Search found 17 matches

by pfrancke
Sat Jan 10, 2009 11:10 pm
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

I found the link http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30152&highlight=terrainselector to be very useful. I've got it working on a 1024x1024 terrain with a 4096x4096 texture applied. The only thing I found strange was that for the X dimension, the 0 was on the right while the larger ...
by pfrancke
Fri Jan 09, 2009 2:12 am
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

Thank you vitek!

I will proceed to humbly do my homework - I appreciate very much the focus you are giving.

Piet
by pfrancke
Fri Jan 09, 2009 1:12 am
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

yeah, I made the texture. I downloaded usgs data of the Gettysburg area. Ran the data thru a program called 3dem and produced output that the Terragen program could read. Using Terragen I produced a colored texture where high is redish brown and low is dark green - that output went into photoshop ...
by pfrancke
Fri Jan 09, 2009 12:52 am
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

Thanks about imgbin.

http://www.imgbin.org/index.php?page=image&id=262

the hexes are simply part of the texture that is being displayed. Once you see the image, you will probably know exactly what I'm up to...

tut 12 is how I drew the terrain. My goal is to know the x,y of where on the terrain ...
by pfrancke
Fri Jan 09, 2009 12:27 am
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

No a very serious question - the texture has hexes painted on it and I desire to map back to those hexes based on where on the terrain the mouse is pointing.

The screen shot in the url listed above is output from my irrlicht program - essentially tutorial 12.
by pfrancke
Fri Jan 09, 2009 12:24 am
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

Hybrid!! Thank you. You gave me everything that I needed. It took a little bit of fooling around, but between "just trying it" and reading what you referenced - I had Success!!!!!

Thanks again.
Piet
by pfrancke
Fri Jan 09, 2009 12:16 am
Forum: Beginners Help
Topic: Where am I on this terrain?
Replies: 9
Views: 1370

Where am I on this terrain?

scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(

I appologize up front for asking a question that shows how little I know. I've looked at a variety of things for hours and hours and I've probably skipped right over the easy solution a number of times.

Below is a map I created by ...
by pfrancke
Mon Jan 05, 2009 11:52 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

Thank you sjb and hybrid.

FWIW, I downloaded the November DirectX SDK (438MB at 11KB/sec - it took a long time). And I un-commented the two directX include statements in the config file. I re-compiled and got 5 errors, it couldn't find the directx8 include files. (it found the directx9 files though ...
by pfrancke
Sun Jan 04, 2009 8:35 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

Thank you for your encouragement and guidance. I'll give it a shot then!!
by pfrancke
Sun Jan 04, 2009 8:23 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

I'm using Visual Studio 2005 (which I think translates to MSVC 8.0)
by pfrancke
Sun Jan 04, 2009 8:14 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

I commented out the dx8 and dx9 in the config file and recompiled and am very happy to say that your bug fix was perfect (but you knew that).

How brave (read foolish) must I be to download the DirectX SDK and try to compile that in. I'm running the code opengl now and I can absolutely see a ...
by pfrancke
Sun Jan 04, 2009 5:30 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

bitplane, Thank you!!! I kept looking and looking and couldn't figure it out.

I tried to apply the fix and I goofed up my code -- couldn't re-compile. I got 11 errors like d3d9.h include file not present. So I'll just need to re-copy the libraries to proceed.

When will the new release come out ...
by pfrancke
Sun Jan 04, 2009 3:32 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 824

Terrain falloff problem

Help, I'm new to this, but I'm having great fun and success. Here's my problem... I use addTerrainSceneNode (like in the 12example prog). In fact (to make sure I didn't mess up) I go back to that example and the only change I make is I load in my bmp file for the terrain, and my texture file. The ...
by pfrancke
Fri Jan 02, 2009 1:15 am
Forum: Beginners Help
Topic: 2D/3D design question?
Replies: 2
Views: 420

Thank you for the advice Ion Dune! Learning how to drop a texture onto a flat plane sounds like exactly what I'm looking for. And so off to go searching I went and saw that Tutorial 3 is likely the perfect place to start (what an idiot I feel like...).

I wish I was smarter in the 3d world, but just ...
by pfrancke
Fri Jan 02, 2009 12:44 am
Forum: Beginners Help
Topic: 2D/3D design question?
Replies: 2
Views: 420

2D/3D design question?

Been playing with irrlicht all day...
the project I'm working on involves a large map and units on it.

Using draw2DImage, I am able to plot down the map, but camera adjustments don't impact it. Of course I'm able to make it a scrollable map by adjusting where I place it (loaded as a texture). I ...