColorFormat() != ECF_A8R8G8B8) { printf("Image color format doesn't match, converting!\n"); bmpImage...
by eye776
Thu May 20, 2010 6:46 am
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1369

OK, sorry for the delay, but it was late last night so ... You can get the "ellipsoid sliding algorithm" from ccollisionresponseanimator.cpp in the irrilcht sources. As for wall running, falling, landing, use raycasts. For example you use a 3d line from the player position downwards with a...
by eye776
Wed May 19, 2010 7:18 pm
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1369

3) You can get it from the bbox, but please keep in mind that you need to account for the largest extent of your model's bbox (hint: it changes with animation). You should probably look into making your own file format for storing extra info about the models used in your game at some point if you're...
by eye776
Wed May 19, 2010 5:18 pm
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1369

3) you could load it from an external file, rather than getting it from the bounding box (first find the ellipsoid that best fits your model) 4) you need to modify the collisionresponseanimator As slavik262 said, you could (and should) use low-poly meshes attached to invisible scenenodes for collisi...