hi,
i had the chance to test irrlicht with two video cards and if i select another vcard it crashed. that is fixed now...
the patch is based on the lastest svn, so nadro can easily add the patch to svn.
cya
zerochen
Search found 273 matches
- Mon Mar 23, 2015 10:06 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
- Mon Mar 23, 2015 2:47 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
hi, here is the patch. Irrlicht.patch changes: + fixed multiply video card support + split 2tcoords, tangends and standard in seperate buffers + define NO_IRR_D3D_NO_SHADER_DEBUGGING to load shaders from files (located in media/shaders). files are created if they doesnt exist + set constant buffers ...
- Tue Mar 10, 2015 12:05 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
yes that was my intention. so i put them into the engine. maybe it was just to early for that. in my current working solution i have an extra flag. if that is defined the shaders are loaded from files. i can push it out in the next days. currently i m working on steam output buffers and it is almost...
- Wed Jan 28, 2015 4:53 pm
- Forum: Beginners Help
- Topic: Basic code division causing a crash
- Replies: 5
- Views: 731
Re: Basic code division causing a crash
hi,
the problem is in your init function. after you leave it the receiver obj will be destroyed. so irrlicht tries to access a non-existing obj and crashs.
regards
zerochen
the problem is in your init function. after you leave it the receiver obj will be destroyed. so irrlicht tries to access a non-existing obj and crashs.
regards
zerochen
- Tue Jan 13, 2015 1:23 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
Nadro is reworking it. So no need to fix this until new interfaces are up. Nadro: BTW. In upcoming days I'll try to prepare list of deprecated methods of IVideoDriver. We'll drop fixed pipeline drivers and functionality in shader-pipeline branch, so some methods will be no longer required. At now I'...
- Sun Jan 11, 2015 2:31 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
@Nadro here is a patch that fixes the bug in example 2 mentioned by airc. fix.patch edit: another issue is that the billboards not working. there is a MeshBuffer->setDirty(); missing in the render func. otherwise the position will not be updated. @Granyte yes i have 4.1. example 7 on win32 is crashi...
- Sun Jan 11, 2015 12:48 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
@Granyte
is your sse implementation limited to x64?
is your sse implementation limited to x64?
- Sat Jan 10, 2015 7:54 pm
- Forum: Advanced Help
- Topic: Linux: KEY_KEY_X instead of KEY_NUMPADX
- Replies: 7
- Views: 1799
Re: Linux: KEY_KEY_X instead of KEY_NUMPADX
hi,
this was fixed in r4669.
due to later changes this code is not longer present or do i missing something?
regards
zerochen
this was fixed in r4669.
due to later changes this code is not longer present or do i missing something?
regards
zerochen
- Sat Jan 10, 2015 5:22 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
i dont use gcc. i just try to help to fix it. if you got an error that D3D_FEATURE_LEVEL_11_1 is not definied. you have to do 2 things. be sure that you have 1) installed http://msdn.microsoft.com/en-us/windows/desktop/hh852363.aspx 2) included dx11 header first and then DXSDK_Jun10 headers in your ...
- Sat Jan 10, 2015 4:47 pm
- Forum: Beginners Help
- Topic: Textures not showing up in Irrlicht
- Replies: 16
- Views: 1763
Re: Textures not showing up in Irrlicht
hi,
i think you have forgotten to add a light source or simply turn off lighting.
regards
zerochen
i think you have forgotten to add a light source or simply turn off lighting.
regards
zerochen
- Sat Jan 10, 2015 4:28 pm
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
hi, @AReichl @airc can you you post some errors that you get with dx11 enabled? yesterday i found out that you have to include dx11 headers before dx9 headers otherwise it leads to many compiler errors and duplication warnings. maybe that helps you a little more. @airc @ nadro the bug happens to me ...
- Mon Sep 08, 2014 7:38 pm
- Forum: Beginners Help
- Topic: custom ISceneNode problem??
- Replies: 5
- Views: 569
Re: custom ISceneNode problem??
hi,
is the parent scenenode null? if so you have to set the rootscenenode as parent.
http://irrlicht.sourceforge.net/docu/cl ... c23f78635f
regards
zerochen
is the parent scenenode null? if so you have to set the rootscenenode as parent.
http://irrlicht.sourceforge.net/docu/cl ... c23f78635f
regards
zerochen
- Mon Aug 25, 2014 11:41 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 236397
Re: Finally, a DirectX 10 video driver for Irrlicht
hi granyte,
can you push out a patch with your last stage of development so we can help you to fix culling und the debug/release problem?
regards
zerochen
can you push out a patch with your last stage of development so we can help you to fix culling und the debug/release problem?
regards
zerochen
- Fri Aug 15, 2014 3:38 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 403
- Views: 139260
Re: The latest SVN bugs thread
yes you are right. i guess the state mask is missing in CIrrDeviceLinux::getKeyCode can anyone test this code? event.xkey.state &= ~(ControlMask|ShiftMask); // ignore shift-ctrl states for figuring out the key mp.X11Key = XkbKeycodeToKeysym(XDisplay, event.xkey.keycode, 0, event.xkey.state); ...
- Wed Aug 13, 2014 5:11 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 403
- Views: 139260
Re: The latest SVN bugs thread
@hendu
are you sure that is in the last svn because we fixed that in 4669?
http://sourceforge.net/p/irrlicht/code/4669/
regards
zerochen
are you sure that is in the last svn because we fixed that in 4669?
http://sourceforge.net/p/irrlicht/code/4669/
regards
zerochen