Search found 6 matches

by Velud
Mon Jan 05, 2009 10:50 am
Forum: Beginners Help
Topic: Moving camera
Replies: 7
Views: 400

up
by Velud
Sat Jan 03, 2009 6:01 pm
Forum: Beginners Help
Topic: Moving camera
Replies: 7
Views: 400

But what I have to do for move camera?
by Velud
Sat Jan 03, 2009 4:58 pm
Forum: Beginners Help
Topic: Moving camera
Replies: 7
Views: 400

you mean increment both position and target?
camera rotates right and left on up/down arrows and moves back forward on left right arrows.
and what absolute postion mean?
by Velud
Sat Jan 03, 2009 2:15 pm
Forum: Beginners Help
Topic: Kane & Lynch: Dead Man - Camera System
Replies: 11
Views: 877

I've seen something like this in Oblivion.
I think that the move camera with the model of character.
by Velud
Sat Jan 03, 2009 2:08 pm
Forum: Beginners Help
Topic: Irredit - black meshs = no texture
Replies: 10
Views: 808

when the program loads a scene, it uses pathes that irredit used. so if texutre was in the same folder as irredit the path was from irredit exe file.
when the program loads scene it try to find texures in own folder.
but I amn't coplitely sure in it.
by Velud
Sat Jan 03, 2009 1:51 pm
Forum: Beginners Help
Topic: Moving camera
Replies: 7
Views: 400

Moving camera

I try to move camera by arrows it normally movs by X axis? but it rotates arond Y, when I move it by Z axis this s a method of my class cpos is a temporary vector pCamera is a pointer to object created with AddCameraSceneNode() void Move(irr::EKEY_CODE k) { this->cpos=this->pCamera->getPosition(); i...