if you're limiting motion to a 2d plane in 2d space, you will need a 2d physics engine, but if it's a 2d plane inside a 3d space (i.e. a labyrinth or racing game with no terrain), either 2d or 3d physics can be used
i have code that tests ode collisions with boxes and trimeshes, and the boxes do ...
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- Wed Dec 31, 2008 2:05 pm
- Forum: Game Programming
- Topic: physics question: Trimesh collisions
- Replies: 8
- Views: 6124