In the game example? I forget... lol, Is there not a flagCloth array declared somewhere? Or something like that.. (don't have the source on me at the minute)
Would this be it: core::array<SPhysxAndNodePair*> flags; at the top of GameExample.cpp?
I just started learning Irrlicht this week, moving ...
Search found 2 matches
- Sat Jan 03, 2009 10:02 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142536
- Fri Jan 02, 2009 9:02 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142536