Search found 41 matches

by Jake-GR
Sun Jun 19, 2011 5:24 pm
Forum: Off-topic
Topic: Is it me or is there a hacking fest on gaming communities
Replies: 26
Views: 3827

@Radikalizm: Thank You!
surprised how many ppl still confuse the two terms, simply put hacking does not have malicious intent, whereas cracking does.
by Jake-GR
Sat Dec 04, 2010 11:06 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 177633

@Bate: thats stencil shadows, everything inside the outline gets shaded (there is nothing that stops it)
actually in Mass Effect 2, they do a good job of positioning NPCs, but there are times when you can see the shadow of someone on the other side of the wall
by Jake-GR
Thu Nov 25, 2010 6:43 pm
Forum: Off-topic
Topic: Help me translate a few words from dutch to english
Replies: 11
Views: 2458

translation can be tricky though, because most people try to go word-for-word and then you get the saying "lost in translation"
best way it to describe what the thing is and translate the meaning not the word.
by Jake-GR
Tue Nov 16, 2010 9:52 pm
Forum: Off-topic
Topic: Pictures, videos and other interesting stuff
Replies: 5
Views: 1620

nice, im thinking more linux apps would get it though
by Jake-GR
Sat Nov 13, 2010 3:23 pm
Forum: Off-topic
Topic: the thing the soldiers wear
Replies: 7
Views: 1082

when you die...
1 for attaching to your toe/boot
1 for slamming your jaw shut to wedge it in your teeth
by Jake-GR
Tue Sep 28, 2010 5:02 am
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 197892

@wing64:
more closeups of the dancing chick hehe
by Jake-GR
Sat Sep 04, 2010 5:51 am
Forum: Beginners Help
Topic: [SOLVED]Problem with GIMP's PNG
Replies: 8
Views: 670

not for sure it will help? but a friend recently had an issue with exporting png's from gimp as well (looked similar to yours)
fix was to change Image->Mode from RGB to Indexed (in gimp) before saving as png
by Jake-GR
Thu Sep 02, 2010 5:07 am
Forum: Beginners Help
Topic: How much is the scale in irrlicht?
Replies: 3
Views: 361

This is a question that comes up a lot, but has an easy answer... 1 unit = 1 unit Depending on the size of the environment you want, 1 unit could be 1 foot, 1 meter, 1 mile, or 1 cm (whatever you want) If something doesnt "seem" right you can modify the cameras FoV, apply a scale to the ob...
by Jake-GR
Tue Aug 31, 2010 10:35 pm
Forum: Competition Time!
Topic: Screenshot of the Month August 2010 [Winner announced!]
Replies: 26
Views: 15325

@strong99
shouldnt you change the topic title?
Screenshot of the Month August 2010 [Submit now!] <- vote now hehe
by Jake-GR
Sun Aug 15, 2010 11:11 pm
Forum: Competition Time!
Topic: Screenshot of the Month July 2010 [Winner announced!]
Replies: 37
Views: 18909

I'll volunteer as well. I may not have many posts on the forums, but I do run through them about 3-4 times a day (more if im bored.)
by Jake-GR
Sat May 29, 2010 9:29 am
Forum: Beginners Help
Topic: Large world for a MMORPG
Replies: 4
Views: 824

I agree with BlindSide, use a terrain tiling (or make your own) and then populate that with individual objects. reason for this is you can use fancy LOD on objects, so if they are too far away you dont see them, but still want to see the base terrain of where that object is at. from a designing poin...
by Jake-GR
Sun May 23, 2010 6:21 am
Forum: Beginners Help
Topic: Simple Question about Environment!
Replies: 6
Views: 540

this is the code i use to pass it

update(irr::IrrlichtDevice* const mIrrDevice)

ive tried to use reference but it never worked, someone on irc told me to use it this way and works like a charm
by Jake-GR
Sun May 23, 2010 5:29 am
Forum: Beginners Help
Topic: Simple Question about Environment!
Replies: 6
Views: 540

well you should know that *env is only in scope with main()

if you pass correct references it should work, as i have some classes in my project that take in different pointers as args
by Jake-GR
Wed May 19, 2010 10:50 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 390626

@Mel: looking good, i just hope later i can make something half as good hehe
by Jake-GR
Wed May 19, 2010 9:12 am
Forum: Code Snippets
Topic: Ring mesh buffer
Replies: 22
Views: 5357

@pera: um... isnt that "Toby the Turtle"? looks awfully familiar ;)