Search found 167 matches

by Scarabol
Tue Jan 10, 2012 2:06 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Hey guys,

can anybody help me with the game balancing?

I need something like:
- How many enemies per wave?
- How much should the weapons cost?
- How much money can i get from shooting one enemy?
- Any Special Events how often?

Thanks in advance
Scarabol
by Scarabol
Sun Jan 01, 2012 10:34 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

thx, for the hint, i'll fix it.
by Scarabol
Sun Jan 01, 2012 9:06 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

BETA 1 IS OUT!

For Details see first post!

Greetings
Scarabol
by Scarabol
Wed Aug 10, 2011 8:16 am
Forum: Advanced Help
Topic: simple draw2dline rendertarget
Replies: 2
Views: 349

Re: simple draw2dline rendertarget

Ok, what im talking about is this crazy output i got when drawing a draw2dline with a draw2dimage to one render texture target: I don't get this mistake each time i run the application, but 50%. Thats the way it should look: http://img52.imageshack.us/img52/1286/shootbox10082011095710.png As you can...
by Scarabol
Sun Aug 07, 2011 11:40 pm
Forum: Advanced Help
Topic: simple draw2dline rendertarget
Replies: 2
Views: 349

simple draw2dline rendertarget

Hey guys,

why does driver->draw2dline() disable all textures and how can i draw a 2dline on a render target texture?

Thanks in advance
Scarabol
by Scarabol
Sun Jul 31, 2011 1:57 pm
Forum: Code Snippets
Topic: Another Macromedia Flash -> texture class
Replies: 23
Views: 16253

Re: Another Macromedia Flash -> texture class

So far i know this class has ever been experimental, so i don't know whats the problem, sorry.

There might be something wrong with your flash file? Try other flash files and find the difference. There might be some features in your file that the class does not support at this time.

MfG
Scarabol
by Scarabol
Sat Jul 30, 2011 6:58 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

Re: ShootBox - Stickfigure Fighters

Blood Mode arived!

See the screens at the first post.

Scarabol
by Scarabol
Thu Jun 09, 2011 10:17 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

What do u mean?

MfG
Scarabol
by Scarabol
Tue May 31, 2011 11:50 am
Forum: Beginners Help
Topic: Problems compiling Irrlicht under Debian Linux
Replies: 2
Views: 1625

Right thanks, had the same problem but this fixed my issue:

Code: Select all

sudo aptitude install libglu1-mesa-dev
if you don't have aptitude just try:

Code: Select all

sudo apt-get libglu1-mesa-dev
MfG
Scarabol
by Scarabol
Mon May 30, 2011 2:32 pm
Forum: Beginners Help
Topic: Locking a camera's movement on one axis
Replies: 4
Views: 466

ok, sorry but in this case you could take a look at the irrlicht source, on how it works inside...

Im sorry i dont have the time.

MfG
Scarabol
by Scarabol
Fri May 20, 2011 2:41 pm
Forum: Beginners Help
Topic: Locking a camera's movement on one axis
Replies: 4
Views: 466

just add something like

Code: Select all

vector3df target = camera->getPosition();
target.Y = 0;
camera->setPosition(target);
to your while (device->run()) loop

MfG
Scarabol
by Scarabol
Sun Mar 27, 2011 9:10 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2892

ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

Hey guys, here's my current project: ShootBox - Stickfigure Fighters For WINDOWS AND UBUNTU: Windows Beta1 is out! Get it here: http://ul.to/qwlyp1wi And here some alpha screenies: http://img576.imageshack.us/img576/3987/shootbox27032011230130.th.png http://img13.imageshack.us/img13/9229/shootbox270...
by Scarabol
Fri Mar 25, 2011 10:38 am
Forum: Advanced Help
Topic: Circle object in Irrlicht?
Replies: 3
Views: 639

Yeah right great! thx

But this method dont tell me the collision point(s).

MfG
Scarabol
by Scarabol
Fri Mar 25, 2011 9:36 am
Forum: Advanced Help
Topic: Drop and reload a texture by image crashes
Replies: 1
Views: 588

Hi,

did you check if name or this->splattingImage has the 0x43700000 value?

MfG
Scarabol
by Scarabol
Fri Mar 25, 2011 9:18 am
Forum: Advanced Help
Topic: Circle object in Irrlicht?
Replies: 3
Views: 639

Circle object in Irrlicht?

Hey guys,

is there a circle object like line2d or point2d available?

I need to detect, if a line intersects with a 2d circle. Any ideas?

MfG
Scarabol