Search found 4 matches
- Sat Feb 21, 2009 10:31 pm
- Forum: Beginners Help
- Topic: ITexture and IVideoDriver::draw2DImage Texture Filtering
- Replies: 0
- Views: 474
ITexture and IVideoDriver::draw2DImage Texture Filtering
Hi guys, I've created my own bitmap font class using ITexture and IVideoDriver::draw2DImage which loads a sheet font image and parses an xml file with character details. My bitmap fonts have the ability to be scaled down and up, but i've noticed that any ITexture rendered with IVideoDriver::draw2DIm...
- Sat Feb 21, 2009 5:14 pm
- Forum: Beginners Help
- Topic: Check If Position In Camera View
- Replies: 0
- Views: 384
Check If Position In Camera View
Hi guys,
Is there any current built in way to see if a position in the current viewing plane is visible?
Which also takes into account the depth of levels (Eg. Detects if it is behind a wall in a BSP level)?
Any help is greatly appreciated!
Thanks,
Gatts
Is there any current built in way to see if a position in the current viewing plane is visible?
Which also takes into account the depth of levels (Eg. Detects if it is behind a wall in a BSP level)?
Any help is greatly appreciated!
Thanks,
Gatts
- Sun Feb 15, 2009 8:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Exciting News - MoH:AA BSP
- Replies: 3
- Views: 2843
Exciting News - MoH:AA BSP
Hi guys, The team at OpenMOHAA have made substantial progress in loading and rendering Medal of Honor Allied Assault maps. Because it's based on Quake3, they used the Quake3 source and programmed the changes to load MoH:AA maps. Since MoH:AA maps is a superior format to the standard Quake 3 (Proper ...
- Sun Feb 15, 2009 4:52 am
- Forum: Beginners Help
- Topic: Quake1 Bsp
- Replies: 2
- Views: 310
Quake1 Bsp
Hi guys, I was wondering, how hard would it be to implement Quake1 BSP rendering? I know many of you might think why does he want to do that? I want create a universal BSP renderer using Irrlicht. Basically render Quake1, Quake2 and Quake3 BSPs as a learning experience. Any help is greatly appreciat...