Search found 4 matches

by Gatts
Sat Feb 21, 2009 10:31 pm
Forum: Beginners Help
Topic: ITexture and IVideoDriver::draw2DImage Texture Filtering
Replies: 0
Views: 474

ITexture and IVideoDriver::draw2DImage Texture Filtering

Hi guys, I've created my own bitmap font class using ITexture and IVideoDriver::draw2DImage which loads a sheet font image and parses an xml file with character details. My bitmap fonts have the ability to be scaled down and up, but i've noticed that any ITexture rendered with IVideoDriver::draw2DIm...
by Gatts
Sat Feb 21, 2009 5:14 pm
Forum: Beginners Help
Topic: Check If Position In Camera View
Replies: 0
Views: 384

Check If Position In Camera View

Hi guys,

Is there any current built in way to see if a position in the current viewing plane is visible?

Which also takes into account the depth of levels (Eg. Detects if it is behind a wall in a BSP level)?

Any help is greatly appreciated!

Thanks,
Gatts
by Gatts
Sun Feb 15, 2009 8:18 am
Forum: Open Discussion and Dev Announcements
Topic: Exciting News - MoH:AA BSP
Replies: 3
Views: 2843

Exciting News - MoH:AA BSP

Hi guys, The team at OpenMOHAA have made substantial progress in loading and rendering Medal of Honor Allied Assault maps. Because it's based on Quake3, they used the Quake3 source and programmed the changes to load MoH:AA maps. Since MoH:AA maps is a superior format to the standard Quake 3 (Proper ...
by Gatts
Sun Feb 15, 2009 4:52 am
Forum: Beginners Help
Topic: Quake1 Bsp
Replies: 2
Views: 310

Quake1 Bsp

Hi guys, I was wondering, how hard would it be to implement Quake1 BSP rendering? I know many of you might think why does he want to do that? I want create a universal BSP renderer using Irrlicht. Basically render Quake1, Quake2 and Quake3 BSPs as a learning experience. Any help is greatly appreciat...