Search found 15 matches
- Thu Apr 30, 2009 9:14 am
- Forum: Advanced Help
- Topic: ITexture and EMT_TRANSPARENT_ADD_COLOR
- Replies: 7
- Views: 714
Thats working better. I've added the after burner effect to the ship now, but with out the additive blend effect its looking a little strange. I think I will tinker around and devise a way of doing that, because I absolutely need it in the 2d graphics for this game. edit: Just a quick screen shot to...
- Thu Apr 30, 2009 8:23 am
- Forum: Advanced Help
- Topic: ITexture and EMT_TRANSPARENT_ADD_COLOR
- Replies: 7
- Views: 714
The actual rendering is split across several classes, specific classes rendering specific aspects. The actual loop (as it stands now) // Run Loop s32 lastFPS; while (device->run()) { driver->beginScene(true, true, video::SColor(0,0,0,0)); s32 fps = driver->getFPS(); if (lastFPS != fps) { core::strin...
- Wed Apr 29, 2009 9:10 pm
- Forum: Beginners Help
- Topic: What screen coordinate system is used in Irrlicht?
- Replies: 7
- Views: 480
- Wed Apr 29, 2009 8:29 pm
- Forum: Advanced Help
- Topic: ITexture and EMT_TRANSPARENT_ADD_COLOR
- Replies: 7
- Views: 714
hmm, ok. Well since then I've noticed something that I'm not sure if its a bug or not. If 2 2D images are overlapping the bottom one is clipped, even after an alpha channel is applied. I've applied an alpha channel with the following lines. this->player_ship = this->driver->getTexture( shipTexture )...
- Wed Apr 29, 2009 3:44 pm
- Forum: Advanced Help
- Topic: ITexture and EMT_TRANSPARENT_ADD_COLOR
- Replies: 7
- Views: 714
ITexture and EMT_TRANSPARENT_ADD_COLOR
I've tried looking through the documentation on this one, and short of creating a 3D object and applying the Texture too it I can't figure out how to apply this flag to an ITexture. Basically the game I'm creating uses a strange mix of 2D and 3D graphics. In the background is a pseudo 2d star field ...
- Tue Apr 28, 2009 4:58 pm
- Forum: Advanced Help
- Topic: Is Billboard in Scene?
- Replies: 3
- Views: 565
- Tue Apr 28, 2009 8:08 am
- Forum: Advanced Help
- Topic: Is Billboard in Scene?
- Replies: 3
- Views: 565
Is Billboard in Scene?
Is there a way built in to irrlicht to determine if a billboard object is visible to the player? (I.e on screne/in scene), or does it require some custom functionality?
- Mon Apr 27, 2009 9:36 am
- Forum: Advanced Help
- Topic: Billboard Transparency
- Replies: 1
- Views: 441
Billboard Transparency
Is it possible to alter the alpha/transparency of a billboard scene node whilst running without having to load different textures?
- Mon Apr 27, 2009 7:33 am
- Forum: Beginners Help
- Topic: C++ Classes driving me crazy
- Replies: 4
- Views: 431
I've got this part, what I can't grasp is the creating of a constructor function inside the class. for example in ObjC I would do something like this to create a constructor. @implementation MyObject - (id)initWithName:(NSString *)aName { if (self = [super init]) { _name = [aName retain]; } return s...
- Mon Apr 27, 2009 7:16 am
- Forum: Beginners Help
- Topic: C++ Classes driving me crazy
- Replies: 4
- Views: 431
C++ Classes driving me crazy
Need a bit of help with C++ classes. What I'm wanting to do is to return a pointer of a newly allocated class so that I'm not having to lug an entire objects around my code. I need to do this via the constructor ideally. I can do this in Objective-C, PHP and some others but I can't for the life of m...
- Sat Apr 25, 2009 9:01 pm
- Forum: Off-topic
- Topic: Next Generation of Game Controller ???
- Replies: 5
- Views: 1131
That looks pretty darn cool. I can just imagine how much better gaming would be with it. wITTus the idea of using to replace a keyboard and mouse is pretty good. Train it to recognise specific characters and that could be used for typing. I know I can think what I want to type a heck of a lot faster...
- Sat Apr 25, 2009 8:37 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 501491
Name Tom Hancocks Age 21 Background Designer/Developer Programming REALbasic, C/C++/Objective-C/Cocoa, PHP, Perl, Pascal, C2D Assembly, 68k Assembly, Visual Basic, JavaScript and some others. Past Work TuneBar, File Actions (both Mac OS X Apps) Location Within 24,000 miles of you. (Or Filey, Englan...
- Mon Apr 20, 2009 10:07 am
- Forum: Advanced Help
- Topic: {Little off Topic} Speeding up the main thread?
- Replies: 1
- Views: 437
Although most of my programming experience isn't from games/3d development or C++ even I do have a fair amount of experience in writing data parsers and handling large sets of data in C/Objective-C so I will give you some advice based on my experiences. If any bits of this don't apply to C++ please ...
- Sun Apr 19, 2009 3:19 pm
- Forum: Beginners Help
- Topic: Terrain Texture and Size Problems
- Replies: 1
- Views: 310
Terrain Texture and Size Problems
Hi, I've recently begun implementing a more flexible terrain system for my game, one that will use an array of tiles in such a way that I can keep a high level of detail in the texture. I want to avoid scaling textures if at all possible. So far everything has been going pretty well except for when ...
- Fri Jan 02, 2009 2:07 pm
- Forum: Bug reports
- Topic: [fixed] FPS Camera oddities in Full Screen [OSX only]
- Replies: 2
- Views: 510
[fixed] FPS Camera oddities in Full Screen [OSX only]
Hi I'm new to Irrlicht. Just discovered it last night and its already helping loads with the creation of my game idea, was previously making the engine from scratch and it was tedious work. Irrlicht is a god send! However I have noticed one strange oddity. This is under the 1.4.2 SDK on OS X btw. An...