Search found 40 matches

by Tequilla
Sun May 23, 2004 10:22 am
Forum: Bug reports
Topic: getMesh() and Linux
Replies: 3
Views: 1780

Yes, the getMesh() of the ISceneManager. While executing the Techdemo for example, there are the following messages: ---- max@max:~/Documents/downloads/irrlicht-0.6/examples/Techdemo> ./techdemo Irrlicht Engine version 0.6 Linux Creating X window... debugtest Choosing visual display with stencil... ...
by Tequilla
Tue May 18, 2004 2:04 pm
Forum: Bug reports
Topic: getMesh() and Linux
Replies: 3
Views: 1780

getMesh() and Linux

Hi all together, I just tried Irrlicht first time with Linux (SuSE 9.0, 64bit) and discoverd, that the getMesh()-function does not work. Evereywhere, where a static mesh should be loaded (in the examples and the techdemo, too) the program crashs with an Access Violation. I dont know anything more ab...
by Tequilla
Wed Apr 21, 2004 12:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Password For Zip files
Replies: 17
Views: 2481

Once, I had the same problem. The way i solved it:
After making the zip-file I xored it by any byte. When the programs starts, it xores the file again by the same byte and safes the result in the temp-dir. This file can now be handled as a zip-file. On terminating the program it deletes the tmp-file.
by Tequilla
Wed Apr 21, 2004 7:53 am
Forum: Open Discussion and Dev Announcements
Topic: help me make game
Replies: 22
Views: 2679

Oups, the last guest was me.. I wasn't locked in ;)
I wanted to edit my message:
I made a fps-shooter by that method. Because I used the bitmap-format my game looked much better then UT2004!
by Tequilla
Tue Apr 20, 2004 6:52 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Visual C++ Toolkit 2003
Replies: 22
Views: 8459

Hmm.. I just discovered some limitations of the compiler: You can't build real windows-programs. There are neither libs nor includes to do that (the readme says the same). There's no windows.h for example. That means you can't use MFC or the mighty windows-APIs :-( Perhaps it's possible to use the l...
by Tequilla
Tue Apr 20, 2004 6:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Visual C++ Toolkit 2003
Replies: 22
Views: 8459

Yeah, I had the same idea. That would be perfect ;)
by Tequilla
Mon Apr 19, 2004 5:12 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Visual C++ Toolkit 2003
Replies: 22
Views: 8459

Visual C++ Toolkit 2003

Hi all together, Yesterday I red an incredible news on heise.de: Microsoft offers his C++-compiler to download for free! The compiler can compile native windows-programs and .NET-programs. It's the same compiler as included in Visual C++, just without the IDE. I think it is a try worth, because for ...
by Tequilla
Tue Dec 09, 2003 5:56 am
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

Ok, 3ds should be no problem. I heard, that you can make shadowmaps with 3d studio, too.
Concept art and the complete designdocument will come soon. I was ill the last days and couldn't do anything for the game.
by Tequilla
Sat Nov 29, 2003 3:45 pm
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

Ok, just if anyone ist interrested:
Here is the current version of the designdocument: http://www.crazy-monkey.de/rpg3d.pdf
I think it will be at least 12 pages, when it's done.
by Tequilla
Thu Nov 27, 2003 8:45 am
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

I think the world would be too big to let the player walk from one end to the other. I thought of dividing the world in towns. Inside a town you can go whereever you want. And inside of towns there will be severell taverns that you can enter. By entering, the town is unloaded and the inner of the ta...
by Tequilla
Wed Nov 26, 2003 4:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

private message.
I'm working on the design-document at the moment. I'll send it to you when it's done.
by Tequilla
Tue Nov 25, 2003 8:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

Tomorrow I'll try to send you the details as PM (I try because my idea is very complex and my english.. hmm.. it's good, but I must look up many words in the dictionary to explain all stuff ;) )
by Tequilla
Tue Nov 25, 2003 6:13 am
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

Thank you! I think texturing shouldn't be the problem. I found several sites which are offering free textures for games. Surely there are good textures for us :) anim8or.. hmm.. Can anima8or create shadow-/light-maps, like Q3Build or something like that? If yes: No problem! 3D Studio MAX: If you've ...
by Tequilla
Sun Nov 23, 2003 8:21 pm
Forum: Open Discussion and Dev Announcements
Topic: SDL Device created for Irrlicht.
Replies: 6
Views: 2386

Hmm... little, stupid question: What is SDL???
by Tequilla
Sun Nov 23, 2003 8:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Online-RPG
Replies: 16
Views: 4235

Online-RPG

Hi! I'm searching good modell- and leveldesigners for a freeware-project. The game I'm planning will be an online-RGP. I've got detailed plans of the game und have got the needed programming-knowlegde, but all that I have NOT are model- and leveldesigners. If someone is interressted I'll post detail...