Search found 17 matches
- Sat Jan 10, 2009 11:10 pm
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
I found the link http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30152&highlight=terrainselector to be very useful. I've got it working on a 1024x1024 terrain with a 4096x4096 texture applied. The only thing I found strange was that for the X dimension, the 0 was on the right while the larger ...
- Fri Jan 09, 2009 2:12 am
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
- Fri Jan 09, 2009 1:12 am
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
yeah, I made the texture. I downloaded usgs data of the Gettysburg area. Ran the data thru a program called 3dem and produced output that the Terragen program could read. Using Terragen I produced a colored texture where high is redish brown and low is dark green - that output went into photoshop ...
- Fri Jan 09, 2009 12:52 am
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
- Fri Jan 09, 2009 12:27 am
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
- Fri Jan 09, 2009 12:24 am
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
- Fri Jan 09, 2009 12:16 am
- Forum: Beginners Help
- Topic: Where am I on this terrain?
- Replies: 9
- Views: 1370
Where am I on this terrain?
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
I appologize up front for asking a question that shows how little I know. I've looked at a variety of things for hours and hours and I've probably skipped right over the easy solution a number of times.
Below is a map I created by ...
I appologize up front for asking a question that shows how little I know. I've looked at a variety of things for hours and hours and I've probably skipped right over the easy solution a number of times.
Below is a map I created by ...
- Mon Jan 05, 2009 11:52 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
Thank you sjb and hybrid.
FWIW, I downloaded the November DirectX SDK (438MB at 11KB/sec - it took a long time). And I un-commented the two directX include statements in the config file. I re-compiled and got 5 errors, it couldn't find the directx8 include files. (it found the directx9 files though ...
FWIW, I downloaded the November DirectX SDK (438MB at 11KB/sec - it took a long time). And I un-commented the two directX include statements in the config file. I re-compiled and got 5 errors, it couldn't find the directx8 include files. (it found the directx9 files though ...
- Sun Jan 04, 2009 8:35 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
- Sun Jan 04, 2009 8:23 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
- Sun Jan 04, 2009 8:14 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
- Sun Jan 04, 2009 5:30 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
- Sun Jan 04, 2009 3:32 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 824
Terrain falloff problem
Help, I'm new to this, but I'm having great fun and success. Here's my problem... I use addTerrainSceneNode (like in the 12example prog). In fact (to make sure I didn't mess up) I go back to that example and the only change I make is I load in my bmp file for the terrain, and my texture file. The ...
- Fri Jan 02, 2009 1:15 am
- Forum: Beginners Help
- Topic: 2D/3D design question?
- Replies: 2
- Views: 420
Thank you for the advice Ion Dune! Learning how to drop a texture onto a flat plane sounds like exactly what I'm looking for. And so off to go searching I went and saw that Tutorial 3 is likely the perfect place to start (what an idiot I feel like...).
I wish I was smarter in the 3d world, but just ...
I wish I was smarter in the 3d world, but just ...
- Fri Jan 02, 2009 12:44 am
- Forum: Beginners Help
- Topic: 2D/3D design question?
- Replies: 2
- Views: 420
2D/3D design question?
Been playing with irrlicht all day...
the project I'm working on involves a large map and units on it.
Using draw2DImage, I am able to plot down the map, but camera adjustments don't impact it. Of course I'm able to make it a scrollable map by adjusting where I place it (loaded as a texture). I ...
the project I'm working on involves a large map and units on it.
Using draw2DImage, I am able to plot down the map, but camera adjustments don't impact it. Of course I'm able to make it a scrollable map by adjusting where I place it (loaded as a texture). I ...