Hey guys,
can anybody help me with the game balancing?
I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?
Thanks in advance
Scarabol
Search found 167 matches
- Tue Jan 10, 2012 2:06 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
- Sun Jan 01, 2012 10:34 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
thx, for the hint, i'll fix it.
- Sun Jan 01, 2012 9:06 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
BETA 1 IS OUT!
For Details see first post!
Greetings
Scarabol
For Details see first post!
Greetings
Scarabol
- Wed Aug 10, 2011 8:16 am
- Forum: Advanced Help
- Topic: simple draw2dline rendertarget
- Replies: 2
- Views: 380
Re: simple draw2dline rendertarget
Ok, what im talking about is this crazy output i got when drawing a draw2dline with a draw2dimage to one render texture target: I don't get this mistake each time i run the application, but 50%. Thats the way it should look: http://img52.imageshack.us/img52/1286/shootbox10082011095710.png As you can...
- Sun Aug 07, 2011 11:40 pm
- Forum: Advanced Help
- Topic: simple draw2dline rendertarget
- Replies: 2
- Views: 380
simple draw2dline rendertarget
Hey guys,
why does driver->draw2dline() disable all textures and how can i draw a 2dline on a render target texture?
Thanks in advance
Scarabol
why does driver->draw2dline() disable all textures and how can i draw a 2dline on a render target texture?
Thanks in advance
Scarabol
- Sun Jul 31, 2011 1:57 pm
- Forum: Code Snippets
- Topic: Another Macromedia Flash -> texture class
- Replies: 23
- Views: 16582
Re: Another Macromedia Flash -> texture class
So far i know this class has ever been experimental, so i don't know whats the problem, sorry.
There might be something wrong with your flash file? Try other flash files and find the difference. There might be some features in your file that the class does not support at this time.
MfG
Scarabol
There might be something wrong with your flash file? Try other flash files and find the difference. There might be some features in your file that the class does not support at this time.
MfG
Scarabol
- Sat Jul 30, 2011 6:58 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
Re: ShootBox - Stickfigure Fighters
Blood Mode arived!
See the screens at the first post.
Scarabol
See the screens at the first post.
Scarabol
- Thu Jun 09, 2011 10:17 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
- Tue May 31, 2011 11:50 am
- Forum: Beginners Help
- Topic: Problems compiling Irrlicht under Debian Linux
- Replies: 2
- Views: 1674
Right thanks, had the same problem but this fixed my issue:
if you don't have aptitude just try:
MfG
Scarabol
Code: Select all
sudo aptitude install libglu1-mesa-dev
Code: Select all
sudo apt-get libglu1-mesa-dev
Scarabol
- Mon May 30, 2011 2:32 pm
- Forum: Beginners Help
- Topic: Locking a camera's movement on one axis
- Replies: 4
- Views: 567
- Fri May 20, 2011 2:41 pm
- Forum: Beginners Help
- Topic: Locking a camera's movement on one axis
- Replies: 4
- Views: 567
just add something like
to your while (device->run()) loop
MfG
Scarabol
Code: Select all
vector3df target = camera->getPosition();
target.Y = 0;
camera->setPosition(target);
MfG
Scarabol
- Sun Mar 27, 2011 9:10 pm
- Forum: Project Announcements
- Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
- Replies: 10
- Views: 2966
ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Hey guys, here's my current project: ShootBox - Stickfigure Fighters For WINDOWS AND UBUNTU: Windows Beta1 is out! Get it here: http://ul.to/qwlyp1wi And here some alpha screenies: http://img576.imageshack.us/img576/3987/shootbox27032011230130.th.png http://img13.imageshack.us/img13/9229/shootbox270...
- Fri Mar 25, 2011 10:38 am
- Forum: Advanced Help
- Topic: Circle object in Irrlicht?
- Replies: 3
- Views: 678
- Fri Mar 25, 2011 9:36 am
- Forum: Advanced Help
- Topic: Drop and reload a texture by image crashes
- Replies: 1
- Views: 631
- Fri Mar 25, 2011 9:18 am
- Forum: Advanced Help
- Topic: Circle object in Irrlicht?
- Replies: 3
- Views: 678
Circle object in Irrlicht?
Hey guys,
is there a circle object like line2d or point2d available?
I need to detect, if a line intersects with a 2d circle. Any ideas?
MfG
Scarabol
is there a circle object like line2d or point2d available?
I need to detect, if a line intersects with a 2d circle. Any ideas?
MfG
Scarabol