Thanks. I see what you mean. I will just try in C# first and if some parts turns out VERY slow, then I will replace only those parts.
I hear you on usability, and I agree that both usability and workflow are very important in everything.
Thanks again for the feedback.
Search found 6 matches
- Sun Jan 18, 2009 4:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
- Mon Jan 12, 2009 9:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
- Sun Jan 11, 2009 11:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
- Sun Jan 11, 2009 8:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
Thanks guys for replying. I and a few friends in the group write tools in C++ regularly but we don't want to deal with it's overhead for our app, simply because we are a handful of people so the scope of the software is already huge, choosing C++ over C# would only makes things far more complicated ...
- Sun Jan 11, 2009 6:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
- Sun Jan 11, 2009 3:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 5210
High-end Professional 3d application
Hi all,
Just found this site and the work shown here looks really good. On a similar note, I have a question you guys could answer.
I plan to write a fully blown 3d application that is gonna be in the league of Maya, Softimage XSI, 3ds Max, LightWave, etc. I have some friends from work as part of ...
Just found this site and the work shown here looks really good. On a similar note, I have a question you guys could answer.
I plan to write a fully blown 3d application that is gonna be in the league of Maya, Softimage XSI, 3ds Max, LightWave, etc. I have some friends from work as part of ...