Search found 31 matches
- Sat Mar 07, 2009 11:44 pm
- Forum: Project Announcements
- Topic: IrrMax (wip)
- Replies: 8
- Views: 2650
- Sat Mar 07, 2009 2:26 pm
- Forum: Project Announcements
- Topic: IrrMax (wip)
- Replies: 8
- Views: 2650
- Fri Mar 06, 2009 1:28 pm
- Forum: Project Announcements
- Topic: IrrMax (wip)
- Replies: 8
- Views: 2650
I found it is a problem with loading plugins when there are multiples of them in one file. Until i correct it, you can simply manually execute irrMax.mzp from the maxscript menu once after max started.Ali_Hashemi wrote: But When I tried to change material type to "irrMat", This Error has occurred :
- Fri Mar 06, 2009 12:51 am
- Forum: Project Announcements
- Topic: IrrMax (wip)
- Replies: 8
- Views: 2650
IrrMax (wip)
I've started writing a maxscript plugin to export .irr scene and .irrmesh
You can download it here , put irrMax.mzp in your plugins folder.
I did it in max 2009 but should work on 2008, and may work on max 9.
http://www.ecranbl.eu/irr/irrMax.jpg
What's actually visible in the interface but do ...
You can download it here , put irrMax.mzp in your plugins folder.
I did it in max 2009 but should work on 2008, and may work on max 9.
http://www.ecranbl.eu/irr/irrMax.jpg
What's actually visible in the interface but do ...
- Thu Feb 19, 2009 1:51 pm
- Forum: Beginners Help
- Topic: irr mesh/scene exporter for max, wip, need help
- Replies: 7
- Views: 602
People have said before that the .irrmesh format is rather.... bad... due to the fact that it's XML. That makes its file size larger and also slower to load...
I'm just pointing that out so that people consider whether they're bothered about the filesize and load times. I'm not sure how much worse ...
I'm just pointing that out so that people consider whether they're bothered about the filesize and load times. I'm not sure how much worse ...
- Thu Feb 19, 2009 1:12 pm
- Forum: Beginners Help
- Topic: irr mesh/scene exporter for max, wip, need help
- Replies: 7
- Views: 602
- Thu Feb 19, 2009 2:07 am
- Forum: Beginners Help
- Topic: irr mesh/scene exporter for max, wip, need help
- Replies: 7
- Views: 602
irr mesh/scene exporter for max, wip, need help
hello,
I'm currently writing a full scene exporter plugin for max for irrlicht.
I need help for the mesh export (irrmesh format)
Here an export of a simple box with smoothings groups:
<?xml version="1.0"?>
<mesh version="1.0">
<boundingBox minEdge="-25.0 -25.0 -25.0 " maxEdge="25.0 25.0 25.0 ...
I'm currently writing a full scene exporter plugin for max for irrlicht.
I need help for the mesh export (irrmesh format)
Here an export of a simple box with smoothings groups:
<?xml version="1.0"?>
<mesh version="1.0">
<boundingBox minEdge="-25.0 -25.0 -25.0 " maxEdge="25.0 25.0 25.0 ...
- Wed Jan 28, 2009 9:15 pm
- Forum: Beginners Help
- Topic: Reflections: Increase a camera's quality/resolution?
- Replies: 1
- Views: 239
Your reflection camera should not have a wider fov than your main camera ! It have to be the exact same camera, with position and rotation reflected. (you need to flip the projection matrix too, or flip the reflection texture, vertically).
Then if your render target for your reflection camera have ...
Then if your render target for your reflection camera have ...
- Wed Jan 28, 2009 9:09 pm
- Forum: Beginners Help
- Topic: lightmaps + floor reflection working !!!
- Replies: 18
- Views: 5149
- Tue Jan 27, 2009 11:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 402187
- Sun Jan 25, 2009 3:54 am
- Forum: Beginners Help
- Topic: draw chosen nodes ? multipass ?
- Replies: 8
- Views: 1469
- Mon Jan 19, 2009 9:24 pm
- Forum: Beginners Help
- Topic: draw chosen nodes ? multipass ?
- Replies: 8
- Views: 1469
I get it to work, and i use a global parent node for each pass with nodes that need to be drawn in actual pass as childs, so it become very easy to hide/show nodes at each pass (see code below).
But i've got a problem:
The animation of the camera fps is jerky (nothing to do with fps wich is around ...
But i've got a problem:
The animation of the camera fps is jerky (nothing to do with fps wich is around ...
- Mon Jan 19, 2009 7:45 pm
- Forum: Beginners Help
- Topic: draw chosen nodes ? multipass ?
- Replies: 8
- Views: 1469
- Mon Jan 19, 2009 7:43 pm
- Forum: Beginners Help
- Topic: [Fixed] Max 2009 -> Irrlicht, multiple UVs, batch export
- Replies: 26
- Views: 4256
Batch export is possible ! With panda exporter maxscript tool
- Mon Jan 19, 2009 10:36 am
- Forum: Beginners Help
- Topic: [Fixed] Max 2009 -> Irrlicht, multiple UVs, batch export
- Replies: 26
- Views: 4256