Search found 40 matches
- Sun May 23, 2004 10:22 am
- Forum: Bug reports
- Topic: getMesh() and Linux
- Replies: 3
- Views: 1780
Yes, the getMesh() of the ISceneManager. While executing the Techdemo for example, there are the following messages: ---- max@max:~/Documents/downloads/irrlicht-0.6/examples/Techdemo> ./techdemo Irrlicht Engine version 0.6 Linux Creating X window... debugtest Choosing visual display with stencil... ...
- Tue May 18, 2004 2:04 pm
- Forum: Bug reports
- Topic: getMesh() and Linux
- Replies: 3
- Views: 1780
getMesh() and Linux
Hi all together, I just tried Irrlicht first time with Linux (SuSE 9.0, 64bit) and discoverd, that the getMesh()-function does not work. Evereywhere, where a static mesh should be loaded (in the examples and the techdemo, too) the program crashs with an Access Violation. I dont know anything more ab...
- Wed Apr 21, 2004 12:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Password For Zip files
- Replies: 17
- Views: 2481
Once, I had the same problem. The way i solved it:
After making the zip-file I xored it by any byte. When the programs starts, it xores the file again by the same byte and safes the result in the temp-dir. This file can now be handled as a zip-file. On terminating the program it deletes the tmp-file.
After making the zip-file I xored it by any byte. When the programs starts, it xores the file again by the same byte and safes the result in the temp-dir. This file can now be handled as a zip-file. On terminating the program it deletes the tmp-file.
- Wed Apr 21, 2004 7:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: help me make game
- Replies: 22
- Views: 2679
- Tue Apr 20, 2004 6:52 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Visual C++ Toolkit 2003
- Replies: 22
- Views: 8459
Hmm.. I just discovered some limitations of the compiler: You can't build real windows-programs. There are neither libs nor includes to do that (the readme says the same). There's no windows.h for example. That means you can't use MFC or the mighty windows-APIs :-( Perhaps it's possible to use the l...
- Tue Apr 20, 2004 6:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Visual C++ Toolkit 2003
- Replies: 22
- Views: 8459
- Mon Apr 19, 2004 5:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Visual C++ Toolkit 2003
- Replies: 22
- Views: 8459
Visual C++ Toolkit 2003
Hi all together, Yesterday I red an incredible news on heise.de: Microsoft offers his C++-compiler to download for free! The compiler can compile native windows-programs and .NET-programs. It's the same compiler as included in Visual C++, just without the IDE. I think it is a try worth, because for ...
- Tue Dec 09, 2003 5:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
- Sat Nov 29, 2003 3:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
Ok, just if anyone ist interrested:
Here is the current version of the designdocument: http://www.crazy-monkey.de/rpg3d.pdf
I think it will be at least 12 pages, when it's done.
Here is the current version of the designdocument: http://www.crazy-monkey.de/rpg3d.pdf
I think it will be at least 12 pages, when it's done.
- Thu Nov 27, 2003 8:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
I think the world would be too big to let the player walk from one end to the other. I thought of dividing the world in towns. Inside a town you can go whereever you want. And inside of towns there will be severell taverns that you can enter. By entering, the town is unloaded and the inner of the ta...
- Wed Nov 26, 2003 4:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
- Tue Nov 25, 2003 8:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
- Tue Nov 25, 2003 6:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
Thank you! I think texturing shouldn't be the problem. I found several sites which are offering free textures for games. Surely there are good textures for us :) anim8or.. hmm.. Can anima8or create shadow-/light-maps, like Q3Build or something like that? If yes: No problem! 3D Studio MAX: If you've ...
- Sun Nov 23, 2003 8:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SDL Device created for Irrlicht.
- Replies: 6
- Views: 2386
- Sun Nov 23, 2003 8:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Online-RPG
- Replies: 16
- Views: 4235
Online-RPG
Hi! I'm searching good modell- and leveldesigners for a freeware-project. The game I'm planning will be an online-RGP. I've got detailed plans of the game und have got the needed programming-knowlegde, but all that I have NOT are model- and leveldesigners. If someone is interressted I'll post detail...