Search found 14 matches

by mike76
Sun May 08, 2011 6:03 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125403

Thank you very much !

I have played with these multithread-Dings within my test-project (this original "Movement" example) and I forgot to rebuild the whole IrrNetLite.. :oops: after it, it works perfectly !
thanks again!

-mike
by mike76
Sun May 08, 2011 3:02 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125403

Thanks you your answer zerochen, but it doesn't help :( I can only change the Runtime Library to Multi-Threaded / with debug or DLL... and I have never played with this setting before. I have started again with just original Irrlicht project (the "Movement" one): - I removed the whole Irrl...
by mike76
Sun May 08, 2011 6:45 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125403

Hi, Im trying to compile IrrNetLite (the first example) in MS Visual Studio 2008 and after adding irrNetLite.lib to my project (it's just the code from example1.cpp) it gives this kind of linker errors: 1>Compiling... 1>main.cpp 1>Linking... 1>msvcprt.lib(MSVCP90.dll) : error LNK2005: "public: ...
by mike76
Thu Feb 12, 2009 12:18 am
Forum: Beginners Help
Topic: creating maps
Replies: 12
Views: 912

here you are:
http://www.maxplugins.de/max6.php?searc ... ort=Author
My3D plugin
it's for 3DS-MAX 5 6 7 8

-mike
by mike76
Wed Feb 11, 2009 12:20 am
Forum: Beginners Help
Topic: creating maps
Replies: 12
Views: 912

Hi You can use 3DS MAX and My3D plugin, simple export your map to My3D format and load it into your scene. My3D allows you to export it with Lightmaps too. For simple objects you can use MAX' 3DS format , load it into Irrlicht and apply textures/materials manually. Here is more about ZDimitor's My3D...
by mike76
Sun Feb 08, 2009 12:59 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278841

scene nodes require 'remove' not 'delete' or 'drop'. Thank you very much ! I forgot completely to use "remove" ! (brr.. shame!) :x For common nodes im using: "smgr->addToDeletionQueue(....);" and it works always, so I was confused as RealisticWater crashed. Remove() helped , and...
by mike76
Sun Feb 08, 2009 11:44 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278841

First: thank you very much for this feature! it looks awesome ! But: Is it possible to remove RealisticWaterSceneNode ? I tried using both: delete (..) and smgr->addToDeletionQueue(..) and it causes always a crash :( Maybe the "registerNodeForRendering" shoud be first "unregistered&qu...
by mike76
Mon Jan 26, 2009 2:06 pm
Forum: Beginners Help
Topic: brackets keycodes...
Replies: 9
Views: 519

I added to myreceiver little function which returns the key code directly:
and now I can use like this:

Code: Select all

  if (receiver.returnCode()==221  ........  
for [ ] and |


Strange anyway, but thanks. :)

-mike
by mike76
Mon Jan 26, 2009 11:47 am
Forum: Beginners Help
Topic: brackets keycodes...
Replies: 9
Views: 519

Ok, I put this: printf(" key=%d char=%d \n", event.KeyInput.Key, event.KeyInput.Char); into my Reciever to see what codes (if any) it returns. and for [ = 91 and for ] = 93 -their ASCII codes, and its ok. Of corse still no response for ALT keys ( KEY_MENU / KEY_RMENU / KEY_LMENU ) it this ...
by mike76
Sun Jan 25, 2009 5:55 pm
Forum: Beginners Help
Topic: brackets keycodes...
Replies: 9
Views: 519

nope... I even did copy & paste it (just to test your code) into the 04 Movement example (these lines in main-loop from your post) and it didn't work... (with the original receiver of corse, exactly as above) Im using standard 101/102 keyboard , (english, QWERTY layout). all under XP. As i said,...
by mike76
Sun Jan 25, 2009 3:53 pm
Forum: Beginners Help
Topic: brackets keycodes...
Replies: 9
Views: 519

won't work,
even irr::KEY_MENU itself gives no response.

well, it's not a big problem
i 'll use other keys..



-mike
by mike76
Sun Jan 25, 2009 3:11 pm
Forum: Beginners Help
Topic: brackets keycodes...
Replies: 9
Views: 519

brackets keycodes...

Hi

Can someone tell me please what EKEY_CODE
have bracket keys in Irrlicht?

I mean these two brackets: [ and ]

Could't find these two in Irrlicht docs nor in Keycodes.h


thx,
-mike
by mike76
Thu Jan 08, 2009 11:32 am
Forum: Bug reports
Topic: [fixed] 1.5 - EMT_TRANSPARENT_ALPHA_CHANNEL_REF DirectX prob
Replies: 5
Views: 1700

Yes, v 1.5 I just wanted to see the difference between these two transparent methods (EMT_TRANSPARENT_ALPHA_CHANNEL_REF should be a lot faster than EMT_TRANSPARENT_ALPHA_CHANNEL) To do it, i placed random about 900 simple nodes with "_REF" transparency and a camera to count FPS, but to my ...
by mike76
Wed Jan 07, 2009 10:16 pm
Forum: Bug reports
Topic: [fixed] 1.5 - EMT_TRANSPARENT_ALPHA_CHANNEL_REF DirectX prob
Replies: 5
Views: 1700

[fixed] 1.5 - EMT_TRANSPARENT_ALPHA_CHANNEL_REF DirectX prob

Hi! I think there is something wrong in EMT_TRANSPARENT_ALPHA_CHANNEL_REF under DirectX It produces no transparency at all ( PNG with Alpha channel was used, TGA too ) and the node stay solid, under video::EDT_OPENGL is everything ok, transparency works. I thought, its my driver-or-png file related ...