May I ask whether visibility will be eventually added?
I understand you don't want to evolve into a bsp-focussed game engine instead of just a generic 3d rendering engine, but visibility is something that seems quite hard to be done by someone not having extensive knowledge of the bsp format and ...
Search found 27 matches
- Thu Sep 09, 2010 12:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: BSP format with IRRlicht...
- Replies: 7
- Views: 5084
- Wed Aug 12, 2009 6:14 pm
- Forum: Bug reports
- Topic: [SVN-2584][Not a bug] Parent->Child node positioning
- Replies: 7
- Views: 1350
- Wed Aug 12, 2009 12:59 pm
- Forum: Advanced Help
- Topic: [Solved] Cross compiling Irrlicht for Win32 on Linux
- Replies: 3
- Views: 1319
- Wed Aug 12, 2009 12:13 pm
- Forum: Advanced Help
- Topic: [Solved] Cross compiling Irrlicht for Win32 on Linux
- Replies: 3
- Views: 1319
- Wed Aug 12, 2009 1:17 am
- Forum: Advanced Help
- Topic: [Solved] Cross compiling Irrlicht for Win32 on Linux
- Replies: 3
- Views: 1319
[Solved] Cross compiling Irrlicht for Win32 on Linux
Hi. I recently tried to cross compile the Irrlicht engine on Linux for the Windows platform (I have no direct access to any windows machine so I am in great need for this). So I opened up the Makefile and tried to add what seems to be necessary to cross compile (replacing the old similar lines if ...
- Tue Aug 11, 2009 3:31 am
- Forum: Bug reports
- Topic: [SVN-2584][Not a bug] Parent->Child node positioning
- Replies: 7
- Views: 1350
Ok I sorted the problem out. I have a node that is I think a child of a child of a child of a parent (4 layers). When attempting to access its position, I need to call updateAbsolutePosition() on every node involved starting with the parent node. I don't know if this is intended behaviour, but I ...
- Tue Aug 11, 2009 1:59 am
- Forum: Bug reports
- Topic: [SVN-2584][Not a bug] Parent->Child node positioning
- Replies: 7
- Views: 1350
- Tue Aug 11, 2009 1:52 am
- Forum: Bug reports
- Topic: [SVN-2584][Not a bug] Parent->Child node positioning
- Replies: 7
- Views: 1350
[SVN-2584][Not a bug] Parent->Child node positioning
I'm using SVN 2584 atm and ran into an issue with a first node being child node of a second node, which is child node of a main parent node that I am moving around, and then, after calling updateAbsolutePosition() on the first child node and setting the camera to its position.
On irrlicht 1.5, this ...
On irrlicht 1.5, this ...
- Fri Aug 07, 2009 12:33 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 532050
- Tue Aug 04, 2009 7:24 pm
- Forum: Project Announcements
- Topic: [Help Wanted]K3RNEL - Kingdoms & 3 Races: Nus El Lor
- Replies: 10
- Views: 3150
We already talked in the chat about this. I really hope you get a decent coder onboard if you don't have that already - I would have waited with a public announcement until a bit more of the technique is ready... but meh, good luck. I really hope you can make it, although it is pretty hard to tell ...
- Tue Aug 04, 2009 7:21 pm
- Forum: Project Announcements
- Topic: Project Ostium (old)
- Replies: 57
- Views: 14921
- Mon Aug 03, 2009 10:27 am
- Forum: Project Announcements
- Topic: Project Erie *The 24 Day game challenge* (Finished)
- Replies: 56
- Views: 12631
- Mon Aug 03, 2009 10:24 am
- Forum: Project Announcements
- Topic: Island Summer Project
- Replies: 26
- Views: 10518
I really hope that you will allow shaders to be deactivated for older PCs (and also the LOD set and other effects turned off so it still runs!). Netbook users as me will be glad if you do! And I think too often indie games are killed for lowend hardware because they have no fallback for non-shader ...
- Sun Mar 08, 2009 11:40 am
- Forum: Advanced Help
- Topic: toggle fullscreen / window mode
- Replies: 21
- Views: 8625
- Sun Mar 08, 2009 1:29 am
- Forum: Advanced Help
- Topic: toggle fullscreen / window mode
- Replies: 21
- Views: 8625
christianclavet: I tried your work around. It seems to cause some bugs in Irrlicht though: When creating the second device, the video device, after having created the null device, the video device won't change the resolution when attempting to run in fullscreen mode - it just paints everythingin a ...