Search found 28 matches
- Mon Dec 14, 2009 9:22 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 709
- Thu Dec 10, 2009 2:22 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 709
In my current project I hide and show the cursor, depending on the current state of the program (hidden in main menu, game, visible in options, game setup...). I realized that hiding the cursor works fine, but if I want to make it visible again it only is shown if the cursor was in the application'...
- Wed Dec 09, 2009 7:03 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 709
at first, i set the cursor invisible because i wanna display the movie http://img51.imageshack.us/img51/636/sam0.jpg after finish the movie, the game enter to main main menu and i set the cursor visible.. the cursor is show up but sometimes it isn't ( close the program and run again for several time...
- Wed Dec 09, 2009 2:54 am
- Forum: Beginners Help
- Topic: Cursor setVisible
- Replies: 14
- Views: 709
Cursor setVisible
i'm useing irrlicht 1.6 version... sometimes when i call device->getCursorControl()->setVisible(true); the cursor won't show up, how can i make sure that when i call getCursorControl()->setVisible(true) the cursor will show up?? does this has effect with the code i use to change my cursor image that...
- Mon Nov 23, 2009 2:14 am
- Forum: Beginners Help
- Topic: Single Key Press
- Replies: 7
- Views: 718
this is my event receiver the *.h file class EventReceiver : public IEventReceiver { private: bool KeyIsDown[KEY_KEY_CODES_COUNT]; s32 keyState[KEY_KEY_CODES_COUNT]; s32 LMouseState,RMouseState; public: //constrctor EventReceiver(); //destructor virtual ~EventReceiver(); //onEvent from Irrlicht virt...
- Mon Nov 02, 2009 10:04 am
- Forum: Beginners Help
- Topic: getCursorControl()->setVisible() sometimes not working
- Replies: 3
- Views: 328
getCursorControl()->setVisible() sometimes not working
i'm using win32 and directx9 for my game, sometimes when i call setVisible(true), the cursor won't show up... from ten times run.... three or two times the cursor won't show up. what happend??
- Sat Oct 31, 2009 1:57 am
- Forum: Beginners Help
- Topic: timer won't start
- Replies: 2
- Views: 307
- Fri Oct 30, 2009 10:19 am
- Forum: Beginners Help
- Topic: timer won't start
- Replies: 2
- Views: 307
timer won't start
hi, i tried to pause the game using timer like the code below driver->beginScene(true, true, video::SColor(255,0,0,0)); smgr->drawAll(); if ( receiver.IsKeyDown(irr::KEY_KEY_U)) { device->getTimer()->stop(); } if ( receiver.IsKeyDown(irr::KEY_KEY_B)) { device->getTimer()->start(); } driver->endScene...
- Fri Sep 04, 2009 3:35 am
- Forum: Beginners Help
- Topic: 2D Graphics Engine?
- Replies: 9
- Views: 846
Yeah, I second this notion. I'm actually here looking into upgrading an existing 2d engine by using Irrlicht as the backend. It is also correct that most 2d engines use the 3d pipeline to get hardware acceleration. did james means is popcap engine :roll: :roll: :roll: i agree with lonesome ducky ^^...
- Thu Aug 20, 2009 3:35 am
- Forum: Beginners Help
- Topic: Collision detection
- Replies: 2
- Views: 362
Collision detection
Hi, I need help with a collision detection. Sorry if this sounds little noob. getCollisionPoint will check line with a selector (mesh). The following code will check collision between two bounding boxes... sn1->getTransformedBoundingBox().intersectsWithBox(sn2-getTransformedBoundingBox()) But how do...
- Tue Jul 28, 2009 9:23 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 4126
- Tue Jul 28, 2009 6:39 am
- Forum: Beginners Help
- Topic: Detect screen(s) resolution(s)
- Replies: 3
- Views: 467
- Tue Jul 28, 2009 4:55 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 4126
- Tue Jul 28, 2009 3:52 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 4126
- Tue Jul 28, 2009 2:49 am
- Forum: Project Announcements
- Topic: EG-BB Keliling Nusantara
- Replies: 24
- Views: 4126
Looks awesome! I would like to see how it turns out since i dont know anything about indonesia. Hopefully its not restricted to kids only :P thanks.. it's not restricted to kids.. but the games difficult are made to the kids ability, but i think the product will only sell in indonesia.. cause it's ...