Search found 28 matches
- Mon Dec 14, 2009 9:22 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 1036
- Thu Dec 10, 2009 2:22 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 1036
In my current project I hide and show the cursor, depending on the current state of the program (hidden in main menu, game, visible in options, game setup...). I realized that hiding the cursor works fine, but if I want to make it visible again it only is shown if the cursor was in the application ...
- Wed Dec 09, 2009 7:03 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 1036
- Wed Dec 09, 2009 2:54 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 1036
Cursor setVisible
i'm useing irrlicht 1.6 version... sometimes when i call
device->getCursorControl()->setVisible(true);
the cursor won't show up, how can i make sure that when i call getCursorControl()->setVisible(true) the cursor will show up??
does this has effect with the code i use to change my cursor image ...
device->getCursorControl()->setVisible(true);
the cursor won't show up, how can i make sure that when i call getCursorControl()->setVisible(true) the cursor will show up??
does this has effect with the code i use to change my cursor image ...
- Mon Nov 23, 2009 2:14 am
- Forum: Beginners Help
- Topic: Single Key Press
- Replies: 7
- Views: 866
- Mon Nov 02, 2009 10:04 am
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible() sometimes not working
- Replies: 3
- Views: 398
getCursorControl()->setVisible() sometimes not working
i'm using win32 and directx9 for my game, sometimes when i call setVisible(true), the cursor won't show up... from ten times run.... three or two times the cursor won't show up. what happend??
- Sat Oct 31, 2009 1:57 am
- Forum: Beginners Help
- Topic: timer won't start
- Replies: 2
- Views: 376
- Fri Oct 30, 2009 10:19 am
- Forum: Beginners Help
- Topic: timer won't start
- Replies: 2
- Views: 376
timer won't start
hi, i tried to pause the game using timer like the code below
driver->beginScene(true, true, video::SColor(255,0,0,0));
smgr->drawAll();
if ( receiver.IsKeyDown(irr::KEY_KEY_U))
{
device->getTimer()->stop();
}
if ( receiver.IsKeyDown(irr::KEY_KEY_B))
{
device->getTimer()->start ...
driver->beginScene(true, true, video::SColor(255,0,0,0));
smgr->drawAll();
if ( receiver.IsKeyDown(irr::KEY_KEY_U))
{
device->getTimer()->stop();
}
if ( receiver.IsKeyDown(irr::KEY_KEY_B))
{
device->getTimer()->start ...
- Fri Sep 04, 2009 3:35 am
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 1388
- Thu Aug 20, 2009 3:35 am
- Forum: Beginners Help
- Topic: Collision detection
- Replies: 2
- Views: 439
Collision detection
Hi, I need help with a collision detection.
Sorry if this sounds little noob.
getCollisionPoint will check line with a selector (mesh).
The following code will check collision between two bounding boxes...
sn1->getTransformedBoundingBox().intersectsWithBox(sn2-getTransformedBoundingBox())
But how ...
Sorry if this sounds little noob.
getCollisionPoint will check line with a selector (mesh).
The following code will check collision between two bounding boxes...
sn1->getTransformedBoundingBox().intersectsWithBox(sn2-getTransformedBoundingBox())
But how ...
- Tue Jul 28, 2009 9:23 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 5029
- Tue Jul 28, 2009 6:39 am
- Forum: Beginners Help
- Topic: Detect screen(s) resolution(s)
- Replies: 3
- Views: 569
- Tue Jul 28, 2009 4:55 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 5029
- Tue Jul 28, 2009 3:52 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 5029
- Tue Jul 28, 2009 2:49 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 5029
Looks awesome! I would like to see how it turns out since i dont know anything about indonesia. Hopefully its not restricted to kids only :P
thanks..
it's not restricted to kids.. but the games difficult are made to the kids ability, but i think the product will only sell in indonesia.. cause it ...
thanks..
it's not restricted to kids.. but the games difficult are made to the kids ability, but i think the product will only sell in indonesia.. cause it ...



